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Posts Made By:
GHW_Chronic
Forum:
Module Coding
02-22-2012, 18:30
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
182,532
Posted By
GHW_Chronic
Re: Module: BMOD - Extended Physics Module
Nice
Forum:
Approved Plugins
12-06-2009, 23:50
Replies:
124
GHW Connect Messages
Views:
223,603
Posted By
GHW_Chronic
Re: GHW Connect Messages
updated, fixed 3rd party sound problem and added mp3 support.
Forum:
Off-Topic
09-18-2009, 15:46
Replies:
3,311
The Now playing thread (music)
Views:
931,821
Posted By
GHW_Chronic
Re: The Now playing thread (music)
brokencyde - 40 oz.
Forum:
Approved Plugins
08-02-2009, 17:54
Replies:
108
GHW Pet Followers
Views:
103,492
Posted By
GHW_Chronic
Re: GHW Pet Followers
1. models come from half-life and you should have the half-life.gcf file (404,484 kb) which contains the model files. Everyone needs this file to play a half-life mod. Can other people in your server...
Forum:
Approved Plugins
07-12-2009, 20:04
Replies:
78
Tag Mod 2.0
Views:
58,505
Posted By
GHW_Chronic
Re: Tag Mod 2.0
alright I updated again hopefully should fix both bugs. might implement multiple it players idea later.
Forum:
Approved Plugins
07-12-2009, 04:21
Replies:
78
Tag Mod 2.0
Views:
58,505
Posted By
GHW_Chronic
Re: Tag Mod 2.0
I'm not sure how such things are possible but I updated with a couple changes possible to prevent such a situation, your testing is greatly appreciated.
Forum:
Approved Plugins
07-11-2009, 07:17
Replies:
138
"Hacks" Plugin
Views:
163,342
Posted By
GHW_Chronic
Re: "Hacks" Plugin
updated for multi mod support, as well had to update chr_engine to do so
Forum:
Off-Topic
07-11-2009, 03:21
Replies:
9
AMXX Moderators, Good Job
Views:
3,180
Posted By
GHW_Chronic
Re: AMXX Moderators, Good Job
not much free time with my aquisition of a life since high school. but I've been on last week updating most of my scripts that need work, don't think i ever forget about yall. might have a couple...
Forum:
Approved Plugins
07-11-2009, 01:46
Replies:
8
CS Vehicle License Management
Views:
23,500
Posted By
GHW_Chronic
Re: CS Vehicle License Management
code is pretty simple clearly not going to have any bugs in this, has a purpose and isn't close to anything else I've seen so I'm going to go ahead and approve this.
Forum:
Approved Plugins
07-11-2009, 01:05
Replies:
108
GHW Pet Followers
Views:
103,492
Posted By
GHW_Chronic
Re: GHW Pet Followers
could be the way the other plugin is coded, if you give me a link I could tell you if it was coded finely or not. This plugin uses my chr_engine which probrably means it was coded a bit more...
Forum:
Off-Topic
07-10-2009, 16:31
Replies:
3,311
The Now playing thread (music)
Views:
931,821
Posted By
GHW_Chronic
Re: The Now playing thread (music)
SPM - Broadway
Forum:
Off-Topic
07-10-2009, 16:20
Replies:
9
AMXX Moderators, Good Job
Views:
3,180
Posted By
GHW_Chronic
AMXX Moderators, Good Job
I don't have much time for AMXX anymore, I still update my scripts as much as possible though. I just like to say GJ to all the mods that make sure there isn't a bunc of pages of unapproved plugins....
Forum:
Plugins
07-10-2009, 16:17
Replies:
28
[CS:S] RedBull
Views:
34,047
Posted By
GHW_Chronic
Re: [CS:S] RedBull
W00t Red Bull!!
Forum:
Approved Plugins
07-10-2009, 16:12
Replies:
78
Tag Mod 2.0
Views:
58,505
Posted By
GHW_Chronic
Re: Tag Mod 2.0
at end of team tag round isnt supposed to restart so it still doesnt. however now theres a 5 second delay before it picks the next it player.
when original it player touches a tagged player in...
Forum:
Approved Plugins
07-10-2009, 01:42
Replies:
32
GHW amxmodmenu
Views:
45,202
Posted By
GHW_Chronic
Re: GHW amxmodmenu
ye thats the right place. is the plugin running (amx_plugins)
Forum:
Approved Plugins
07-10-2009, 00:03
Replies:
78
Tag Mod 2.0
Views:
58,505
Posted By
GHW_Chronic
Re: Tag Mod 2.0
i added the tag_mode cvar if you want tag mod on all the time. As well changed it to hopefully be able to stop such blocking occurances as you said, the tag should go from it player to tagged player...
Forum:
Approved Plugins
07-09-2009, 13:30
Replies:
53
CSDM Random Spawn Creator
Views:
85,052
Posted By
GHW_Chronic
Re: CSDM Random Spawn Creator
no the debug message is not normal. only guess of mine is that maybe CSDM was loaded but paused. whatever the case i just threw up a new version (2.0b) that has a check to stop this problem.
Forum:
Approved Plugins
07-09-2009, 12:25
Replies:
85
UT Style Weapon Floating
Views:
82,450
Posted By
GHW_Chronic
Re: UT Style Weapon Floating
fixed
Forum:
Approved Plugins
07-09-2009, 09:52
Replies:
85
UT Style Weapon Floating
Views:
82,450
Posted By
GHW_Chronic
Re: UT Style Weapon Floating
new version puts no new stress on the client (glowing might a little when theres a lot of weapons)
im still thinkin of ideas to fix the problem of throwing weapons into the walls
my edit: the...
Forum:
Approved Plugins
07-09-2009, 09:38
Replies:
25
Ultimate Awp Map Handler
Views:
38,157
Posted By
GHW_Chronic
Re: Ultimate Awp Map Handler
using same as you and it works for me. Make sure its in the plugins folder and spelt correctly and exactly in plugins.ini
Forum:
Approved Plugins
07-09-2009, 08:32
Replies:
138
"Hacks" Plugin
Views:
163,342
Posted By
GHW_Chronic
Re: "Hacks" Plugin
1. cant make an admin only version, would be unethical
2. vac safe
3. i dont know about the radar idea, maybe
Forum:
Approved Plugins
07-09-2009, 08:19
Replies:
124
GHW Connect Messages
Views:
223,603
Posted By
GHW_Chronic
Re: GHW Connect Messages
Website: http://www.maxmind.com/app/geolitecountry
Direct Download: http://geolite.maxmind.com/download/geoip/database/GeoLiteCountry/GeoIP.dat.gz
Open With: WinRAR
Place GeoIP.dat:...
Forum:
Approved Plugins
07-09-2009, 08:13
Replies:
32
GHW amxmodmenu
Views:
45,202
Posted By
GHW_Chronic
Re: GHW amxmodmenu
anyone who is having a problem with 'unknown command', its not my fault, the plugin works if installed properly.
Forum:
Approved Plugins
07-09-2009, 07:47
Replies:
53
CSDM Random Spawn Creator
Views:
85,052
Posted By
GHW_Chronic
Re: CSDM Random Spawn Creator
tested this plugin and even added a super easy way to test the created spawn points. So 2.0 is out there and I'm approving it. ( I forgot about this script for a year+ cause it wasn't in my section...
Forum:
Approved Plugins
07-09-2009, 03:47
Replies:
85
UT Style Weapon Floating
Views:
82,450
Posted By
GHW_Chronic
Re: UT Style Weapon Floating
updated with arkshine's idea of avelocity ^
also noticed if you throw a weapon into a wall it is partially in the wall and unable to be grabbed. Still looking for a fix for this
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