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Posts Made By:
misterx
Forum:
Scripting Help
06-14-2011, 06:24
Replies:
8
SQL querys
Views:
1,570
Posted By
misterx
Re: SQL querys
I have. Maybe I should refrase it: how can DBI and also PHP do SQL querys without using queryhandles?
Forum:
Scripting Help
06-13-2011, 16:15
Replies:
8
SQL querys
Views:
1,570
Posted By
misterx
Re: SQL querys
Yeah, but why do I need this QueryHandle? And how can I convert a SELECT query result into array?
Forum:
Scripting Help
06-13-2011, 13:28
Replies:
8
SQL querys
Views:
1,570
Posted By
misterx
Re: SQL querys
Forgot to say: I'd prefer a DBI solutions as it seems more light-weight.
Forum:
Scripting Help
06-12-2011, 17:11
Replies:
8
SQL querys
Views:
1,570
Posted By
misterx
Re: SQL querys
Yeah, I've read that. It's too confusing. What's with those SQL drivers anyway, they have so many variables and functions etc.
Forum:
Scripting Help
06-12-2011, 16:04
Replies:
8
SQL querys
Views:
1,570
Posted By
misterx
SQL querys
Hi,
I've used SQL alot, but both SQLx and DBI modules seem too confusing. Can someone write me some code:
I need to set g_number[id] (a player specific variable) to the one saved in MySQL...
Forum:
Scripting Help
06-12-2011, 05:05
Replies:
1
[Paying] Furien Mod
Views:
737
Posted By
misterx
Re: [Paying] Furien Mod
Wrong sub-forum.
Forum:
Scripting Help
06-08-2011, 12:09
Replies:
2
AMXX admin check
Views:
1,659
Posted By
misterx
AMXX admin check
Hi,
I just took a look on https://forums.alliedmods.net/showthread.php?t=57255. Now I need to check, whether or not the old and the new names are admins. How can I do that? BTW, I'm using AMXBans.
Forum:
Scripting Help
05-29-2011, 14:20
Replies:
5
Solved.
Views:
1,597
Posted By
misterx
Re: strip weapon on spawn + add weapon
strip_weapons(id) is what you are looking for i believe.
Forum:
Scripting Help
05-11-2011, 11:30
Replies:
14
Custom weapons
Views:
3,173
Posted By
misterx
Re: Custom weapons
The second responce is pretty much what I meant and I would call it a hack. so, basicly, if I add for example m16a2 with m4a1 sprite it would be kinda unnoticeable.
EDIT: Can you also change the...
Forum:
Scripting Help
05-10-2011, 12:24
Replies:
14
Custom weapons
Views:
3,173
Posted By
misterx
Custom weapons
Hi,
I was just wondering, how to add weapons to CS. I'm pretty sure it's possible - with a "hack".
Forum:
Scripting Help
05-08-2011, 16:06
Replies:
10
Weapon change
Views:
2,042
Posted By
misterx
Re: Weapon change
It is my plugin. Is there no way to do it without writing any more functions?
Forum:
Scripting Help
05-08-2011, 15:11
Replies:
10
Weapon change
Views:
2,042
Posted By
misterx
Re: Weapon change
Well, isn't it? I mean, I call cs_drop_slot() first and after that I give the user its weapon.
Forum:
Scripting Help
05-08-2011, 12:25
Replies:
10
Weapon change
Views:
2,042
Posted By
misterx
Re: Weapon change
He doesn't buy anything, he has a menu:
1. M4A1
2. AK-47
Do I have to write an other function or is there an other way. Technicly, it seems like a AMXX bug, as cs_drop_slot() is called before...
Forum:
Scripting Help
05-08-2011, 07:52
Replies:
10
Weapon change
Views:
2,042
Posted By
misterx
Re: Weapon change
I don't understand.
Forum:
Scripting Help
05-08-2011, 05:20
Replies:
10
Weapon change
Views:
2,042
Posted By
misterx
Weapon change
Hi,
I'm building a custom VIP weapon menu. It works fine, but if player selects the weapons he already has, it drops it. It works like this:
when a player selects a primary weapon, I run this...
Forum:
Scripting Help
05-05-2011, 10:47
Replies:
22
Protect private amxx plugin
Views:
8,358
Posted By
misterx
Re: Protect private amxx plugin
Maybe use MD5?
http://www.amxmodx.org/funcwiki.php?go=func&id=607
Forum:
Scripting Help
04-24-2011, 18:41
Replies:
2
Force player drop weapon (weapon ID)
Views:
1,186
Posted By
misterx
Re: Force player drop weapon (weapon ID)
Thank you!
Forum:
Scripting Help
04-24-2011, 17:13
Replies:
2
Force player drop weapon (weapon ID)
Views:
1,186
Posted By
misterx
Force player drop weapon (weapon ID)
Hi,
I have a VIP plug-in, which I made. Basicly, it only has weapon menu. But the bad thing is, VIPs can use this menu, to get multiple weapons. So, what I want to do is I want to check if user...
Forum:
Scripting Help
04-11-2011, 15:24
Replies:
5
UTF-8
Views:
1,142
Posted By
misterx
Re: UTF-8
Where can I find this?
Forum:
Scripting Help
04-11-2011, 15:01
Replies:
5
UTF-8
Views:
1,142
Posted By
misterx
Re: UTF-8
Is it possible to do it without any special editor? I'm using AMX Studio, I wouldn't like to download anything more.
Forum:
Scripting Help
04-11-2011, 14:29
Replies:
5
UTF-8
Views:
1,142
Posted By
misterx
UTF-8
Hi,
I've seen that you can print UTF-8 charecters in CS by replacing them with two-symbol codes or something like that. Can someone post fl list of those codes? I specificly need υδόφ.
Forum:
Scripting Help
04-10-2011, 13:02
Replies:
22
Cross-plugin boolean arrays
Views:
3,460
Posted By
misterx
Re: Cross-plugin boolean arrays
I found a jumpmenu plugin, which has both bunnyhop and multijump. I hope it's not too much to ask, but I would like You to fix it for me. I've tried nearly everything and it still does not work.
Forum:
Scripting Help
04-10-2011, 10:35
Replies:
22
Cross-plugin boolean arrays
Views:
3,460
Posted By
misterx
Re: Cross-plugin boolean arrays
Still can't get it to work...
Just realised that Your version has not cvar to control the amount of jumps allowed while being in the air.
Forum:
Scripting Help
04-10-2011, 10:23
Replies:
22
Cross-plugin boolean arrays
Views:
3,460
Posted By
misterx
Re: Cross-plugin boolean arrays
Yes, you may.
Forum:
Scripting Help
04-10-2011, 10:06
Replies:
22
Cross-plugin boolean arrays
Views:
3,460
Posted By
misterx
Re: Cross-plugin boolean arrays
Well, then, I've tweaked multijump plugin a bit, but it doesn't work that way. It gets the value from native perfectly, but admins still have the ability to multijump at all times.
#include...
Showing results 1 to 25 of 78
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