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Posts Made By:
mtlDopey
Forum:
Trash
12-13-2004, 10:02
Replies:
5
Army Realism Mod (v1.0)
Views:
2,070
Posted By
mtlDopey
Yeah! for some reason my petty brain can't...
Yeah!
for some reason my petty brain can't understand, they dont work. At ALL!
Forum:
Module Coding
12-13-2004, 00:40
Replies:
1
D2Tools
Views:
2,087
Posted By
mtlDopey
D2Tools
Would I need the source to D2Tools module to port it or can I simply put the module from my old AMX to my new AMXMODX?
Forum:
Approved Plugins
12-13-2004, 00:07
Replies:
38
See Enemies on the Radar
Views:
47,430
Posted By
mtlDopey
the compiler warnings
the compiler warnings
Forum:
Approved Plugins
12-13-2004, 00:05
Replies:
38
See Enemies on the Radar
Views:
47,430
Posted By
mtlDopey
Are you sure that wasn't there b4?
Are you sure that wasn't there b4?
Forum:
Trash
12-13-2004, 00:02
Replies:
5
Army Realism Mod (v1.0)
Views:
2,070
Posted By
mtlDopey
Tasks don't work, every thing else does.
Tasks don't work, every thing else does.
Forum:
Trash
12-12-2004, 23:59
Replies:
5
Army Realism Mod (v1.0)
Views:
2,070
Posted By
mtlDopey
Army Realism Mod (v1.0)
Army Realism Mod
by mtlDopey
Here is the long awaited army realism mod!
For some unknown reason the plugin only works partially (really!!!). Although this doesn't seem to have any effect on...
Forum:
Off-Topic
12-09-2004, 21:21
Replies:
1
http://secret.dopefish.de
Views:
1,040
Posted By
mtlDopey
http://secret.dopefish.de
Hey Dopefish,
what's with your website???
you need an encryption key to enter it?!?
Forum:
Scripting Help
12-09-2004, 20:09
Replies:
10
Grenade type thrown?
Views:
2,489
Posted By
mtlDopey
AH! so that's how... I guess you had to know...
AH!
so that's how... I guess you had to know where to look
still it makes me feel kinda dumb :oops: ( since I looked at this native and said " nah that's not it" )
anyways thanks a lot
Forum:
Scripting Help
12-09-2004, 19:57
Replies:
3
client_damage error in csx
Views:
1,314
Posted By
mtlDopey
yea ok that says it all but can you explain it? ...
yea ok that says it all but can you explain it?
well every thing's better with an example:
here's how I use it
public client_damage( attacker, victim, damage, wep, hitplace ) {
//...
Forum:
Scripting Help
12-09-2004, 17:25
Replies:
10
Grenade type thrown?
Views:
2,489
Posted By
mtlDopey
dude don't get mad at me, I simply don't know any...
dude don't get mad at me, I simply don't know any native that returns if an entity is using a certain model.
Forum:
Scripting Help
12-09-2004, 17:04
Replies:
3
client_damage error in csx
Views:
1,314
Posted By
mtlDopey
client_damage error in csx
what does this mean?
error 25: function differs from prototype
Forum:
Trash
12-09-2004, 16:46
Replies:
4
5 word story
Views:
1,504
Posted By
mtlDopey
5 word story
I'm pretty sure you guyz know how this works but for the sake of noobs i'm still gonna explain.
Your post contains 5 words, ( No more. No less. FIVE words. ) wich continues the story.
Now this...
Forum:
Off-Topic
12-09-2004, 16:41
Replies:
5
Joysticks and CS:S
Views:
1,541
Posted By
mtlDopey
You might want to know that once you get the hang...
You might want to know that once you get the hang of a joystick in a shooter, things can get pritty impressive.
I have Unreal Championship on Xbox and developped quite a skill with teh joystick....
Forum:
Scripting Help
12-09-2004, 11:39
Replies:
10
Grenade type thrown?
Views:
2,489
Posted By
mtlDopey
Sorry to say that but, that's not gonna help me...
Sorry to say that but, that's not gonna help me much if I can't distinguish them from one another.
I'm sorry I feel like i'm a major pain in the a... but you'll have to go even noober in your...
Forum:
Scripting Help
12-09-2004, 01:19
Replies:
0
Damage event arguments?
Views:
762
Posted By
mtlDopey
Damage event arguments?
what argument carries the damage in the Damage event?
[ADDED]
nvm, found it! :)
Forum:
Scripting Help
12-09-2004, 00:42
Replies:
12
Trail sprite behind player
Views:
3,149
Posted By
mtlDopey
You could also try making a "TE_BEAMFLLOW" temp...
You could also try making a "TE_BEAMFLLOW" temp entity.
I saw it work for grentrail by AssKicR, i'm sure it would work for a player. Coz' after all players and grenades are both entities.
To...
Forum:
Scripting Help
12-09-2004, 00:31
Replies:
10
Grenade type thrown?
Views:
2,489
Posted By
mtlDopey
How could I check what grenade it is? was my real...
How could I check what grenade it is? was my real question ( sorry to make you answer partially )
and
On what I understand of what you said:
Does this mean the plugin would make it manditory...
Forum:
Scripting Help
12-09-2004, 00:20
Replies:
3
Plugin: Army Realism Mod [A.R.M.]
Views:
1,268
Posted By
mtlDopey
Dang! I could only wish I could script that good...
Dang! I could only wish I could script that good and easly!
Tank-U D00D
Forum:
Scripting Help
12-08-2004, 23:01
Replies:
4
Time to live on a Entity in HL1?
Views:
1,245
Posted By
mtlDopey
Try to rip-abitmore-off the CSDM plugin, that...
Try to rip-abitmore-off the CSDM plugin, that might help.
Though maybe you already did and are looking for alternative solutions...
Forum:
Scripting Help
12-08-2004, 22:59
Replies:
3
NVGs in use?
Views:
1,316
Posted By
mtlDopey
Alright that sure does the work! :D Thanks...
Alright that sure does the work! :D
Thanks guyz
Forum:
Scripting Help
12-08-2004, 22:57
Replies:
10
Grenade type thrown?
Views:
2,489
Posted By
mtlDopey
Grenade type thrown?
Well the subject says it all...
I know how to get the id of a thrown grenade but I don't know how to differentiate them ( HE, Smoke, Flash ).
So my question is fairly simple: How?
Forum:
Scripting Help
12-07-2004, 23:41
Replies:
3
NVGs in use?
Views:
1,316
Posted By
mtlDopey
NVGs in use?
Is there a way to know if someone is using nvgs?
I know of "cs_get_user_nvg()" but that totally doesn't help in knowing if they're in use.
Any tip anyone?
Forum:
Scripting Help
12-07-2004, 23:28
Replies:
19
Help with Custom Weapons
Views:
4,560
Posted By
mtlDopey
Sorry, I don't have any answer to your question. ...
Sorry, I don't have any answer to your question.
But you could look at one of the superheros for superhero mod... i think its batman who has the ability to have all the weapons.
Even though the...
Forum:
Scripting Help
12-03-2004, 19:58
Replies:
11
playernames inside of plugin - help
Views:
2,552
Posted By
mtlDopey
Instead of this: if(get_user_godmode(id) == 0)...
Instead of this:
if(get_user_godmode(id) == 0) {
set_user_godmode(id,1); // turn on
}
else { // if already on
set_user_godmode(id,0); // turn off
}
Could it be...
Forum:
Scripting Help
12-01-2004, 17:04
Replies:
3
Plugin: Army Realism Mod [A.R.M.]
Views:
1,268
Posted By
mtlDopey
Plugin: Army Realism Mod [A.R.M.]
I didn't post this in the plugins section because it still has a HUGE bug: it makes the server crash. I think it's in my damage_event public but i'm not sure. Anyways here's the code:
/*
** Army...
Showing results 1 to 25 of 30
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