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Posts Made By:
MrBen
Forum:
Plugins
11-07-2014, 17:50
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x0C (Last updated *Today* 11/7/2014 | 12:31AM CDT)
Hi Chdata.
Getting reports with the latest version that
That's with: cv_bumpercar_notakedamage "0"
It's getting late here so will check and confirm in the morning.
Forum:
Plugin/Gameplay Ideas and Requests
11-06-2014, 13:18
Replies:
18
[TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
Views:
3,703
Posted By
MrBen
Re: [TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
Nice one Chdata - looking forward to it :-)
Forum:
Plugin/Gameplay Ideas and Requests
11-06-2014, 12:06
Replies:
18
[TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
Views:
3,703
Posted By
MrBen
Re: [TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
I think if I were to commission something it would be TF2Kartball, like Dodgeball. Valve's minigame is excellent fun but too shortlived and I think there would be demand for this mode and extended...
Forum:
Plugin/Gameplay Ideas and Requests
11-06-2014, 11:25
Replies:
18
[TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
Views:
3,703
Posted By
MrBen
Re: [TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
I personally don't believe that paying for a plugin (unless under commission) is in the spirit of Sourcemod or the scene (although I realise it goes on), so I would never buy a plugin under those...
Forum:
Plugin/Gameplay Ideas and Requests
11-06-2014, 11:03
Replies:
18
[TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
Views:
3,703
Posted By
MrBen
Re: [TF2] Dr. Gregory House/InstantMuffin TF2Kart plugins
"Kinda confused as to me what you wrote makes no sense but no worries haha. I've pm'ed you :)"
Well, I understood what he said easily enough tbh.
The big question is, are there any intentions...
Forum:
Plugins
11-01-2014, 14:45
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x0B (Last updated *Today* 11/1/2014 | 1:01AM CDT)
Chdata - is there any way we can have a toggle for the Karts to damage each other somehow? I know I'm pushing my luck :|
For what it is worth - I also think that a gamemode, like the minigame in...
Forum:
Plugins
11-01-2014, 05:31
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x0B (Last updated *Today* 11/1/2014 | 1:01AM CDT)
The latest version is working well, thanks. I can't see any precaching errors in console at all, so looks like you've finally nailed that one :) I'm still trying to replicate this reported team...
Forum:
Plugins
10-31-2014, 18:39
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars v⑨ (Last updated *Today* 10/31/2014 | 1:26PM CDT)
I was getting ready to hit the sack and thought I can't leave him hanging all night. It's not that bad an exploit actually, but it appears they have found a way to get into the enemy spawn, by going...
Forum:
Plugins
10-31-2014, 18:26
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars v⑨ (Last updated *Today* 10/31/2014 | 1:26PM CDT)
"Particularly, thanks to valve setting up carts as a TFCondition, this ones a lot safer to reload than things that make custom entities like ampnode. (Well, ampnode may or may not pay attention to...
Forum:
Plugins
10-31-2014, 17:11
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars v⑨ (Last updated *Today* 10/31/2014 | 1:26PM CDT)
"Also this plugin should be save to reload, I do it constantly."
Ok - I'm going to try this on the full server then as I originally told them they couldn't have the new version until the morning....
Forum:
Plugins
10-31-2014, 16:43
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars v⑨ (Last updated *Today* 10/31/2014 | 1:26PM CDT)
We do have reserved slots and I might well be the owner of several servers, but I didn't grow my community by kicking out innocent players from the game just to make room for ugly old me :-) (unless...
Forum:
Plugins
10-31-2014, 15:54
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars v⑨ (Last updated *Today* 10/31/2014 | 1:26PM CDT)
Great work Chdata, thanks mate. Will be testing as soon as my Mario servers are not full. I'll look out for the server console precache spam if nobody has reported on it beforehand.
BTW: You...
Forum:
Plugins
10-31-2014, 07:22
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x08 (Last updated *Today* 10/30/2014 | 7:41PM CDT)
Oooo, sounds exciting and can't wait to see what you have in mind.
Have a good sleep 07
Forum:
Plugins
10-31-2014, 05:42
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x08 (Last updated *Today* 10/30/2014 | 7:41PM CDT)
Thanks for continuing to work on this great little plugin Chdata.
Is there any way to prevent a player from triggering /car whilst airborne? Some of my players (the little tinkers) have bound /car...
Forum:
Plugins
10-30-2014, 13:33
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Yeah - the kart engine sound plays for some people and not for others. It appears to be random though as I heard it the first time I joined the server and not when I returned.
I can see in the...
Forum:
Plugins
10-30-2014, 08:33
Replies:
163
[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Views:
73,316
Posted By
MrBen
Re: [TF2] Bumper Cars 0x05 (Last updated *Today* 10/30/2014 | 7:09AM CDT)
Hi Chdata. Thank you very much for this.
I have a problem on Mariokart2 map where the general music and disco music does not work. I haven't tracked down yet if it is Valve's update last night,...
Forum:
VSH / Freak Fortress
07-18-2014, 07:32
Replies:
664
VSH
Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Views:
218,358
Posted By
MrBen
Re: Versus Saxton Hale 1.45 - Important Bug Fixes (Last updated 7/17/2014)
Hi there.
I decided to update our servers with this latest version today, so thanks for all your work.
It appears that the VSH game mode does not show on the server browser. I've updated...
Forum:
General
06-20-2014, 10:29
Replies:
85
Love & War Update - Crash issues
Views:
14,220
Posted By
MrBen
Re: Love & War Update - Crash issues
Yeah, that's what I'm hoping it is, or he's used windows snapshot for linux or vice versa. They have a lot of servers that have been running well it seems, so I'm sure it will be easily sorted,...
Forum:
General
06-20-2014, 06:58
Replies:
85
Love & War Update - Crash issues
Views:
14,220
Posted By
MrBen
Re: Love & War Update - Crash issues
Waffles. I run TF2 servers/community in the Uk. I see you have quite a large community in the US and your servers are still down. Whilst I wouldn't normally do this, I know how aweful that feels - so...
Forum:
VSH / Freak Fortress
05-26-2014, 04:01
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,380
Posted By
MrBen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Perfect, thanks Flamin.
Forum:
VSH / Freak Fortress
05-22-2014, 13:51
Replies:
40
FF2
[Boss] Skeleton King
Views:
23,013
Posted By
MrBen
Re: [Boss] Skeleton King
What a way to make a comeback - Thanks Eggman, for this and all of your past work on VSH.
Forum:
VSH / Freak Fortress
05-20-2014, 04:24
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,380
Posted By
MrBen
Re: VS Saxton Hale Mode, main thread (current v1.42)
@MasterOfTheXP
My players and I thank you very much for this kind sir! The downtime has been devastating to our VSH community which we have built over many years. It may already be too late to...
Forum:
VSH / Freak Fortress
05-16-2014, 17:46
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,380
Posted By
MrBen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Thanks rswallen, I was beginning to suspect it might be windows related.
It's devastating to see our servers down for 24 hours as they are always full, but hopefully a fix can be found soon. As...
Forum:
VSH / Freak Fortress
05-16-2014, 14:23
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,380
Posted By
MrBen
Re: VS Saxton Hale Mode, main thread (current v1.42)
The plugin is definitely dead on my servers - same errors as reported earlier :-(
Forum:
VSH / Freak Fortress
01-15-2014, 08:53
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,380
Posted By
MrBen
Re: VS Saxton Hale Mode, main thread (current v1.42)
Thank you Chdata, that's perfect and your help is very much appreciated :-)
Showing results 1 to 25 of 86
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