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Search: Posts Made By: Mike Tomasello
Forum: Unapproved Plugins 08-13-2007, 12:38
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Warmup

I've released an update that should fix that now.

Mike
Forum: Unapproved Plugins 08-12-2007, 10:23
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Warmup

Sorry guys, I've been away.

Why not?

I originally did have a pre warmup and a post warmup setting, but it didn't make any sense. If the warmup is going to start at the beginning of every game,...
Forum: General 08-02-2007, 04:17
Replies: 7
Views: 1,709
Posted By Mike Tomasello
Re: Small question about Sourcemod

I think you're looking about things the wrong way if you see SourceMod as just an admin plugin like Mani.

SourceMod has admin plugins like Mani, but it's more of a platform for those plugins than...
Forum: General 08-01-2007, 16:56
Replies: 8
Views: 2,172
Posted By Mike Tomasello
Re: Alternative mod?

HLStatsX isn't a "self contained plugin" though - you need a server that supports PHP, MySQL, and Perl.
Forum: General 08-01-2007, 09:33
Replies: 8
Views: 2,172
Posted By Mike Tomasello
Re: Alternative mod?

I don't know if it's wise or not. I can't see any reason why you'd need to keep MAP+ES, but then I know nothing about your server.

I'm not sure if there is a teambalancer available for SourceMod...
Forum: Plugin/Gameplay Ideas and Requests 07-30-2007, 08:25
Replies: 3
Views: 1,517
Posted By Mike Tomasello
Re: Knifemod

I think it just makes it knife only. Not entirely certain though.

Mike
Forum: Unapproved Plugins 07-30-2007, 08:22
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Warmup

There already is config execution.

cstrike/cfg/sourcemod/afterwarmup.cfg is executed after warmups (you can change the config file to be executed with sm_warmup_postconfig).

If you want stuff...
Forum: Unapproved Plugins 07-29-2007, 15:55
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Warmup

The config file thing is now added, but it's just a single config file that gets executed after warmup is over. Commands you want executed before may as well just go in server.cfg or...
Forum: Unapproved Plugins 07-29-2007, 12:53
Replies: 243
Views: 147,752
Posted By Mike Tomasello
Re: RPGx [Version: 1.1.0b]

SM has SQLite now. As of last night, I think.
Forum: Unapproved Plugins 07-29-2007, 10:08
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Knife Warmup

How about if I make it so it can execute a .cfg file at the beginning and a different .cfg file at the end?

That would also solve the freezetime problem.

I will add a 'status' type cvar too.
...
Forum: Unapproved Plugins 07-28-2007, 20:04
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Knife Warmup

Yeah, I thought about that :p But that's still the core idea and functionality for the plug-in, and that's what the cvars are called. There didn't seem to be a real pressing need to rename.

Mike
Forum: General 07-28-2007, 18:51
Replies: 6
Views: 1,644
Posted By Mike Tomasello
Re: slay?

In the latest build there doesn't seem to be a basefuncommands.smx. There is a .sp in the scripting folder, just no compiled version.
Forum: Unapproved Plugins 07-28-2007, 17:49
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Knife Warmup

I think that is probably the final update unless there are bugs that crop up. I may do the freezetime fix if I get a lightbulb idea how to (tried changing mp_freezetime, didn't seem to have any...
Forum: Unapproved Plugins 07-28-2007, 10:55
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Knife Warmup

All right, I've made it so that weapons have infinite ammo, but now I'm stuck with something:

'GiveNamedItem' SDKCalls refuse to work when the item is weapon_hegrenade (or weapon_flashbang, or...
Forum: Unapproved Plugins 07-28-2007, 08:40
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Knife Warmup

Updated - the weapon used is now customisable, but I still haven't added infinite ammo, so it's pointless setting it to things like 'hegren' (except maybe with 'knife too' mode on - one HE is better...
Forum: Plugins 07-28-2007, 06:12
Replies: 25
Views: 36,130
Posted By Mike Tomasello
Re: CSS Anti-Stuck

What happens if they get stuck after 10 or 15 seconds into the round?

Consider that some will have plugins that respawn you, and that players can also get stuck in other positions: awkward places...
Forum: Unapproved Plugins 07-27-2007, 17:55
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Re: Knife Warmup

Updated.

Yeah, I was thinking about allowing which weapon was used to be customisable, but I'd been working on the thing for a while (took me ages to realise that sometimes users are referred to...
Forum: Unapproved Plugins 07-27-2007, 16:29
Replies: 57
Views: 35,797
Posted By Mike Tomasello
Warmup

13/August/07 - Update: v1.4.46, see changelog.
29/July/07 - Update: v1.4.45, see changelog.
28/July/07 - Update: v1.3.41, see changelog.
28/July/07 - Update: v1.2.29, see changelog.
28/July/07...
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