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Search: Posts Made By: Ugleh
Forum: General 01-05-2014, 17:58
Replies: 1
Views: 496
Posted By Ugleh
Having Installation issues for L4D2 with windows

I installed L4D2 using SteamCMD on my Windows 7 PC.
I used
sourcemod 1.5.2 windows
metamod 1.10.0 windows

Generated the vdf file and placed it in the left4dead2/addons folder.

I run...
Forum: TF2Items 11-28-2012, 02:30
Replies: 3
Views: 2,013
Posted By Ugleh
Re: Add attribute problem

For the particle effect, try a value already used in the items_game file like value 20.
Also you do not need a space after the text and the end quote.
Also, maybe u might need to use...
Forum: Scripting 11-26-2012, 23:22
Replies: 1
Views: 762
Posted By Ugleh
Weapon Special Ability x8 questions

Its been about a year since I coded anything in pawn for Source Mod, so I may need to some refreshing to do, but I was wondering how hard it would be to make a plugin that makes all weapon Special...
Forum: General 11-26-2012, 23:21
Replies: 9
Views: 3,321
Posted By Ugleh
Re: Source Filmmaker

Physics can be done with animations, but more realistically if Source Mod was involved.

Weather can be added with particles, but I think Source Mod would be just a huge load of ease. Thats if its...
Forum: Scripting 11-25-2012, 06:07
Replies: 1
Views: 769
Posted By Ugleh
Re: Weapon Special Ability x8 questions

This thread was meant for Source Mod.
Forum: General 11-25-2012, 06:06
Replies: 9
Views: 3,321
Posted By Ugleh
Re: Source Filmmaker

There isn't source mod for it. I am saying once there is YOU CAN MAKE IT.
I.e I can script #1.
Forum: Scripting 11-25-2012, 03:25
Replies: 1
Views: 769
Posted By Ugleh
Weapon Special Ability x8 questions

Its been about a year since I coded anything in pawn for Source Mod, so I may need to some refreshing to do, but I was wondering how hard it would be to make a plugin that makes all weapon Special...
Forum: General 11-25-2012, 02:24
Replies: 9
Views: 3,321
Posted By Ugleh
Source Filmmaker

I think there should be a version of Source Mod for Source Filmmaker. Some reasons:

1. Plugins can be made to create realistic physics on items. i.e spawning an item as dynamic, moving it with an...
Forum: Scripting 11-21-2012, 00:38
Replies: 0
Views: 657
Posted By Ugleh
prop_ragdoll question

Hello. I created an animation in Motion Builder and exported it as .dmx using Maya. I was wondering if it is possible to have a prop_ragdoll loop the animation?
I found this code in the forums for...
Forum: VSH / Freak Fortress 01-15-2012, 22:31
Replies: 4,384
Views: 1,889,258
Posted By Ugleh
Re: [TF2] VS Saxton Hale Mode

I have a map creation question. Does Red and Blue switch on some maps, like is it the maps setting that makes the teams switch spawns, or does the game make saxon change from blue to red team? I ask...
Forum: Scripting 12-12-2011, 17:01
Replies: 9
Views: 2,655
Posted By Ugleh
Re: tf2 steak sandvich trigger

McFlurry has a point with SDKHooks but really thinking over it I wanted to not give health to the player with the steak, but something else.

I guess I will allow health and the other bonus.
Forum: Scripting 12-12-2011, 03:39
Replies: 9
Views: 2,655
Posted By Ugleh
Re: tf2 steak sandvich trigger

exactly. What is a method to detect if it was just buffalo steak?
Forum: Scripting 12-11-2011, 01:25
Replies: 9
Views: 2,655
Posted By Ugleh
tf2 steak sandvich trigger

From the look of it player_stealsandvich is the only related event for grabbing a sandvich or equivalent off the ground so I was wondering what would be the best way to detect picking up a steak?
Forum: Plugins 05-08-2011, 13:16
Replies: 16
Views: 14,955
Posted By Ugleh
Re: Pyro Knockback / Pyro Double Jump

well I didn't notice pyro++, well mine doesn't require dukehacks, but other then that I guess it does the same effect.
Forum: Scripting 05-08-2011, 13:11
Replies: 4
Views: 1,452
Posted By Ugleh
Re: FakeClients Hitbox issue

that worked, i used to sv_cheats with no cheat flag. Didn't think that would of been the issue though, weird.
Forum: Plugins 05-08-2011, 03:00
Replies: 16
Views: 14,955
Posted By Ugleh
Re: Pyro Knockback

thanks, im new to sourcemod so didn't know about IsValidEntity, ill update it now and add index 208 to the if statement.

Edit:
208 is the custom flamethrower or backburner, and whats the custom...
Forum: Plugins 05-07-2011, 22:23
Replies: 16
Views: 14,955
Posted By Ugleh
Re: Pyro Knockback

thats weird, i had exceptions for the client so i assume its the weapon id.
Well I did just update it with a new feature and hopefully a fix of your error.
Forum: Scripting 05-07-2011, 12:22
Replies: 4
Views: 1,452
Posted By Ugleh
[Solved] FakeClients Hitbox issue

Im using this code to spawn a fakeclient

new bot = CreateFakeClient("Bot 1");
TF2_SetPlayerClass(bot, TF2_GetClass("scout"));
TF2_RespawnPlayer(bot);
ChangeClientTeam(bot, 3);...
Forum: Scripting Help 05-07-2011, 02:26
Replies: 1
Views: 800
Posted By Ugleh
FakeClients Hitbox issue

Im using this code to spawn a fakeclient

new bot = CreateFakeClient("Bot 1");
TF2_SetPlayerClass(bot, TF2_GetClass("scout"));
TF2_RespawnPlayer(bot);
ChangeClientTeam(bot, 3);
...
Forum: Plugins 05-02-2011, 22:04
Replies: 16
Views: 14,955
Posted By Ugleh
Re: Pyro Knockback

that doesn't work, it wont let the pyro blast into the air, ill look at the code to see if i could fix it though.
Forum: Scripting 05-02-2011, 02:50
Replies: 1
Views: 934
Posted By Ugleh
Find entity destroyer

This is my current script, I was wondering if anyone can help me find the best solution in finding the destroyer of the entity.

public OnEntityDestroyed(entity){
decl String:classname[128];
...
Forum: Plugins 05-01-2011, 14:23
Replies: 16
Views: 14,955
Posted By Ugleh
Re: Pyro Knockback

Im new to sourcemod, would their be a way to fix this?
I could probably make it so users can turn it on or off.
Forum: Plugins 05-01-2011, 08:08
Replies: 16
Views: 14,955
Posted By Ugleh
Pyro Knockback / Pyro Double Jump

About
Pyro Knockback gives Pyros the ability to knockback from air/compression blasts, which not only could save them from a tall fall but also gives them a double jump effect.

The Pyro can only...
Forum: Scripting 04-28-2011, 06:24
Replies: 2
Views: 1,282
Posted By Ugleh
replicate kill

Is there a way to replicate a kill in tf2, meaning Replicate the Killer, the Killed, and the Kill Weapon (i.e the icon)?

I dont want to slay someone, i want an actual killer, and it being issued...
Forum: Plugin/Gameplay Ideas and Requests 04-26-2011, 14:34
Replies: 11
Views: 2,291
Posted By Ugleh
Re: [TF2]Per-Map Linked Teleporters

Should the teleporters be unbreakable, and what level of admin should be able to use it? Root, Kick, Slay, Generic?
Showing results 1 to 25 of 87

 
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