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Search: Posts Made By: DigiSoft
Forum: SourceMod Anti-Cheat 01-13-2010, 09:23
Replies: 567
Views: 234,120
Posted By DigiSoft
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Two exactly the same compiled versions will never return the same HASH.
Forum: SourceMod Anti-Cheat 01-13-2010, 09:20
Replies: 567
Views: 234,120
Posted By DigiSoft
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

hahahaa ye right you have decompiler right?

Anyway I don't want to get in arguments. It's ok I have another thread.
Forum: Unapproved Plugins 01-13-2010, 09:19
Replies: 13
Views: 5,650
Posted By DigiSoft
Re: KAC 1.2.0 OPEN beta CLEANED VERSION (no sockets no sdkhooks no lag)

OK I'll make changes. Sorry for confusion and thanks for explanation.
Forum: Unapproved Plugins 01-13-2010, 08:17
Replies: 13
Views: 5,650
Posted By DigiSoft
Re: KAC 1.2.0 OPEN beta CLEANED VERSION (no sockets no sdkhooks no lag)

Hmmmmmm but is that against copyright?
Sorry I didn't understand you.

OK then I'll change everything in the GPL and I'll make credit to kigen.
Forum: Unapproved Plugins 01-13-2010, 08:08
Replies: 13
Views: 5,650
Posted By DigiSoft
Re: KAC 1.2.0 OPEN beta CLEANED VERSION (no sockets no sdkhooks no lag)

NO NO NO I DO NOT CLAIM IT IS MY PLUGIN IN ANY WAY!!!!!

THAT IS WHY I LEFT EVERYTHING UNTOUCHED LIKE THE COPYRIGHT AND GPL. Don't put words in my mouth that I haven't told.

This plugin is...
Forum: SourceMod Anti-Cheat 01-13-2010, 08:02
Replies: 567
Views: 234,120
Posted By DigiSoft
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

OK you are right the first was without the source code BECAUSE I FORGOT IT but the second one was completely with source code and untouched GPL and keigen copyright.
Forum: Unapproved Plugins 01-13-2010, 07:21
Replies: 13
Views: 5,650
Posted By DigiSoft
Re: KAC 1.2.0 OPEN beta CLEANED VERSION (no sockets no sdkhooks no lag)

No he wont make no scoket version. He want to have communication with all the servers that are using his plugin and have controll.
I don't know why some people are against this versions LOL :D

If...
Forum: Unapproved Plugins 01-13-2010, 07:03
Replies: 13
Views: 5,650
Posted By DigiSoft
KAC 1.2.0 OPEN beta CLEANED VERSION (no sockets no sdkhooks no lag)

KAC 1.2.0 OPEN beta CLEANED VERSION (no sockets no sdkhooks no lag)

Ok I posted this version in kac forums but he was to arrogant to accept it and deleted my post. He want to make something like...
Forum: SourceMod Anti-Cheat 01-13-2010, 06:56
Replies: 567
Views: 234,120
Posted By DigiSoft
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Lol why do you removed my versions with no sockets and no wallhack? hahahahahaah you delete whatever you want right? ok then..... I'll open new thread and post it there. If you want to make something...
Forum: SourceMod Anti-Cheat 01-12-2010, 19:18
Replies: 567
Views: 234,120
Posted By DigiSoft
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

I forgot to include the source for the first one but you can download the second. I don't know what is so confusing. People can choose if they want socks and SDKHooks versions or not.
Forum: Trash 01-12-2010, 14:44
Replies: 1
Views: 2,559
Posted By DigiSoft
[RELEASE] Anti Wallhack

I've extracted this code from KAC plugin.
It compiles OK and seems to work but the server lags (sometimes) and sometime all players from the opposite tim are invisible.

To use this plugin you...
Forum: Scripting 01-12-2010, 14:41
Replies: 10
Views: 3,031
Posted By DigiSoft
Re: Stop server from transmiting players positions?

Ok I've extracted the anti wallhack from KAC.

This is clean Anti Wall hack but can someone tell me why the server lags and sometimes the players are invisible?

This is the plugin code
...
Forum: Scripting 01-12-2010, 11:16
Replies: 10
Views: 3,031
Posted By DigiSoft
Re: Stop server from transmiting players positions?

Ok I've found great example in ESP Admin for this function SetTransmit

I see it uses SDKHooks.
Forum: Scripting 01-12-2010, 11:07
Replies: 10
Views: 3,031
Posted By DigiSoft
Re: Stop server from transmiting players positions?

Do you tell me that with this script I can stop transmitting the position of some player?
I really don't understand this function. Is it callback? What is it?

Can I find it in...
Forum: Scripting 01-11-2010, 21:57
Replies: 10
Views: 3,031
Posted By DigiSoft
Re: Stop server from transmiting players positions?

No the problem is that the server sends the positions to all players in the world. So the cheaters abuse these positions so they can see over walls. etc etc.

I want to stop the server from sending...
Forum: Scripting 01-11-2010, 21:27
Replies: 10
Views: 3,031
Posted By DigiSoft
Stop server from transmiting players positions?

Ok so I am trying to make simple anti wallhack.
I read that the server sends data to the client for every player.

Is it possible to make function that checks if there is entity between two...
Forum: Scripting 01-11-2010, 04:56
Replies: 7
Views: 5,820
Posted By DigiSoft
Re: struct in Sourcemod?

I've found great tutorial here
https://forums.alliedmods.net/showthread.php?t=26634
Forum: Scripting 01-11-2010, 04:15
Replies: 11
Views: 3,172
Posted By DigiSoft
Re: CreateTimer, I always get prototype error PLEASE HELP

public OnPluginStart()
{
GlobalTimer = CreateTimer(5.0, CheckPlayers, INVALID_HANDLE,...
Forum: Scripting 01-10-2010, 21:07
Replies: 11
Views: 3,172
Posted By DigiSoft
Re: CreateTimer, I always get prototype error PLEASE HELP

I don't need bool but the compiler is asking.

I just want to run CheckPlayers on every 5 seconds. And it works but compiler is warning that it needs to return bool.
Forum: Scripting 01-10-2010, 21:01
Replies: 11
Views: 3,172
Posted By DigiSoft
Re: CreateTimer, I always get prototype error PLEASE HELP

Now I get

warning 213: tag mismatch

WHY?

can I use return Plugin_Continue instead of return true?
Forum: Scripting 01-10-2010, 20:31
Replies: 11
Views: 3,172
Posted By DigiSoft
Re: CreateTimer, I always get prototype error PLEASE HELP

but how can I make this function to be bool and action?
public Action:CheckPlayers(Handle:timer, any:client)
Forum: Scripting 01-10-2010, 20:15
Replies: 7
Views: 5,820
Posted By DigiSoft
Re: struct in Sourcemod?

lol sorry, didn't knew that :D.
Forum: Scripting 01-10-2010, 20:09
Replies: 7
Views: 5,820
Posted By DigiSoft
Re: struct in Sourcemod?

Ahhh that is very bad. Why they don't implement structures?
Forum: Scripting 01-10-2010, 19:39
Replies: 7
Views: 5,820
Posted By DigiSoft
struct in Sourcemod?

Ok I have one more question.

Is there struct in sourcemode like in C, C++?

for example

dsfsdfsd struct
{
dfgdfgdfg
dfgdf
Forum: Scripting 01-10-2010, 19:27
Replies: 11
Views: 3,172
Posted By DigiSoft
Re: CreateTimer, I always get prototype error PLEASE HELP

Oh thank you people VERY MUCH
This was my problem

public Action:CheckPlayers(Handle:timer, any:client)

THANK YOU
Showing results 1 to 25 of 91

 
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