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Search: Posts Made By: mtlDopey
Forum: Trash 12-13-2004, 10:02
Replies: 5
Views: 2,070
Posted By mtlDopey
Yeah! for some reason my petty brain can't...

Yeah!

for some reason my petty brain can't understand, they dont work. At ALL!
Forum: Module Coding 12-13-2004, 00:40
Replies: 1
Views: 2,087
Posted By mtlDopey
D2Tools

Would I need the source to D2Tools module to port it or can I simply put the module from my old AMX to my new AMXMODX?
Forum: Approved Plugins 12-13-2004, 00:07
Replies: 38
Views: 47,430
Posted By mtlDopey
the compiler warnings

the compiler warnings
Forum: Approved Plugins 12-13-2004, 00:05
Replies: 38
Views: 47,430
Posted By mtlDopey
Are you sure that wasn't there b4?

Are you sure that wasn't there b4?
Forum: Trash 12-13-2004, 00:02
Replies: 5
Views: 2,070
Posted By mtlDopey
Tasks don't work, every thing else does.

Tasks don't work, every thing else does.
Forum: Trash 12-12-2004, 23:59
Replies: 5
Views: 2,070
Posted By mtlDopey
Army Realism Mod (v1.0)

Army Realism Mod
by mtlDopey

Here is the long awaited army realism mod!

For some unknown reason the plugin only works partially (really!!!). Although this doesn't seem to have any effect on...
Forum: Off-Topic 12-09-2004, 21:21
Replies: 1
Views: 1,040
Posted By mtlDopey
http://secret.dopefish.de

Hey Dopefish,
what's with your website???

you need an encryption key to enter it?!?
Forum: Scripting Help 12-09-2004, 20:09
Replies: 10
Views: 2,489
Posted By mtlDopey
AH! so that's how... I guess you had to know...

AH!

so that's how... I guess you had to know where to look

still it makes me feel kinda dumb :oops: ( since I looked at this native and said " nah that's not it" )

anyways thanks a lot
Forum: Scripting Help 12-09-2004, 19:57
Replies: 3
Views: 1,314
Posted By mtlDopey
yea ok that says it all but can you explain it? ...

yea ok that says it all but can you explain it?

well every thing's better with an example:
here's how I use it
public client_damage( attacker, victim, damage, wep, hitplace ) {

//...
Forum: Scripting Help 12-09-2004, 17:25
Replies: 10
Views: 2,489
Posted By mtlDopey
dude don't get mad at me, I simply don't know any...

dude don't get mad at me, I simply don't know any native that returns if an entity is using a certain model.
Forum: Scripting Help 12-09-2004, 17:04
Replies: 3
Views: 1,314
Posted By mtlDopey
client_damage error in csx

what does this mean?

error 25: function differs from prototype
Forum: Trash 12-09-2004, 16:46
Replies: 4
Views: 1,504
Posted By mtlDopey
5 word story

I'm pretty sure you guyz know how this works but for the sake of noobs i'm still gonna explain.

Your post contains 5 words, ( No more. No less. FIVE words. ) wich continues the story.

Now this...
Forum: Off-Topic 12-09-2004, 16:41
Replies: 5
Views: 1,541
Posted By mtlDopey
You might want to know that once you get the hang...

You might want to know that once you get the hang of a joystick in a shooter, things can get pritty impressive.

I have Unreal Championship on Xbox and developped quite a skill with teh joystick....
Forum: Scripting Help 12-09-2004, 11:39
Replies: 10
Views: 2,489
Posted By mtlDopey
Sorry to say that but, that's not gonna help me...

Sorry to say that but, that's not gonna help me much if I can't distinguish them from one another.

I'm sorry I feel like i'm a major pain in the a... but you'll have to go even noober in your...
Forum: Scripting Help 12-09-2004, 01:19
Replies: 0
Views: 762
Posted By mtlDopey
Damage event arguments?

what argument carries the damage in the Damage event?

[ADDED]
nvm, found it! :)
Forum: Scripting Help 12-09-2004, 00:42
Replies: 12
Views: 3,149
Posted By mtlDopey
You could also try making a "TE_BEAMFLLOW" temp...

You could also try making a "TE_BEAMFLLOW" temp entity.

I saw it work for grentrail by AssKicR, i'm sure it would work for a player. Coz' after all players and grenades are both entities.

To...
Forum: Scripting Help 12-09-2004, 00:31
Replies: 10
Views: 2,489
Posted By mtlDopey
How could I check what grenade it is? was my real...

How could I check what grenade it is? was my real question ( sorry to make you answer partially )

and

On what I understand of what you said:
Does this mean the plugin would make it manditory...
Forum: Scripting Help 12-09-2004, 00:20
Replies: 3
Views: 1,268
Posted By mtlDopey
Dang! I could only wish I could script that good...

Dang! I could only wish I could script that good and easly!

Tank-U D00D
Forum: Scripting Help 12-08-2004, 23:01
Replies: 4
Views: 1,245
Posted By mtlDopey
Try to rip-abitmore-off the CSDM plugin, that...

Try to rip-abitmore-off the CSDM plugin, that might help.

Though maybe you already did and are looking for alternative solutions...
Forum: Scripting Help 12-08-2004, 22:59
Replies: 3
Views: 1,316
Posted By mtlDopey
Alright that sure does the work! :D Thanks...

Alright that sure does the work! :D

Thanks guyz
Forum: Scripting Help 12-08-2004, 22:57
Replies: 10
Views: 2,489
Posted By mtlDopey
Grenade type thrown?

Well the subject says it all...

I know how to get the id of a thrown grenade but I don't know how to differentiate them ( HE, Smoke, Flash ).

So my question is fairly simple: How?
Forum: Scripting Help 12-07-2004, 23:41
Replies: 3
Views: 1,316
Posted By mtlDopey
NVGs in use?

Is there a way to know if someone is using nvgs?
I know of "cs_get_user_nvg()" but that totally doesn't help in knowing if they're in use.

Any tip anyone?
Forum: Scripting Help 12-07-2004, 23:28
Replies: 19
Views: 4,560
Posted By mtlDopey
Sorry, I don't have any answer to your question. ...

Sorry, I don't have any answer to your question.

But you could look at one of the superheros for superhero mod... i think its batman who has the ability to have all the weapons.

Even though the...
Forum: Scripting Help 12-03-2004, 19:58
Replies: 11
Views: 2,552
Posted By mtlDopey
Instead of this: if(get_user_godmode(id) == 0)...

Instead of this:
if(get_user_godmode(id) == 0) {
set_user_godmode(id,1); // turn on
}
else { // if already on
set_user_godmode(id,0); // turn off
}


Could it be...
Forum: Scripting Help 12-01-2004, 17:04
Replies: 3
Views: 1,268
Posted By mtlDopey
Plugin: Army Realism Mod [A.R.M.]

I didn't post this in the plugins section because it still has a HUGE bug: it makes the server crash. I think it's in my damage_event public but i'm not sure. Anyways here's the code:

/*
** Army...
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