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Posts Made By:
Boikinov
Forum:
Plugins
06-04-2009, 21:55
Replies:
105
[L4D] Left FORT Dead builder
Views:
127,619
Posted By
Boikinov
Re: [L4D] Left FORT Dead builder
Maybe prop_physics_create will load some data from the model file to set MAX HP on entity
You can change the code to set the max HP property, it can be destroyed if it is not 0
But I don't know...
Forum:
Plugins
06-03-2009, 21:06
Replies:
105
[L4D] Left FORT Dead builder
Views:
127,619
Posted By
Boikinov
Re: [L4D] Left FORT Dead builder
Good Idea, try it now
Forum:
Plugins
06-02-2009, 21:30
Replies:
105
[L4D] Left FORT Dead builder
Views:
127,619
Posted By
Boikinov
Re: [L4D] Left FORT Dead builder
You can download the L4D Dedicated Server Tool in a few minutes if you already downloaded L4D Game.
They will be put in the same folder and most of the file are shared between them.
Too bad, The...
Forum:
Plugins
06-02-2009, 01:59
Replies:
105
[L4D] Left FORT Dead builder
Views:
127,619
Posted By
Boikinov
Re: [L4D] Left FORT Dead builder
You can create a local dedicated server and join to test as a client
Forum:
Plugins
06-01-2009, 21:27
Replies:
105
[L4D] Left FORT Dead builder
Views:
127,619
Posted By
Boikinov
Re: [L4D] Left FORT Dead builder
That is exactly what I want to do, so any new joined player can build some default item without binding shortcut key
But I don't know what to do yet, some advice?
Forum:
Plugins
06-01-2009, 07:55
Replies:
105
[L4D] Left FORT Dead builder
Views:
127,619
Posted By
Boikinov
[L4D] Left FORT Dead builder
Description:
You may already known a plugin called Build_Enabler which removed cheat flag of these commands required to spawn item
This plugin also allow you build item without cheat enable...
Forum:
Scripting
05-28-2009, 21:16
Replies:
4
Preventing door from being opened
Views:
1,470
Posted By
Boikinov
Re: Preventing door from being opened
Oh, and for your question
Just found a key for you
to lock a door
AcceptEntityInput( doorindex, "Lock" );
to unlock it
Forum:
Scripting
05-28-2009, 21:12
Replies:
4
Preventing door from being opened
Views:
1,470
Posted By
Boikinov
Re: Preventing door from being opened
It works now
I set these following entities on a spawned door
SetEntProp( index, Prop_Data, "m_spawnflags", 8192 );
SetEntProp( index, Prop_Data, "m_bForceClosed", 0 );
SetEntProp( index,...
Forum:
Scripting
05-28-2009, 21:07
Replies:
19
The annoying "loose indentation" warning, how to get rid of them?
Views:
10,661
Posted By
Boikinov
Re: The annoying "loose indentation" warning, how to get rid of them?
Thanks guys, you made my day
Forum:
Scripting
05-28-2009, 14:00
Replies:
19
The annoying "loose indentation" warning, how to get rid of them?
Views:
10,661
Posted By
Boikinov
Re: The annoying "loose indentation" warning, how to get rid of them?
No, I'm not using Pawn Studio
I'm simply working on TextPad
What will Indent Code do?
How can I do it without Pawn Studio?
Forum:
Scripting
05-28-2009, 12:54
Replies:
19
The annoying "loose indentation" warning, how to get rid of them?
Views:
10,661
Posted By
Boikinov
The annoying "loose indentation" warning, how to get rid of them?
Everytime I use trace handle, I will get bunch of "warning 217: loose indentation" while compiling
here is the line initially cause the warning
new Handle:trace = TR_TraceRayFilterEx( _origin,...
Forum:
Scripting
05-28-2009, 12:50
Replies:
5
Can anyone explain the difference between datamap properties and network properties?
Views:
2,273
Posted By
Boikinov
Re: Can anyone explain the difference between datamap properties and network properti
So what kind of property stored in datamap?
And what kind of property stored in netprop?
When I want to change a certain property, how can I know if I should change it in datamap or in netprop?
Forum:
Scripting
05-28-2009, 07:27
Replies:
5
Can anyone explain the difference between datamap properties and network properties?
Views:
2,273
Posted By
Boikinov
Can anyone explain the difference between datamap properties and network properties?
I am just confused
Every property of an entity may only available in datamap or network or both of them
When using GetEntProp/SetEntProp, we have to set a parameter either Prop_Data or Prop_Send...
Forum:
Scripting
05-28-2009, 04:55
Replies:
4
Preventing door from being opened
Views:
1,470
Posted By
Boikinov
Re: Preventing door from being opened
I also have a problem with prop_door_rotating_checkpoint
I manually spawned a safe door, but it will always auto close after I opened it.
I found a key value called "forceclosed"
But I never...
Forum:
Scripting
05-24-2009, 21:40
Replies:
1
Is there any matrix calculation implemented in sourcemod?
Views:
988
Posted By
Boikinov
Is there any matrix calculation implemented in sourcemod?
Try to manipulator the angle vector easily.
Didn't find anything in sourcemod SDK
Do I have to write my own matrix operator?
Forum:
Scripting
05-22-2009, 12:18
Replies:
2
Anyway to update the bounding/collision box of model?
Views:
1,044
Posted By
Boikinov
Re: Anyway to update the bounding/collision box of model?
Same thing happened, when I change the modelindex of an prop_dynamic entity
The appearance of the item is changed, but the collision still only apply on the old model
Forum:
Scripting
05-22-2009, 11:50
Replies:
2
Anyway to update the bounding/collision box of model?
Views:
1,044
Posted By
Boikinov
Anyway to update the bounding/collision box of model?
After I use
SetEntPropVector( index, Data_Send, "m_angRotation", angles )
to change the angle of an entity, the collision area isn't follow the rotated model
e.g. A Door is used to be open,...
Forum:
Scripting
05-21-2009, 12:33
Replies:
2
How to know if a client is playing on server???
Views:
836
Posted By
Boikinov
Re: How to know if a client is playing on server???
Left 4 Dead
When I play in Single Player mode, or host a game with console command "map xxxxxxxx"
The client index passed in is always 0, consider I'm a server, not a client
But anyway, I just...
Forum:
Scripting
05-21-2009, 11:36
Replies:
5
Where can I find a list of KeyValue name?
Views:
1,717
Posted By
Boikinov
Re: Where can I find a list of KeyValue name?
Thx, got it
Forum:
Scripting
05-21-2009, 11:32
Replies:
2
How to know if a client is playing on server???
Views:
836
Posted By
Boikinov
How to know if a client is playing on server???
When the console command callback function pass in the "client index"
0 means the command is from the server side
But if a client is playing on server ( the host that open a map with "map"...
Forum:
Scripting
05-21-2009, 07:42
Replies:
5
Where can I find a list of KeyValue name?
Views:
1,717
Posted By
Boikinov
Re: Where can I find a list of KeyValue name?
I still can't find the page in that wiki :(
Forum:
Scripting
05-21-2009, 06:29
Replies:
5
Where can I find a list of KeyValue name?
Views:
1,717
Posted By
Boikinov
Where can I find a list of KeyValue name?
in DispatchKeyValueXXX() function, there is a string parameter defined the name of the key, like "Origin", "Angles"
So where can I find a list of such name?
Forum:
Scripting
05-17-2009, 12:26
Replies:
1
How can I create an item like prop_dynamic_create did?
Views:
4,137
Posted By
Boikinov
How can I create an item like prop_dynamic_create did?
I use CreateEntityByName( "prop_dynamic" ) to add some wall/fence/barricade or any other item into game.
But neither of them is collided, I can walk through all of them.
so I use cl_pdump command...
Forum:
Scripting
05-17-2009, 06:31
Replies:
2
How to implement a self made "ent_teleport" command?
Views:
2,921
Posted By
Boikinov
Re: How to implement a self made "ent_teleport" command?
thx pal,
I made some change
decl Float:origin[3], Float:angles[3];
GetClientEyePosition( client, origin );
GetClientEyeAngles( client, angles );
new Handle:trace =...
Forum:
Scripting
05-17-2009, 03:06
Replies:
5
Randomly Generate Numbers?
Views:
1,711
Posted By
Boikinov
Re: Randomly Generate Numbers?
I will do it like this
new RGN1, RGN2, RGN3;
GenerateRandomNums()
{
RGN1 = GetRandomInt( 2, TopValue - 1 );
RGN2 = GetRandomInt( 1, RGN1 - 1 );
RGN3 = GetRandomInt( RGN1 + 1,...
Showing results 1 to 25 of 26
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