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Posts Made By:
menchi
Forum:
Approved Plugins
05-16-2008, 15:16
Replies:
119
Battle Mages Version 1.0.1
Views:
89,251
Posted By
menchi
Re: Battle Mages Version 1.0.1
Hi, Im sorry to revive this thread, but the link is dead. If anyone can re-post this it would be much appreciated.
Forum:
Trash
04-04-2006, 21:47
Replies:
1
NN- Nonstop-Nonsense.
Views:
1,050
Posted By
menchi
NN- Nonstop-Nonsense.
Hi everyone, im working on a new music group, it will be a world wide sensation! I will call it "NN" Standing for Nonstop-Nonsense.
Right now currently we have 7 tracks.
1.Doo doo doo
2.Caffene...
Forum:
Suggestions / Requests
03-20-2006, 23:12
Replies:
0
Start Weapon for The Specialists
Views:
1,410
Posted By
menchi
Start Weapon for The Specialists
Greetings,
I know there is alredy a start weapon plugin, and I have been searching for a plugin to restrict weapons from the buy menu in TS. Since the restrict plugins remove the weapon after...
Forum:
Trash
11-18-2005, 00:47
Replies:
28
Ultimate Lightning
Views:
12,970
Posted By
menchi
Wow, Good job man. I was working on something...
Wow, Good job man. I was working on something like this and was half way done. I was basically trying to make a lightning that you can use by holding it down and cavared damage. So thanks alot, ya...
Forum:
Unapproved/Old Plugins
10-10-2005, 18:45
Replies:
6
Invisible
Views:
5,578
Posted By
menchi
This should be approved because This one uses the...
This should be approved because This one uses the krender while the other one uses entiy visibility which may cause problems when picking up guns.
Forum:
Suggestions / Requests
10-04-2005, 01:38
Replies:
1
MGS3 Realism Mod
Views:
1,612
Posted By
menchi
MGS3 Realism Mod
How about a realism mod that is similiar to Metal Gear Solid 3 Snake eater.
When your shot in the leg you walk slowly for a while, in the arm you cant pick up guns for a while. Also When your health...
Forum:
Scripting Help
10-03-2005, 00:02
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Rofl, well at least it all compiles good. But it...
Rofl, well at least it all compiles good. But it doesnt work. Oh well ill figure something out.
Forum:
Scripting Help
10-02-2005, 23:01
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Hmm, it says it all being runned. I am getting...
Hmm, it says it all being runned. I am getting the compile error of "Error. Heal_function should return a value. But thats about it. Thanks for your help tho.
Forum:
Scripting Help
10-02-2005, 20:46
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
wait nvm, the code box couldnt fit all the stuff...
wait nvm, the code box couldnt fit all the stuff i pasted so it look kinda funky.
Forum:
Scripting Help
10-02-2005, 20:41
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
I hate to bother you guys more but when i launch...
I hate to bother you guys more but when i launch it i had my friend punch me again and nothing seemed to happen. I punched him back and he said he took the same amount of damage. I think it has...
Forum:
Scripting Help
10-02-2005, 20:36
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
oh danm, im an idiot. Sorry.
oh danm, im an idiot. Sorry.
Forum:
Scripting Help
10-02-2005, 20:22
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Sorry to bother again but now it wont compile. Im...
Sorry to bother again but now it wont compile. Im getting these errors.
All on line 54:
undefined symbol "current health"
undefined symbol "damage"
expected token ; but found )
I tryied...
Forum:
Scripting Help
10-02-2005, 20:00
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Yes, it finally compiled thanks alot. Now please...
Yes, it finally compiled thanks alot. Now please can i ask one last thing. When i tested it out it all ran no problems except that the plugin didnt do anything. I had my buddy shoot me in the stomach...
Forum:
Scripting Help
10-02-2005, 19:33
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
gunan test that one.
gunan test that one.
Forum:
Scripting Help
10-02-2005, 19:04
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
I did that and it didnt compile still heres the...
I did that and it didnt compile still heres the whole code.
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#include <tsx>
public plugin_init()
{
Forum:
Scripting Help
10-02-2005, 17:54
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Thanks, that took away all the warnings but i...
Thanks, that took away all the warnings but i still got errors. heres the code from the lines where the error starts and ends. Same errors as stated above.
public heal_function(id)
{
if(...
Forum:
Scripting Help
10-02-2005, 15:13
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Compiled it and got 3 errors. line 50 error...
Compiled it and got 3 errors.
line 50 error in the syntax or invalid expression
undefined symbol heal_function line 47
line 47 invalid expression assumed 0
Please Respond. sorry for bothering...
Forum:
Scripting Help
10-02-2005, 14:42
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
so it would be like this? new clip,...
so it would be like this?
new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
if (wpnid == TSW_KATANA) {
entity_set_string(id, EV_SZ_viewmodel,...
Forum:
Scripting Help
10-02-2005, 14:07
Replies:
2
Custom Katana Script
Views:
1,392
Posted By
menchi
ahhh ok i thought i jsut needed to put 1 bracket...
ahhh ok i thought i jsut needed to put 1 bracket my bad.
Forum:
Scripting Help
10-02-2005, 13:25
Replies:
2
Custom Katana Script
Views:
1,392
Posted By
menchi
Custom Katana Script
Sorry for asking for help again but now im getting errors on the script im making and i doubt it would work if it compiled anywayz. its for the specialists. Im getting the errors,
error 001...
Forum:
Scripting Help
10-02-2005, 12:57
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Wait, so where do the admin flags go?!?! Because...
Wait, so where do the admin flags go?!?! Because im trying to make it so the damage event is set to a play if he has certain flags. please respond and sorry for bothering you guys further.
Forum:
Scripting Help
10-02-2005, 01:24
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
yeah, thats what im looking for like i totally...
yeah, thats what im looking for like i totally get it now lol. plus karma to u!
Forum:
Scripting Help
10-01-2005, 20:30
Replies:
26
Checking for damage
Views:
4,356
Posted By
menchi
Checking for damage
Hello again lol.
Now im wondering how do you make it so when somone is when u
do a certain command for example "amx_setregen <name" it will set it so that player when ever he takes damage probaly...
Forum:
Scripting Help
09-26-2005, 20:13
Replies:
2
Rendering Invisibility in The Specialists Mod.
Views:
1,026
Posted By
menchi
Danm, oh well thanks avalanche.
Danm, oh well thanks avalanche.
Forum:
Scripting Help
09-26-2005, 19:00
Replies:
2
Rendering Invisibility in The Specialists Mod.
Views:
1,026
Posted By
menchi
Rendering Invisibility in The Specialists Mod.
Hello, im wondering on how to use the set_user_rendering to make one
invisiibily in the mod the specialists. i know that there is the 0 0 0 rendering and i tested it on the specialists. The player...
Showing results 1 to 25 of 46
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