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Posts Made By:
KnowledgeJunkie
Forum:
Plugins
03-03-2012, 16:45
Replies:
30
[TF2] Disable the Flag (0.2)
Views:
24,352
Posted By
KnowledgeJunkie
Re: [TF2] Disable the Flag (0.2)
Would love to see this get updated, since it's apparently not working. (Don't have the ability to test atm).
Forum:
Plugins
07-19-2010, 05:39
Replies:
151
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
129,580
Posted By
KnowledgeJunkie
Re: [L4D2] Damage Mod (SDKHooks Ed.)
Any word on this from Atomic or Psy? I do likes me some uber-configurable plugins...
Forum:
Plugins
07-19-2010, 05:31
Replies:
75
[L4D2] Mighty Stomp Foot
Views:
61,707
Posted By
KnowledgeJunkie
Re: [L4D2] Mighty Stomp Foot
Just a note- this gamedata file appears to be fixed now in SDKHooks.
Forum:
Plugin/Gameplay Ideas and Requests
06-12-2010, 17:02
Replies:
8
L4D2 Pre-Cache.
Views:
2,815
Posted By
KnowledgeJunkie
Re: L4D2 Pre-Cache.
Note: AtomicStryker figured out M60 precaching in his "Gun Control (http://forums.alliedmods.net/showthread.php?p=1020236)" plugin. That's at least a stepping stone for the other stuff.
Forum:
Plugin/Gameplay Ideas and Requests
06-11-2010, 13:32
Replies:
2
[Request] Customizable TF2 MapVote Numbers/Letters
Views:
1,083
Posted By
KnowledgeJunkie
Re: [Request] Customizable TF2 MapVote Numbers/Letters
bump for great justice. This has been one of those little things that's bugged me about SM votes for the longest time.
Forum:
Plugin/Gameplay Ideas and Requests
05-20-2010, 23:19
Replies:
8
[L4D2]daytime
Views:
3,548
Posted By
KnowledgeJunkie
Re: [L4D2]daytime
I think this guy wants to get it on with a stripper.... anyways, wouldn't you need something to fiddle with the light_environment, env_sun, env_shadow, env_fog, etc?
Forum:
Plugins
05-20-2010, 23:01
Replies:
151
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
129,580
Posted By
KnowledgeJunkie
Re: [L4D2] Damage Mod (SDKHooks Ed.)
Atomic coming through with another CLUTCH L4D2 plugin to streamline crazy new gamemode ideas... like human infected vs survivor bots. Not to be too crazy... but do you think you could incorporate a...
Forum:
Plugins
02-07-2010, 15:34
Replies:
16
[L4D2] Scavenge Gascan-Pipe Exploit Fix
Views:
25,944
Posted By
KnowledgeJunkie
Re: [L4D2] Scavenge Gascan-Pipe Exploit Fix
*tears*.... I love you man.
Forum:
Unapproved Plugins
01-31-2010, 15:36
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
127,983
Posted By
KnowledgeJunkie
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
I'm guessing that bot add/kick sequence is pretty standard. It was a versus (or scavenge) type game, there being humans on the infected team, and so it filled the slots of those survivors who left...
Forum:
Unapproved Plugins
01-31-2010, 14:32
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
127,983
Posted By
KnowledgeJunkie
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
I'm also getting some of the waterbrake SM logs:
Here's the log from that specific error session- several seconds before to the round end:
01/29/2010 - 01:38:00: "Nick<175><BOT><>"...
Forum:
Plugins
01-30-2010, 14:18
Replies:
222
Voice Join v2.0 (ep1 only) [Teamspeak 2/3, Ventrilo, Mumble] (Updated 25.01.2010)
Views:
146,466
Posted By
KnowledgeJunkie
Re: Voice Join v2.0 [Teamspeak 2/3, Ventrilo, Mumble] (Updated 25.01.2010)
As for Ventrilo subchannels, you might try
channel= "channelname/subchannelname/subsubchannelname" as that's the format for auto-joining sub channels in Ventrilo's "Server" info tab. Worth a shot,...
Forum:
Plugin/Gameplay Ideas and Requests
01-30-2010, 13:49
Replies:
25
[L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Views:
6,287
Posted By
KnowledgeJunkie
Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Another thing I'd worry about with this type of plugin: If SI don't die from shoving, does that mean that they'll just be shove-able ad infinum? Shoving an SI forever is just as bad (if not worse)...
Forum:
Plugin/Gameplay Ideas and Requests
12-29-2009, 02:24
Replies:
6
[L4D2] Fun Mode - Magical Gnome
Views:
3,212
Posted By
KnowledgeJunkie
Re: [L4D2] Fun Mode - Magical Gnome
What about a game mode that does
A: Gnome spawns in beginning safe room. Gnome must be carried to end safe room. Whenever the gnome isn't being carried, it starts "director_force_panic_event" and...
Forum:
Plugin/Gameplay Ideas and Requests
12-20-2009, 14:55
Replies:
5
[TF2] Anti-Soldier Gunboats Plugin
Views:
2,417
Posted By
KnowledgeJunkie
Re: [TF2] Anti-Soldier Gunboats Plugin
Well I, for one, would like to know why you need such a plugin- and I'm guessing that if your reasoning was good it would be easier to get a plugin creator behind this. It seems to me that the...
Forum:
Plugins
12-19-2009, 23:13
Replies:
97
[L4D2] Scavenge Remix
Views:
55,982
Posted By
KnowledgeJunkie
Re: [L4D2] Scavenge Remix
Might also be useful to have a cvar to change the flag required to use the commands- great for servers that have elevated non-admins.
Showing results 1 to 15 of 15
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