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Posts Made By:
Tylerst
Forum:
Plugins
10-07-2015, 10:08
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.5.3
-Added the four new invasion weapon indexes
Forum:
Scripting
10-04-2015, 10:13
Replies:
2
[TF2 MvM] Detect Upgrade Refund Usage
Views:
721
Posted By
Tylerst
Re: [TF2 MvM] Detect Upgrade Refund Usage
I know it doesn't involve your listed information, but just in case it helps this is the easiest way to detect the respec that I have found.
public void OnPluginStart()
{...
Forum:
Plugins
10-03-2015, 23:01
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.5.2
-Fixed plugin/cvar ammoflags not getting set properly if they matched
Should be ok now. I didn't have it set the flags when the configs are executed so if the plugin...
Forum:
Plugins
09-14-2015, 13:07
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.5.1
- Small code changes to fix some errors for SM 1.8 compiler(Removed FCVAR_PLUGIN and fixed a few view_as lines that didn't have parentheses), no functional difference from 1.5.0.
Forum:
Scripting
08-21-2015, 22:17
Replies:
11
ConVar.BoolValue possible bug ?
Views:
2,506
Posted By
Tylerst
Re: ConVar.BoolValue possible bug ?
public Action Command_Trail(int client, int args)
{
PrintToChatAll("%d",sv_random_variable_name.BoolValue);
if(sv_random_variable_name.BoolValue)
{
sv_random_variable_name.SetBool(false);...
Forum:
Plugins
08-02-2015, 19:07
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.5.0
-New sm_aiamenu command to control target AIA flags
-Added natives for other plugins(see include file on main post)
Forum:
Scripting
07-30-2015, 23:39
Replies:
10
TF2 - On hit building event
Views:
2,130
Posted By
Tylerst
Re: TF2 - On hit building event
If you want to change it globally just change the cvar tf_obj_upgrade_per_hit
If you want to do it per player you can use the attribute "upgrade rate decrease" with a positive value(IE 1.6 = 40...
Forum:
Plugins
07-30-2015, 17:50
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Sorry, 1.4.6 is back up on the main post. 1.5.0 will probably be released by the end of this weekend though.
Forum:
Plugins
07-29-2015, 19:56
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.6
-Fixed lochnload/booties indexes being switched.
Fixed for both versions
Forum:
Plugins
07-29-2015, 18:06
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
I have the booties/lochnload indexes mixed up. I'll upload a fix for both versions(plus AIA_SetAmmoFlags native for 1.5.0 beta) when I get home.
See below
Forum:
Plugins
07-28-2015, 00:18
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.5
-Fixed sniper bow indexes not being separated from the rifles.
Should be fixed for beta3
Forum:
Plugins
07-27-2015, 23:23
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Whoops, forgot to separate the bows from the sniper rifles. This'll be an issue in the main plugin as well, I'll upload a fix for both here shortly.
See post below
No, that's not what it was...
Forum:
Plugins
07-27-2015, 11:47
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Try beta2, should be fixed now.
Forum:
Plugins
07-26-2015, 22:35
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Just a heads up that I'm going to be releasing a 1.5.0 update with some new features. The code is essentially done but I haven't done much testing aside from basic functionality.
The big changes...
Forum:
Plugins
07-23-2015, 14:42
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Quite right, my apologies. 1.4.4 is on the 1st post now.
Forum:
Plugins
07-19-2015, 20:37
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.4
-Fixed a few bugs with new sentry coding
Changing to OnEntityCreated caused a few unforeseen problems. All good now.
Forum:
Plugins
07-19-2015, 18:34
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.3
-Changed infinite sentry ammo coding to OnEntityCreated instead of the player_built_object event
-Changed adding/removing the sentry infinite ammo flag to take into account...
Forum:
Plugins
07-19-2015, 17:04
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
That could be your problem, 1.7.0 is over 5 months old at this point. You should update to the 1.7.3 snapshots here: http://www.sourcemod.net/snapshots.php
Forum:
Plugins
07-19-2015, 10:22
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Having no problems here, what's your config setup(tf/configs/sourcemod/AdvancedInfiniteAmmo.cfg)?
I was intimidated to switch over to new syntax as well but it's not so difficult.
It's...
Forum:
Scripting
07-18-2015, 11:17
Replies:
4
[TF2] m_flMaxspeed default values
Views:
1,154
Posted By
Tylerst
Re: [TF2] m_flMaxspeed default values
The wiki ones are correct, however they go by percentage rather than Hammer Units per Second(which m_flMaxSpeed uses) generally you just want to multiply the % by 3 however some of them are...
Forum:
Plugins
07-17-2015, 23:45
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.2
-Added missing item indexes 15000-15059
Thanks for the heads up.
I usually do use the items_game.txt but I thought after the length of time I had been gone the...
Forum:
Plugins
07-17-2015, 22:33
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.1
-Fixed adminonly cvar not properly working on client connect(Changed OnClientPutInServer to OnClientPostAdminCheck)
Not sure why this became a problem now and not before, but...
Forum:
Scripting
07-17-2015, 10:00
Replies:
4
TFCond for slowing needs a weapon switch to update
Views:
725
Posted By
Tylerst
Re: TFCond for slowing needs a weapon switch to update
I use this for my Set Speed (https://forums.alliedmods.net/showthread.php?t=144131) plugin when I need to update player speed. Works fine.
TF2_StunPlayer(client, 0.0, 0.0, TF_STUNFLAG_SLOWDOWN);
Forum:
Plugins
07-17-2015, 00:58
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
No, sm_aia_adminonly is just a filter for the infinite ammo where 0 = Everyone can have infinite ammo 1 = Completely admin only. and 2 = Same as 1 but the sm_aia/aia2 commands will work on non-admins...
Forum:
Plugins
07-17-2015, 00:46
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
282,384
Posted By
Tylerst
Re: [TF2] Advanced Infinite Ammo
Updated to 1.4.0
-Revamp of code to new syntax system
-Sorted/Updated weapon indexes
-Changed Sentry Infinite Ammo coding for better performance
Hi all. Been a while but I got around to...
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