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Posts Made By:
epzminion
Forum:
General
06-04-2024, 18:38
Replies:
7
Solved
[L4D2] Linux Server Steamgroup List matchmaking_ds_srv.so patch
Views:
990
Posted By
epzminion
Re: [L4D2] Linux Server Steamgroup List matchmaking_ds_srv.so patch
Valve fixed this issue today with the 2.2.3.9 update.
Forum:
General
06-02-2024, 12:48
Replies:
80
[L4D2]14th may Valve update causes srcds to crash immediately
Views:
10,529
Posted By
epzminion
Re: [L4D2]14th may Valve update causes srcds to crash immediately
Looked into it a bit, and I have found that replacing the call to KeyValues::KeyValues(char const*, KeyValues::KV_DISPOSABLE_STRING_TABLE_STATE) with a call instead to KeyValues::KeyValues(char...
Forum:
Metamod:Source Plugins
06-15-2021, 18:09
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
Find this line in sigs.h:
{0x12D, 0x5FD}; // L4D2 LINUX
Change to:
{0x12D, 0x5EE}; // L4D2 LINUX
Forum:
Extensions
06-16-2019, 05:02
Replies:
16
[L4D2] Ladder Rambos -- Shoot from ladders!
Views:
14,116
Posted By
epzminion
Re: [L4D2] Ladder Rambos -- Shoot from ladders!
The patch size isn't what is relevant to the crash that's happening here. If you re-read my post, you'll see I never indicated it was.
You fixed part of the problem with your version, but the...
Forum:
Extensions
06-16-2019, 03:13
Replies:
16
[L4D2] Ladder Rambos -- Shoot from ladders!
Views:
14,116
Posted By
epzminion
Re: [L4D2] Ladder Rambos -- Shoot from ladders!
This would also crash in this case because it isn't taking into account the offset when it calls ProtectMemory in ApplyPatch...
Forum:
Extensions
06-11-2019, 12:25
Replies:
16
[L4D2] Ladder Rambos -- Shoot from ladders!
Views:
14,116
Posted By
epzminion
Re: [L4D2] Ladder Rambos -- Shoot from ladders!
My guess is that you need to fix this bug (https://github.com/alliedmodders/sourcemod/issues/984) in this extension's copy of CDetour. It is causing mprotect to only be called on the first page of...
Forum:
Scripting
01-18-2019, 20:52
Replies:
6
Solved
Left4dead incorrectly set black/white when "survivor_max_incapacitated_count" != 2
Views:
4,017
Posted By
epzminion
Re: Left4dead incorrectly set black/white when "survivor_max_incapacitated_count" !=
Just a thought but maybe you could work around the problem with something like the SendProxy Manager extension. It lets you modify the netprop values sent to all clients without actually changing...
Forum:
Scripting
01-18-2019, 12:49
Replies:
6
Solved
Left4dead incorrectly set black/white when "survivor_max_incapacitated_count" != 2
Views:
4,017
Posted By
epzminion
Re: Left4dead incorrectly set black/white when "survivor_max_incapacitated_count" !=
Changes you make to survivor_max_incapacitated_count on the server aren't replicated on the clients, which will still have it at the default value of 2. Maybe that is causing the behavior you are...
Forum:
Metamod:Source Plugins
07-25-2018, 13:17
Replies:
1,598
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,756,982
Posted By
epzminion
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
The first byte of each of these signatures refers to the length of the signature to follow. Also \xC3 in the signature represents a wildcard.
const char* lobby_sux =...
Forum:
Metamod:Source Plugins
10-06-2017, 11:48
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
Nope. Just tested with a fresh install of L4D1 on Linux using the Tickrate Enabler binary from your original post on Ubuntu 16.04.3 LTS 64-bit.
Server will auto-restart if there is a crash....
Forum:
Metamod:Source Plugins
09-05-2017, 22:50
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
I just tried testing 100-tick on Windows L4D2, and it worked fine (http://images.turbogaming.net/20170905211807_1.jpg)just using '-tickrate 100' on the command line and the cvar changes I mentioned...
Forum:
Metamod:Source Plugins
09-05-2017, 20:27
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
You should make sure your client-side settings are where you want them as well (cl_cmdrate and cl_updaterate in your game client console). Either that or use sv_mincmdrate and sv_minupdaterate on the...
Forum:
Metamod:Source Plugins
09-05-2017, 19:15
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
Oh sorry, I assumed you were using L4D1. And no, you won't need any of the L4D1 files in L4D2.
In L4D2 you will need the tickrate_enabler.vdf from the "Package-l4d2" folder in the archive in your...
Forum:
Metamod:Source Plugins
09-05-2017, 17:48
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
The Metamod version should not matter. You don't actually even need to have MM:S installed to load it. Since it isn't being loaded, my guess is the files aren't installed in the correct locations.
...
Forum:
Metamod:Source Plugins
09-05-2017, 16:42
Replies:
336
L4D/L4D2 Tickrate Enabler
Views:
233,252
Posted By
epzminion
Re: L4D/L4D2 Tickrate Enabler
This is not a Sourcemod plugin. It won't appear in your "sm plugins list". Type plugin_print in console as Spirit_12 mentioned, and it will appear in that list if loaded:
Loaded plugins:...
Forum:
Extensions
12-28-2016, 20:09
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
289,293
Posted By
epzminion
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
-edit-
No longer needed. Extension updated below..
Forum:
Source Servers (SRCDS)
11-13-2015, 18:58
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,938
Posted By
epzminion
Re: [L4D2]binary (left4dead2/bin)
Here are the /bin and /left4dead2/bin files from 2.1.4.0 you requested:
https://mega.nz/#!8UoBTbyS!PkE2SRgfaMKkqgKpMk0uYfKgNBlT9fZ-96jnLROJYp4
I have never used mega.nz before so let me know if I...
Forum:
Source Servers (SRCDS)
11-13-2015, 12:15
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,938
Posted By
epzminion
Re: [L4D2]binary (left4dead2/bin)
Ok, maybe that's why mine haven't been crashing. It looks like the crash occurs in steamclient.so? When the update came out, I was seeing a missing symbol error on startup so I replaced L4D2's...
Forum:
Source Servers (SRCDS)
11-13-2015, 10:41
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,938
Posted By
epzminion
Re: [L4D2]binary (left4dead2/bin)
Yes, that's nice. But my servers are not crashing which is why I asked the question.
I still have a copy of the 2.1.4.0 binaries. I'll post it when I get home from work if somebody else doesn't...
Forum:
Source Servers (SRCDS)
11-12-2015, 14:07
Replies:
16
[L4D2]binary (left4dead2/bin)
Views:
7,938
Posted By
epzminion
Re: [L4D2]binary (left4dead2/bin)
Just curious what crashing issue you are having with 2.1.4.1. It is running fine for me on Linux, no crashes.
hostname: x
version : 2.1.4.1 6199 secure (unknown)
udp/ip : x.x.x.x:27015 [...
Forum:
Plugin/Gameplay Ideas and Requests
09-18-2015, 21:00
Replies:
1
[L4D2]Any help about this bug?
Views:
438
Posted By
epzminion
Re: [L4D2]Any help about this bug?
I've seen this happen when a tank is killed with the DMG_ALWAYSGIB damage flag set. What plugins are you running?
Forum:
General
05-28-2014, 10:11
Replies:
62
l4d1 Sourcemod not working after update to steampipe
Views:
15,783
Posted By
epzminion
Re: l4d1 Sourcemod not working after update to steampipe
It seems like some calls to AddCommandListener() cause a segfault in Sourcemod's GenericCommandHooker::Enable().
Forum:
General
05-23-2014, 16:16
Replies:
62
l4d1 Sourcemod not working after update to steampipe
Views:
15,783
Posted By
epzminion
Re: l4d1 Sourcemod not working after update to steampipe
Yes thank you Danny_l4d. My reply was to psychonic asking whether the crash was related to basecomm itself or if it could have been caused by another, basecomm-dependent plugin. My post was just to...
Forum:
General
05-23-2014, 13:50
Replies:
62
l4d1 Sourcemod not working after update to steampipe
Views:
15,783
Posted By
epzminion
Re: l4d1 Sourcemod not working after update to steampipe
I'm seeing crashes on Linux using sourcemod-1.5.4-hg4059 and mmsource-1.10.1-hg891 with no other addons or non-stock plugins installed. The server has the latest game update (1.0.2.9 5672). ...
Forum:
General
12-18-2011, 03:26
Replies:
29
L4D2 crashing after the new update
Views:
11,887
Posted By
epzminion
Re: L4D2 crashing after the new update
In the same directory as srcds_run, srcds_linux, etc.
Showing results 1 to 25 of 27
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