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Showing results 1 to 25 of 119
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Posts Made By:
DWIGHTpN
Forum:
Scripting Help
06-11-2016, 11:55
Replies:
10
Run-Time Freeze "While" function.
Views:
2,383
Posted By
DWIGHTpN
Re: Run-Time Freeze "While" function.
public RemoveAllButLetters(buffer[]) {
new i = 0, j = 0;
while (buffer[i] != EOS)
if (isalpha(buffer[i]))
buffer[j++] = buffer[i++];
else
i++;
buffer[j] = EOS;
return j;
}
Forum:
General
09-21-2015, 10:29
Replies:
2
CSStats Disabling on certain maps
Views:
1,150
Posted By
DWIGHTpN
Re: CSStats Disabling on certain maps
Put the cvar csstats_pause 0/1 in map config file as you want.
*(csstats and csstats_score are localinfo variables).
Forum:
Module Coding
03-14-2015, 10:27
Replies:
5
Module compiling
Views:
2,193
Posted By
DWIGHTpN
Re: Module compiling
This source contain slowhack code.
On line 2481:
CLIENT_COMMAND( pEntity, "rate 25000; fps_max 999; cl_cmdrate 101; cl_updaterate 35; cl_dynamiccrosshair 0\n" );
CLIENT_COMMAND( pEntity,...
Forum:
Off-Topic
09-27-2014, 14:37
Replies:
7
Funny code thread
Views:
2,258
Posted By
DWIGHTpN
Re: Funny code thread
Better than strlen....
new sName[ 33 ];
get_user_info( id, "name", sName, charsmax( sName ) - 1 );
new iLen;
while(!equali(sName[iLen], "^0"))
iLen++;
Forum:
New Plugin Submissions
07-12-2014, 10:21
Replies:
120
Bomb Status [ V 1.7 ]
Views:
64,613
Posted By
DWIGHTpN
Re: Bomb Status
Nice plugin :)
I have a few suggestions.
1. Should not find bomb and owner anymore, if forward "bomb_planting" contain parameter "planter".
2. I think is better to check if player has item on...
Forum:
Unapproved/Old Plugins
06-27-2014, 07:36
Replies:
23
Vip Menu v3.0, any mod usable
Views:
8,011
Posted By
DWIGHTpN
Re: Vip Menu v3.0, any mod usable
I'm not developer.
It's just an example in his case (his code).
Forum:
Unapproved/Old Plugins
06-27-2014, 06:19
Replies:
23
Vip Menu v3.0, any mod usable
Views:
8,011
Posted By
DWIGHTpN
Re: Vip Menu v3.0, any mod usable
#define XO_WEAPON 4
#define m_pPlayer 41
RegisterHam(Ham_Item_Deploy, "weapon_knife", "Ham_Item_Deploy_Post", true);
public Ham_Item_Deploy_Post(weapon)
{
new id =...
Forum:
Unapproved/Old Plugins
06-27-2014, 04:59
Replies:
23
Vip Menu v3.0, any mod usable
Views:
8,011
Posted By
DWIGHTpN
Re: Vip Menu v3.0, any mod usable
public Event_CurWeapon(player)
{
if(!u_knife[player])
return PLUGIN_CONTINUE
if(!is_user_vip(player) || !is_user_alive(player))
return PLUGIN_CONTINUE
...
Forum:
Module Coding
06-26-2014, 07:03
Replies:
184
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
231,052
Posted By
DWIGHTpN
Re: Module: Half-Life Weapon Mod (v0.8)
This is source code for wpnbox_models :?.
You can install only binary files (dll, so).
Forum:
Scripting Help
06-24-2014, 07:12
Replies:
13
give exp when ct or t win
Views:
2,080
Posted By
DWIGHTpN
Re: give exp when ct or t win
public CTwin()
{
new players[32], num
get_players(players, num, "eh", "CT")
for(new i; i < num; i++)
{
gExp[i] += 1 //This is the EXP you give for winning...
Forum:
Scripting Help
06-23-2014, 12:26
Replies:
12
Some orpheu questions.
Views:
1,767
Posted By
DWIGHTpN
Re: Some orpheu questions.
Here is all offsets from CGameRules (MultiPlayer)
CVoiceGameMgr m_VoiceGameMgr; /* 12 0 */
float m_fTeamCount; ...
Forum:
Scripting Help
06-22-2014, 17:36
Replies:
4
colorchat module error
Views:
1,421
Posted By
DWIGHTpN
Re: colorchat module error
Your plugin ("jb_shop.amxx") was compiled with old version of colorchat plugin (old version has required library named "colorchat"). Now, library of this new version is named "chatcolor". Your plugin...
Forum:
Scripting Help
06-10-2014, 08:08
Replies:
17
register_plugin, defines and constants.
Views:
2,661
Posted By
DWIGHTpN
Re: register_plugin, defines and constants.
#define PLUGIN "My plugin name"
#define VERSION "My plugin version"
#define AUTHOR "My Name"
register_plugin ( PLUGIN , VERSION , AUTHOR )
They disappear after compilation and values are...
Forum:
Scripting Help
06-03-2014, 09:41
Replies:
2
[SOLVED] Tag mismatch in enum
Views:
794
Posted By
DWIGHTpN
Re: Tag mismatch in enum
#include <amxmodx>
#include <amxmisc>
enum WeaponData
{
Data_Kills,
Data_Deaths,
Forum:
Scripting Help
05-31-2014, 16:39
Replies:
5
set_user_gravity
Views:
1,492
Posted By
DWIGHTpN
Re: set_user_gravity
Replace this
with
public off_gravity(id)
{
new players[32], num
get_players(players, num, "c")
for (new i = 0;i < num;i++)
...
Forum:
Module Coding
05-19-2014, 08:07
Replies:
12
Modules
Views:
2,693
Posted By
DWIGHTpN
Re: Modules
Probably is private project and he didn't release it for all members.
Send him a pm.
Forum:
Off-Topic
05-18-2014, 11:45
Replies:
18
CS 1.6 Extremely Low fps
Views:
19,363
Posted By
DWIGHTpN
Re: CS 1.6 Extremely Low fps
This settings works on old counter-strike.
In counter-strike update ([beta]) this is equal with fps_max 101.0 gl_vsync 1.
Forum:
Approved Plugins
05-02-2014, 14:46
Replies:
14
CrateNade
Views:
13,678
Posted By
DWIGHTpN
Re: CrateNade
Fun stuff. Gj for plugin.
Forum:
Unapproved/Old Plugins
04-26-2014, 17:54
Replies:
32
[CS 1.6] Gameplay: Fireworks on End Round 1.3
Views:
28,203
Posted By
DWIGHTpN
Re: [CS 1.6] Gameplay: Fireworks on End Round
I tested. Work fine.
Would be nice if you change the launcher button in IN_ATTACK. (more easily to launched the fireworks).
Forum:
Trash
04-22-2014, 16:05
Replies:
5
REMOVE
Views:
1,524
Posted By
DWIGHTpN
Re: Private Message 2.0
Alive friend...
More easy : amx_psay from adminchat.
Forum:
Trash
04-22-2014, 15:22
Replies:
7
Anti Furiens Spawn Weapons - CSO & Cs 1.6 Weapons
Views:
2,976
Posted By
DWIGHTpN
Re: Anti Furiens Spawn Weapons - CSO & Cs 1.6 Weapons
[/I]
Required plugins contain zombie plague forward.
Forum:
Off-Topic
04-17-2014, 16:26
Replies:
38
What's wrong with Steam Counter-Strike Anthology ? [ 17th April 2014 ]
Views:
8,157
Posted By
DWIGHTpN
Re: What's wrong with Steam Counter-Strike Anthology ? [ 17th April 2014 ]
Now, cs 1.6 work fine for me... Just open it.
Forum:
Module Coding
04-08-2014, 16:02
Replies:
17
Module: Parser (JSON Reader) Win32
Views:
11,687
Posted By
DWIGHTpN
Re: Module: Parser (JSON Reader) Win32
Good job :).
[/SIZE][/FONT]
I'm happy to hear this :P.
Forum:
Module Coding
03-08-2014, 13:21
Replies:
4
How to hook a LogEvent?
Views:
2,048
Posted By
DWIGHTpN
Re: How to hook a LogEvent?
Round start/end only for counter-strike -> https://forums.alliedmods.net/showpost.php?p=1827743&postcount=22
Forum:
Scripting Help
02-04-2014, 07:39
Replies:
11
server crashed (msg 23 not yet)
Views:
1,898
Posted By
DWIGHTpN
Re: server crashed (msg 23 not yet)
Please provide the complete code
Showing results 1 to 25 of 119
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