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Posts Made By:
joao7yt
Forum:
Off-Topic
06-10-2020, 18:21
Replies:
1
What do you guys think will happen when steam reaches 4 billion+ accounts
Views:
2,361
Posted By
joao7yt
What do you guys think will happen when steam reaches 4 billion+ accounts
Here (https://developer.valvesoftware.com/wiki/SteamID) you can see how steamId works... it's a 64bit id, but half of it is used for other stuff rather than storing actual ids, that's why the first...
Forum:
Scripting
05-03-2020, 15:50
Replies:
10
Current round number [CS:S]
Views:
3,444
Posted By
joao7yt
Re: Current round number [CS:S]
Hmmm does css has overtime system? If not, then this can be a solution
Forum:
Scripting
05-03-2020, 15:17
Replies:
10
Current round number [CS:S]
Views:
3,444
Posted By
joao7yt
Re: Current round number [CS:S]
dump the netprops using sm_dump_netprops netprops.txt and search for something like m_totalRoundsPlayed, maybe it's a different name
Forum:
Scripting
05-02-2020, 19:28
Replies:
10
Current round number [CS:S]
Views:
3,444
Posted By
joao7yt
Re: Current round number [CS:S]
GameRules_GetProp("m_totalRoundsPlayed");
Forum:
Scripting
04-30-2020, 14:13
Replies:
3
Help with accessing a network properties outside GameRules scope
Views:
1,021
Posted By
joao7yt
Re: Help with accessing a network properties outside GameRules scope
That's it, thank you man, made my day
Forum:
Scripting
04-30-2020, 12:18
Replies:
3
Help with accessing a network properties outside GameRules scope
Views:
1,021
Posted By
joao7yt
Help with accessing a network properties outside GameRules scope
So, I was searching a way to get the current round number of the match... I'm sure this can be accessed some easy way since, for example, the "mp_backup_round_file_pattern" convar accept the...
Forum:
Extensions
02-17-2020, 16:07
Replies:
850
[ANY] SteamWorks
Views:
607,450
Posted By
joao7yt
Re: [ANY] SteamWorks
Found my mistake, I was using 'sizeof(body)' instead of 'strlen(body)'...
Forum:
Extensions
02-16-2020, 09:09
Replies:
850
[ANY] SteamWorks
Views:
607,450
Posted By
joao7yt
Re: [ANY] SteamWorks
So, I'm not being able to send a HTTP PUT Request.
Here's my code:
public Action Event_Round_End_Post(Handle event, const char[]name, bool dontBroadcast)
{
char link[256];
Format(link,...
Forum:
Extensions
12-17-2019, 16:03
Replies:
850
[ANY] SteamWorks
Views:
607,450
Posted By
joao7yt
Re: [ANY] SteamWorks
Thanks. Is there somewhere I can get a full list of SteamWorks callbacks and their descriptions?
Forum:
Extensions
12-16-2019, 08:03
Replies:
850
[ANY] SteamWorks
Views:
607,450
Posted By
joao7yt
Re: [ANY] SteamWorks
SteamWorks_SteamServersConnected() did the trick, thanks.
Forum:
Extensions
12-10-2019, 21:50
Replies:
850
[ANY] SteamWorks
Views:
607,450
Posted By
joao7yt
Re: [ANY] SteamWorks
It seems like HTTP Requests are not working if they are inside OnPluginStart() and the server is still starting... if I reload the plugin after the server has fully loaded, using "sm plugins reload...
Forum:
Snippets and Tutorials
08-31-2018, 14:48
Replies:
51
[CS:GO] Final and fancy solution for putting a player in a team on connect
Views:
20,269
Posted By
joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect
So, figured out why for me it was bugging.
I was using the "EventHookMode_Pre" mode on the hook:
HookEvent("player_connect_full", Event_OnConnectFull, EventHookMode_Pre);
Seems like with the...
Forum:
Snippets and Tutorials
08-31-2018, 09:33
Replies:
51
[CS:GO] Final and fancy solution for putting a player in a team on connect
Views:
20,269
Posted By
joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect
With.
Can you provide the exact code?
Forum:
Snippets and Tutorials
08-31-2018, 02:07
Replies:
51
[CS:GO] Final and fancy solution for putting a player in a team on connect
Views:
20,269
Posted By
joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect
So, I tested with player_connect_full and seems like I can go to spec but then i can't join ct again...
Forum:
Snippets and Tutorials
08-31-2018, 00:29
Replies:
51
[CS:GO] Final and fancy solution for putting a player in a team on connect
Views:
20,269
Posted By
joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect
Hmm, I dont think it's necessary since the userid of the said client won't change in 1 frame of the RequestFrame.
Forum:
General
07-17-2018, 18:48
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText
Can you use fontSize?
Forum:
General
07-17-2018, 17:21
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText
if the <pre> tag is opened, <span> doesn't work.
https://www.w3schools.com/tags/tag_pre.asp
sad
Forum:
General
07-17-2018, 10:07
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText
PrintHintTextToAll("aa<pre>\t</pre>bb");
produces the following effect:
https://i.imgur.com/fs7CvTl.png
Forum:
General
07-17-2018, 10:00
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText
the problem is that everytime you open or close <pre> it adds a line break, which makes it impossible to use \t properly
Forum:
General
07-17-2018, 07:49
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText
Interesting, do you know about the “\t” character, tho? It’s rendered as a space now.
Forum:
General
07-16-2018, 05:46
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
Re: [CS:GO PANORAMA] \t and size on PrintHintText
I think CS:GO doesn't support span. That doesn't affect the text.
tried even
<span style='color:#00ff00'>
Forum:
General
07-16-2018, 05:10
Replies:
1
[CS:GO Panorama] PrintHintText char limit
Views:
993
Posted By
joao7yt
[CS:GO Panorama] PrintHintText char limit
Does the new CS:GO Panorama UI have a greater limit of characters for PrintHintText? I don’t know if it’s being limited by sourcemod or not, but that would be awesome to have its limit doubled or...
Forum:
General
07-15-2018, 04:28
Replies:
25
[CS:GO PANORAMA] \t and size on PrintHintText
Views:
15,405
Posted By
joao7yt
[CS:GO PANORAMA] \t and size on PrintHintText
Are those not working on PrintHintText anymore on Panorama?
Forum:
General
07-07-2018, 06:07
Replies:
7
CS:GO next page menu crash after update
Views:
1,774
Posted By
joao7yt
Re: CS:GO next page menu crash after update
That’s it. Good to know it’s not only me. Hope devs see this
Forum:
General
07-07-2018, 05:51
Replies:
7
CS:GO next page menu crash after update
Views:
1,774
Posted By
joao7yt
Re: CS:GO next page menu crash after update
Then idk what’s happening... i’m using the exact same code for testing, crashes every time. Crashes with or without panorama. I’m on windows btw
Showing results 1 to 25 of 184
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