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Search: Posts Made By: alliedfront
Forum: Scripting 03-13-2024, 12:53
Replies: 3
Views: 753
Posted By alliedfront
Re: Trigger a function on round change in L4d1/2

@CAN2323, Thanks for your answer! However, I found a solution myself yesterday and came back today to update my previous post with it: To get a team number associated with each team during the game,...
Forum: Scripting 03-02-2024, 11:37
Replies: 3
Views: 753
Posted By alliedfront
Trigger a function on round change in L4d1/2

Hello, is there a way in Sourcemod for a plugin to notice a round change?

In L4d Versus, a team's team number (Survivor or Infected) changes with each round within a running map. I want to update...
Forum: Plugins 02-12-2024, 11:05
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick - no black screen (Coop & Versus)

- 1. c) I think that you shouldn't get a time penalty if you don't initiate a vote. However, this could potentially be exploited to spam the feature, it's true. You have a point here. Leave case...
Forum: Plugins 02-12-2024, 10:06
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick - no black screen (Coop & Versus)

Hi, I've been working on some fixes and improvements for the last week. Tested for L4D 1 & 2:

1. l4d_votekick.sp

a) The assignment of the variable g_iVoteIssuerTeam = GetClientTeam(client);...
Forum: Plugins 02-03-2024, 10:20
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick - no black screen (Coop & Versus)

@Dragokas, I just found a small bug: with the first !vk remaining expired entries were found and deleted correctly, but since in such a case the for loop did not skip an iteration, the menu was still...
Forum: Plugins 01-30-2024, 14:24
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick - no black screen (Coop & Versus)

Np, @Dragokas. I appreciate your quick response and that you check changes and carry out optimizations. I will game a little. : )
Forum: Plugins 01-30-2024, 13:59
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick - no black screen (Coop & Versus)

1) The diff was: fixed version to old 3.1 version, so "is" was removed in new version. Please check new version. Next time no diffs. : )
2) The check is not appropriate because target == -1 is also...
Forum: Plugins 01-30-2024, 13:46
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

@Dragokas, with pleasure! I tested 3.1 on my test server and found some bugs + did a small clarification in the text about a cfg variable. Also did a small grammatical correction in the translation...
Forum: Plugins 01-29-2024, 12:40
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

Hi,

1.

My changes for Versus support in version 2.6 are based on the following requirements:

a) Compatibility with existing installations: Co-Op: no changes in terms of configuration...
Forum: Scripting 01-17-2024, 18:33
Replies: 4
Views: 563
Posted By alliedfront
Re: menu.DisplayVote() on a tie

Hi,

thank you very much. Your hints were very helpful for me. My final code ( already tested ):

public void Handle_VoteResults(
Menu menu, // The menu being voted on.
int...
Forum: Scripting 01-17-2024, 07:13
Replies: 4
Views: 563
Posted By alliedfront
Re: menu.DisplayVote() on a tie

After verifing that "MenuAction_VoteEnd" deliver random values from the selection list on a tie, I decided to switch to manually process the voting results via SetVoteResultCallback().

This is the...
Forum: Scripting 01-13-2024, 21:58
Replies: 4
Views: 563
Posted By alliedfront
menu.DisplayVote() on a tie

Hello, I'm wondering if there is a way to know if there was a tie on the number of selected items. In the event of a vote kick, this is crucial to knowing whether a vote has failed.
Forum: Plugins 01-11-2024, 18:15
Replies: 24
Views: 6,479
Posted By alliedfront
Forum: Plugins 01-11-2024, 17:58
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

Thanks, I'll take a look when I have some time.

Update (26.01.2024): Versus support for "L4D1 & L4D2] Votekick (no black screen)" complete. All features work on Versus (kick/unkick, passvote,...
Forum: Plugins 01-11-2024, 17:53
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

Yes, I understand that well. I really like your plugin, even though it wasn't intended for versus, because it is also effective against abuse of exploits in versus games, where emotions are running...
Forum: Plugins 01-09-2024, 17:14
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

I guess VoteKick was not intended and developed for games where two teams play against each other. That's a bummer. I look into this, but i guess, my skills are limited.
Forum: Plugins 01-09-2024, 16:26
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

A friend was kicked in a versus game on my server: there were 3 players on his team, one of them started the votekick against him. There were 4 players on the other team. He was kicked, I joined...
Forum: Plugins 01-07-2024, 15:41
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

Thanks for the update, I guess at least the addition won't hurt either.

This plugin should really be installed by everyone running an L4D1 server to get rid of those annoying guys who destroy...
Forum: Plugins 01-07-2024, 10:18
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

Yesterday there was a strange situation: one of these Tks, who is known for exploiting loopholes in the L4D 1 voting system (disconnecting and rejoining when he is kicked, and kicking other players...
Forum: Plugins 01-07-2024, 00:43
Replies: 66
Views: 17,012
Posted By alliedfront
Re: [L4D1 & L4D2] Votekick (no black screen)

Hello, without this plugin I would not have run an L4D 1 server and it was the first plugin I installed on my L4D 1 server. Thank you for this very helpful plugin that takes care of several important...
Forum: Plugins 01-06-2024, 15:01
Replies: 24
Views: 6,479
Posted By alliedfront
Re: [L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]

Tx @Mystik Spiral,

excuse my noob question to you coder, but why do i have to declare sm_cvar in front of the variables to be recognized by the server? These arent sourcemod specific, arent they?
Forum: Plugins 01-05-2024, 15:30
Replies: 24
Views: 6,479
Posted By alliedfront
Re: [L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]

Hello, I installed this plugin on my L4D 1 server because I wanted it exclusively for Versus games. It works. As coded in the plugin, my server is not hibernating and appears to be running even...
Showing results 1 to 22 of 22

 
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