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Posts Made By:
Peoples Army
Forum:
Scripting Help
07-23-2010, 22:32
Replies:
15
[HELP] remember team
Views:
4,727
Posted By
Peoples Army
Re: [HELP] remember team
He's banned kind of pointless to answer now lol
Forum:
Scripting Help
07-23-2010, 20:09
Replies:
28
Read data from file
Views:
7,847
Posted By
Peoples Army
Re: Read data from file
I think it's becuase it's stopping at the new line character try this
An example of reading a file with the new system:
Forum:
Scripting Help
07-23-2010, 19:56
Replies:
28
Read data from file
Views:
7,847
Posted By
Peoples Army
Re: Read data from file
fopen - Opens and returns a file handle on success.
fclose - Closes a file handle.
feof - Checks for end of file.
fprintf - Writes to a file.
fgets - Reads text from a file.
fseek - Seek to...
Forum:
Scripting Help
07-23-2010, 19:47
Replies:
26
Sql query problem
Views:
8,813
Posted By
Peoples Army
Re: Sql query problem
Good place to learn some MYSQL basics :wink:
http://www.mysqltutorial.org/
Heres another one
http://www.tutorialspoint.com/mysql/mysql-introduction.htm
Forum:
Scripting Help
07-23-2010, 19:24
Replies:
5
No knife footsteps
Views:
1,737
Posted By
Peoples Army
Re: No knife footsteps
Yes running a think command to get weapon events is extremely cpu intensive.
Forum:
Scripting Help
07-23-2010, 19:20
Replies:
2
Flamethrower only for CT
Views:
1,641
Posted By
Peoples Army
Re: Flamethrower only for CT
Your posting in the wrong forum this forum is amxmodx
But you need to include the cstrike module that contains those definitions
#include <cstrike>
Forum:
Scripting Help
07-23-2010, 10:03
Replies:
13
Giving Weapon After Spawn
Views:
3,013
Posted By
Peoples Army
Re: Giving Weapon After Spawn
Get spawn using this method
http://forums.alliedmods.net/showthread.php?t=42159&highlight=spawn
Forum:
Scripting Help
07-23-2010, 09:09
Replies:
13
Giving Weapon After Spawn
Views:
3,013
Posted By
Peoples Army
Re: Giving Weapon After Spawn
You can save yourself some lines and make your code more readable by using a loop to give ammo over and over
for(i = 1 ; i < 9 ; i++)
{
give_item(id,"ammo_9mm");
}
Forum:
Scripting
07-23-2010, 03:42
Replies:
7
How to modified the damage type of a gun?
Views:
2,473
Posted By
Peoples Army
Re: How to modified the damage type of a gun?
If you did use hook event you would use the pre hook
HookEvent("player_hurt",FunctionName, EventHookMode_Pre);
Forum:
Scripting Help
07-22-2010, 19:07
Replies:
12
bullet/grenade tracking
Views:
3,515
Posted By
Peoples Army
Re: bullet/grenade tracking
Use the trace route to find the path of a bullet or grenade blast , you can check who is in the trace path , then just check the death message , see if the person that shot or threw the nade was...
Forum:
Scripting Help
07-22-2010, 18:17
Replies:
12
bullet/grenade tracking
Views:
3,515
Posted By
Peoples Army
Re: bullet/grenade tracking
Why hook a button? That sounds a little excessive for finding out what weapon was used.
xgam3r1 , can you explain exactly what you want your plugin to accomplish and we will be able to help you...
Forum:
Scripting Help
07-22-2010, 07:01
Replies:
1
Spawn a Info_Target
Views:
1,570
Posted By
Peoples Army
Re: Spawn a Info_Target
Ok well first , to make sure that your entity is actually being created , after your create entity code , add something like this
client_print(client ,print_chat, "%i", ent);
Forum:
Scripting Help
07-22-2010, 04:33
Replies:
12
bullet/grenade tracking
Views:
3,515
Posted By
Peoples Army
Re: bullet/grenade tracking
Those are the same in cz and in source
Forum:
Scripting Help
07-22-2010, 04:15
Replies:
12
bullet/grenade tracking
Views:
3,515
Posted By
Peoples Army
Re: bullet/grenade tracking
Well it gets more complicated because it would all depend on what type of object was in front of the shrapnel , if it was a thin sheet of metal like what ducts are made of , then it would go through...
Forum:
Scripting Help
07-22-2010, 03:55
Replies:
12
bullet/grenade tracking
Views:
3,515
Posted By
Peoples Army
Re: bullet/grenade tracking
only problem is he'd have to figure out whether or not there were any objects or walls or anything that might block the path of shrapnel to the victims
Forum:
Scripting Help
07-22-2010, 03:37
Replies:
12
bullet/grenade tracking
Views:
3,515
Posted By
Peoples Army
Re: bullet/grenade tracking
Well bullets are harder because there not actually entities , so the only way to determine there path is by using the trace hull functions
Grenades are a little easier because they actually have...
Forum:
Scripting
07-17-2010, 17:15
Replies:
15
I want to write a Earth Quake effect!!!
Views:
3,689
Posted By
Peoples Army
Re: I want to write a Earth Quake effect!!!
that doesn't send a death message though , that just shows the damage types to the game, he can use that but then he also still has to send a death message to make sure that some one gets the kill
Forum:
Scripting
07-17-2010, 07:00
Replies:
15
I want to write a Earth Quake effect!!!
Views:
3,689
Posted By
Peoples Army
Re: I want to write a Earth Quake effect!!!
you would have to write a death event of the person killed, who they were kiled by , what weapon , etc
http://forums.alliedmods.net/showthread.php?t=94946&highlight=death+event
Forum:
Scripting
07-17-2010, 03:37
Replies:
18
[TF2] Set Player's Weapon & Force Fire
Views:
13,904
Posted By
Peoples Army
Re: [TF2] Set Player's Weapon & Force Fire
you can try to create your own NPC and control him like that
Forum:
Scripting
07-16-2010, 07:25
Replies:
17
Sending "player_death" event doesn't work
Views:
6,004
Posted By
Peoples Army
Re: Sending "player_death" event doesn't work
Whats Plugin_Changed do different from continue?
Forum:
Scripting
07-16-2010, 07:14
Replies:
10
[css] What is GetSlot offset?
Views:
3,642
Posted By
Peoples Army
Re: [css] What is GetSlot offset?
http://wiki.alliedmods.net/Virtual_Offsets_(Source_Mods)
Forum:
Scripting
07-16-2010, 02:09
Replies:
18
How is this a tag mismatch?
Views:
4,855
Posted By
Peoples Army
Re: How is this a tag mismatch?
where are these defined?
SourcePawn Compiler 1.3.3
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
E:\game development\sourcemod\sps\test.sp(37) : error 009:...
Forum:
Scripting
07-16-2010, 01:47
Replies:
4
[CS:S] Stopping a bullet
Views:
1,532
Posted By
Peoples Army
Re: [CS:S] Stopping a bullet
You can hook a Entity Touch function , I haven't done this in source yet but look through the forums I'm sure you'll find it
...
Forum:
Scripting
07-16-2010, 01:38
Replies:
18
How is this a tag mismatch?
Views:
4,855
Posted By
Peoples Army
Re: How is this a tag mismatch?
lol that compiles fine for me , no warnings or anything
/* Plugin Template generated by Pawn Studio */
#include <sourcemod>
#include <sdktools>
Forum:
Plugin/Gameplay Ideas and Requests
07-16-2010, 01:16
Replies:
2
Bot Play Time
Views:
1,331
Posted By
Peoples Army
Re: Bot Play Time
you can already see the bot time through the server info
Showing results 1 to 25 of 500
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