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Posts Made By:
artvin_boy
Forum:
Plugins
10-10-2023, 20:32
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
2,128
Posted By
artvin_boy
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
nice
Forum:
Plugins
10-06-2023, 12:12
Replies:
5
[TF2] Real-Time Strategy Camera Controls
Views:
2,111
Posted By
artvin_boy
Re: [TF2] Real-Time Strategy Camera Controls
yoooo this is cool
Forum:
Scripting
03-27-2023, 22:57
Replies:
5
Solved
[CS:GO] make prop_physics_multiplayer fall through the world (not collide with world)
Views:
4,242
Posted By
artvin_boy
Re: [CS:GO] make prop_physics_multiplayer fall through the world (not collide with wo
Thanks alot for posting what worked even when you figured it out yourself, a savior!
Forum:
Plugins
02-24-2023, 22:21
Replies:
2
MvM Cash Exploit Fix
Views:
1,833
Posted By
artvin_boy
Re: MvM Cash Exploit Fix
doing gods work
Forum:
Plugins
05-25-2022, 19:19
Replies:
9
[TF2] Zombie Riot
Views:
3,346
Posted By
artvin_boy
Re: [TF2] Zombie Riot
You are missing includes, check the github again for all dependencies.
Ignore the warnings though
Forum:
Plugins
05-18-2022, 22:23
Replies:
9
[TF2] Zombie Riot
Views:
3,346
Posted By
artvin_boy
Re: [TF2] Zombie Riot
It can be used alone, yes, just have to mess with it abit
Also besure to credit the original author if you wish to distribute it or something (Batfoxkid)
Forum:
Plugins
05-17-2022, 07:46
Replies:
9
[TF2] Zombie Riot
Views:
3,346
Posted By
artvin_boy
Re: [TF2] Zombie Riot
Check inside viewchange.sp , most of the code isthere, although this is only helpfull if you want classesto have no impact on stats
Forum:
Plugins
05-14-2022, 11:31
Replies:
9
[TF2] Zombie Riot
Views:
3,346
Posted By
artvin_boy
[TF2] Zombie Riot
Zombie Riot
PvE Gamemode
Description:
You fight against AI enemies/Zombies with allies and try to win/suvive as long as possible, You buy weapons and or upgrade them from previous ones. Stay...
Forum:
Extensions
01-06-2022, 16:20
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,446
Posted By
artvin_boy
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Does this npc framework have a more optimised pathfinder then:
https://github.com/Pelipoika/PathFollower
Or does it use the same logic?
as the only issues i have with npc's is that...
Forum:
Extensions
11-12-2021, 05:56
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
17,446
Posted By
artvin_boy
Re: [ANY?/TF2] CBaseNPC - NPC Framework & SDK Tools
Do these bots have client prediction? i have been trying to make bots myself but they were always serverside, resulting in having to aim where they are going to be.
Forum:
VSH / Freak Fortress
10-19-2020, 11:47
Replies:
3
FF2
[Subplugin] Rage spawn dispenser, bombspenser and totemspenser
Views:
3,442
Posted By
artvin_boy
Re: [Subplugin] Rage spawn dispenser, bombspenser and totemspenser
Amazing job!
Forum:
VSH / Freak Fortress
09-30-2020, 04:28
Replies:
5
FF2
[Subplugin] Rage sentry and Teletrap
Views:
4,540
Posted By
artvin_boy
Re: [Subplugin] Rage sentry and Teletrap
I like the Sentry Rage, it's perfect for what i use, Is it possible that you could make a dispenser rage aswell? If not, thats fine, otherwise, great plugin!
Forum:
VSH / Freak Fortress
09-17-2020, 14:27
Replies:
2
FF2
Free gordon freeman for pickup
Views:
3,051
Posted By
artvin_boy
Free gordon freeman for pickup
Hello, i am the person called artvin, yes original ik.
Here is an example model/hale i made and stuff.
All the plugins are on the forums (yet another content thread.)
Plugins with (a b c) are...
Showing results 1 to 13 of 13
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