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Posts Made By:
Ugleh
Forum:
General
01-05-2014, 17:58
Replies:
1
Having Installation issues for L4D2 with windows
Views:
496
Posted By
Ugleh
Having Installation issues for L4D2 with windows
I installed L4D2 using SteamCMD on my Windows 7 PC.
I used
sourcemod 1.5.2 windows
metamod 1.10.0 windows
Generated the vdf file and placed it in the left4dead2/addons folder.
I run...
Forum:
TF2Items
11-28-2012, 02:30
Replies:
3
Add attribute problem
Views:
2,013
Posted By
Ugleh
Re: Add attribute problem
For the particle effect, try a value already used in the items_game file like value 20.
Also you do not need a space after the text and the end quote.
Also, maybe u might need to use...
Forum:
Scripting
11-26-2012, 23:22
Replies:
1
Weapon Special Ability x8 questions
Views:
762
Posted By
Ugleh
Weapon Special Ability x8 questions
Its been about a year since I coded anything in pawn for Source Mod, so I may need to some refreshing to do, but I was wondering how hard it would be to make a plugin that makes all weapon Special...
Forum:
General
11-26-2012, 23:21
Replies:
9
Source Filmmaker
Views:
3,321
Posted By
Ugleh
Re: Source Filmmaker
Physics can be done with animations, but more realistically if Source Mod was involved.
Weather can be added with particles, but I think Source Mod would be just a huge load of ease. Thats if its...
Forum:
Scripting
11-25-2012, 06:07
Replies:
1
Weapon Special Ability x8 questions
Views:
769
Posted By
Ugleh
Re: Weapon Special Ability x8 questions
This thread was meant for Source Mod.
Forum:
General
11-25-2012, 06:06
Replies:
9
Source Filmmaker
Views:
3,321
Posted By
Ugleh
Re: Source Filmmaker
There isn't source mod for it. I am saying once there is YOU CAN MAKE IT.
I.e I can script #1.
Forum:
Scripting
11-25-2012, 03:25
Replies:
1
Weapon Special Ability x8 questions
Views:
769
Posted By
Ugleh
Weapon Special Ability x8 questions
Its been about a year since I coded anything in pawn for Source Mod, so I may need to some refreshing to do, but I was wondering how hard it would be to make a plugin that makes all weapon Special...
Forum:
General
11-25-2012, 02:24
Replies:
9
Source Filmmaker
Views:
3,321
Posted By
Ugleh
Source Filmmaker
I think there should be a version of Source Mod for Source Filmmaker. Some reasons:
1. Plugins can be made to create realistic physics on items. i.e spawning an item as dynamic, moving it with an...
Forum:
Scripting
11-21-2012, 00:38
Replies:
0
prop_ragdoll question
Views:
657
Posted By
Ugleh
prop_ragdoll question
Hello. I created an animation in Motion Builder and exported it as .dmx using Maya. I was wondering if it is possible to have a prop_ragdoll loop the animation?
I found this code in the forums for...
Forum:
VSH / Freak Fortress
01-15-2012, 22:31
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,889,258
Posted By
Ugleh
Re: [TF2] VS Saxton Hale Mode
I have a map creation question. Does Red and Blue switch on some maps, like is it the maps setting that makes the teams switch spawns, or does the game make saxon change from blue to red team? I ask...
Forum:
Scripting
12-12-2011, 17:01
Replies:
9
tf2 steak sandvich trigger
Views:
2,655
Posted By
Ugleh
Re: tf2 steak sandvich trigger
McFlurry has a point with SDKHooks but really thinking over it I wanted to not give health to the player with the steak, but something else.
I guess I will allow health and the other bonus.
Forum:
Scripting
12-12-2011, 03:39
Replies:
9
tf2 steak sandvich trigger
Views:
2,655
Posted By
Ugleh
Re: tf2 steak sandvich trigger
exactly. What is a method to detect if it was just buffalo steak?
Forum:
Scripting
12-11-2011, 01:25
Replies:
9
tf2 steak sandvich trigger
Views:
2,655
Posted By
Ugleh
tf2 steak sandvich trigger
From the look of it player_stealsandvich is the only related event for grabbing a sandvich or equivalent off the ground so I was wondering what would be the best way to detect picking up a steak?
Forum:
Plugins
05-08-2011, 13:16
Replies:
16
Pyro Knockback / Pyro Double Jump
Views:
14,955
Posted By
Ugleh
Re: Pyro Knockback / Pyro Double Jump
well I didn't notice pyro++, well mine doesn't require dukehacks, but other then that I guess it does the same effect.
Forum:
Scripting
05-08-2011, 13:11
Replies:
4
[Solved] FakeClients Hitbox issue
Views:
1,452
Posted By
Ugleh
Re: FakeClients Hitbox issue
that worked, i used to sv_cheats with no cheat flag. Didn't think that would of been the issue though, weird.
Forum:
Plugins
05-08-2011, 03:00
Replies:
16
Pyro Knockback / Pyro Double Jump
Views:
14,955
Posted By
Ugleh
Re: Pyro Knockback
thanks, im new to sourcemod so didn't know about IsValidEntity, ill update it now and add index 208 to the if statement.
Edit:
208 is the custom flamethrower or backburner, and whats the custom...
Forum:
Plugins
05-07-2011, 22:23
Replies:
16
Pyro Knockback / Pyro Double Jump
Views:
14,955
Posted By
Ugleh
Re: Pyro Knockback
thats weird, i had exceptions for the client so i assume its the weapon id.
Well I did just update it with a new feature and hopefully a fix of your error.
Forum:
Scripting
05-07-2011, 12:22
Replies:
4
[Solved] FakeClients Hitbox issue
Views:
1,452
Posted By
Ugleh
[Solved] FakeClients Hitbox issue
Im using this code to spawn a fakeclient
new bot = CreateFakeClient("Bot 1");
TF2_SetPlayerClass(bot, TF2_GetClass("scout"));
TF2_RespawnPlayer(bot);
ChangeClientTeam(bot, 3);...
Forum:
Scripting Help
05-07-2011, 02:26
Replies:
1
FakeClients Hitbox issue
Views:
800
Posted By
Ugleh
FakeClients Hitbox issue
Im using this code to spawn a fakeclient
new bot = CreateFakeClient("Bot 1");
TF2_SetPlayerClass(bot, TF2_GetClass("scout"));
TF2_RespawnPlayer(bot);
ChangeClientTeam(bot, 3);
...
Forum:
Plugins
05-02-2011, 22:04
Replies:
16
Pyro Knockback / Pyro Double Jump
Views:
14,955
Posted By
Ugleh
Re: Pyro Knockback
that doesn't work, it wont let the pyro blast into the air, ill look at the code to see if i could fix it though.
Forum:
Scripting
05-02-2011, 02:50
Replies:
1
Find entity destroyer
Views:
934
Posted By
Ugleh
Find entity destroyer
This is my current script, I was wondering if anyone can help me find the best solution in finding the destroyer of the entity.
public OnEntityDestroyed(entity){
decl String:classname[128];
...
Forum:
Plugins
05-01-2011, 14:23
Replies:
16
Pyro Knockback / Pyro Double Jump
Views:
14,955
Posted By
Ugleh
Re: Pyro Knockback
Im new to sourcemod, would their be a way to fix this?
I could probably make it so users can turn it on or off.
Forum:
Plugins
05-01-2011, 08:08
Replies:
16
Pyro Knockback / Pyro Double Jump
Views:
14,955
Posted By
Ugleh
Pyro Knockback / Pyro Double Jump
About
Pyro Knockback gives Pyros the ability to knockback from air/compression blasts, which not only could save them from a tall fall but also gives them a double jump effect.
The Pyro can only...
Forum:
Scripting
04-28-2011, 06:24
Replies:
2
replicate kill
Views:
1,282
Posted By
Ugleh
replicate kill
Is there a way to replicate a kill in tf2, meaning Replicate the Killer, the Killed, and the Kill Weapon (i.e the icon)?
I dont want to slay someone, i want an actual killer, and it being issued...
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2011, 14:34
Replies:
11
[TF2]Per-Map Linked Teleporters
Views:
2,291
Posted By
Ugleh
Re: [TF2]Per-Map Linked Teleporters
Should the teleporters be unbreakable, and what level of admin should be able to use it? Root, Kick, Slay, Generic?
Showing results 1 to 25 of 87
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