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Posts Made By:
CrancK
Forum:
Plugins
01-24-2014, 05:02
Replies:
12
[TF2] Skillsrank
Views:
39,073
Posted By
CrancK
Re: [TF2] Skillsrank
Imma uploaded a pack of my most used mods: https://www.dropbox.com/s/0kvo0f41vdgt503/mostmods.rar
has skillsrank (ofc), but also bungee, fovmod, speedo, conc and miniclip, both sp and smx
...
Forum:
Plugins
01-24-2014, 05:00
Replies:
9
[TF2] Concs
Views:
21,936
Posted By
CrancK
Re: [TF2] Concs
Imma uploaded a pack of my most used mods: https://www.dropbox.com/s/0kvo0f41vdgt503/mostmods.rar
has concs (ofc), but also bungee, fovmod, speedo, skillsrank and miniclip, both sp and smx
Forum:
Scripting
08-26-2012, 03:24
Replies:
2
any way to give an entity qphysics?
Views:
1,437
Posted By
CrancK
Re: any way to give an entity qphysics?
https://developer.valvesoftware.com/wiki/Vphysics_&_Qphysics
and quoted from there:
"VPhysics is derived from the Havok Physics Engine, and determines the Linear and Angular Motion of VPhys...
Forum:
Scripting
08-24-2012, 16:14
Replies:
2
any way to give an entity qphysics?
Views:
1,437
Posted By
CrancK
any way to give an entity qphysics?
As the title says,
is there any way, to make it so an entity uses qphys (or qphysics) instead of vphysics?
this is mostly for making something bounce properly, as vphysics tends to make...
Forum:
Plugins
11-05-2011, 16:25
Replies:
43
[TF2] Scout Multi-Jump
Views:
45,582
Posted By
CrancK
Re: [TF2] Scout Multi-Jump
just use sm_cvar tf_scout_air_dash_count ?
Forum:
Plugins
08-26-2011, 04:53
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,354,810
Posted By
CrancK
Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
k cool, it works :P thx
(stupid of me not to think of updating tf2items extension aswell :oops:, have to get more sleep)
Forum:
Plugins
08-25-2011, 11:14
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,354,810
Posted By
CrancK
Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
ehm about the gunboats, do they not work?
because.., i've tried giving them in a plugin i'm making through the TF2Items_GiveWeapon function, but my self damage stayed the same
then i tried...
Forum:
Extensions
12-24-2010, 03:17
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,823,178
Posted By
CrancK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
any idea of when the new version will be done? with vphysicsupdate hook?
(can't wait to try out like, a gazilliion things with that :wink: )
Forum:
Scripting
11-27-2010, 06:28
Replies:
6
AddFileToDownloadsTable not working?
Views:
6,587
Posted By
CrancK
Re: AddFileToDownloadsTable not working?
ye, ofcourse... this is just a small part of the whole plugin, but yes i have that :P
Forum:
Scripting
11-27-2010, 05:16
Replies:
6
AddFileToDownloadsTable not working?
Views:
6,587
Posted By
CrancK
AddFileToDownloadsTable not working?
Hey everyone, i've used this function before and it worked fine, but at the moment it seems to not do anything, as in:
#define MDL_CONC "models/conc/w_grenade_conc.mdl"
public OnMapStart()
{...
Forum:
Plugins
11-26-2010, 03:40
Replies:
9
[TF2] Concs
Views:
21,936
Posted By
CrancK
[TF2] Concs
Description:Gives any (specified) class concussion grenades to use
(for those that don't know what a conc is, it's a grenade that pushes people, for those that do know what a conc is, this one...
Forum:
Extensions
10-27-2010, 05:20
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,823,178
Posted By
CrancK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
hmm, and it isn't possible to somehow create and hook an actual func_trigger, right?
Forum:
Extensions
10-26-2010, 08:13
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,823,178
Posted By
CrancK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Is it possible to use the OnEntityTouched with an entity that people can walk through, so it would act like a func_trigger? (but then with a model)
or do they actually have to collide?
Forum:
Scripting
10-23-2010, 08:37
Replies:
3
sourcemod sqlite problems
Views:
4,007
Posted By
CrancK
Re: sourcemod sqlite problems
ok cool, i used that, and saw that at least data being saved is correct...
(so the problem is not there)
however, that still leaves me with the question why IsPlayerInDB doesn't return true...
...
Forum:
Scripting
10-23-2010, 05:17
Replies:
3
sourcemod sqlite problems
Views:
4,007
Posted By
CrancK
Re: sourcemod sqlite problems
*BUMP*
ok, now i've already tried using less complicated SQL statements (only TEXT and INTEGER no NOT NULLs etc), yet still it doesn't seem to work...
now one thing that might be the cause.....
Forum:
Scripting
10-21-2010, 06:57
Replies:
3
sourcemod sqlite problems
Views:
4,007
Posted By
CrancK
sourcemod sqlite problems
hey there, i'm trying to use sqlite in a plugin
and so far, it can make the database and tables,
and it can fill one of the tables with info...
however, the function i made to check if that info...
Forum:
Snippets and Tutorials
10-03-2010, 08:27
Replies:
27
[:3] TF2_CTFWeaponInfo
Views:
11,809
Posted By
CrancK
Re: [:3] TF2_CTFWeaponInfo
ok, i tested it again with sdkhooks, and although my first results proved in my favor, not everything was as i remembered.
basically, if you shoot yourself, while in contact with the ground, it...
Forum:
Snippets and Tutorials
10-03-2010, 05:54
Replies:
27
[:3] TF2_CTFWeaponInfo
Views:
11,809
Posted By
CrancK
Re: [:3] TF2_CTFWeaponInfo
how could i use sdkhooks?
I guess you're thinking of OnTakeDamage or OnTakeDamagepost, but they only provide a solution if the damage i want to do is within the limits the ctx's provide, thus...
Forum:
Snippets and Tutorials
10-03-2010, 04:51
Replies:
27
[:3] TF2_CTFWeaponInfo
Views:
11,809
Posted By
CrancK
Re: [:3] TF2_CTFWeaponInfo
how do i use this in/for a plugin?
like, add everything before the CON_COMMAND and then make my own CON_COMMAND? (it simply looks completely different from the sourcepawn i've been using, so it...
Forum:
Scripting
08-13-2010, 09:07
Replies:
6
Reading out a players jump force (velocity in z direction)
Views:
2,287
Posted By
CrancK
Re: Reading out a players jump force (velocity in z direction)
in tf2 800/3 (266 2/3) seems to be the exact height, though thats mostly gained from ingame testing, dunno if it should be rounded or not
it's what i used for my bunnyhop plugins, and it at least...
Forum:
Plugins
06-25-2010, 14:35
Replies:
118
TF2Classic
Views:
68,184
Posted By
CrancK
Re: TF2Classic
well, ehm.... since i'm pretty damn lazy + perfectionistic, this is taking way way too long, and i'm making you people wait for something that essentially works, yet is not "perfected" yet.
Thus...
Forum:
Plugins
04-10-2010, 03:06
Replies:
118
TF2Classic
Views:
68,184
Posted By
CrancK
Re: TF2Classic
but, if you only want the nades, isn't tf2nades good enough then? it has the same nades, (although the execution of it is completely different, i'll admit) (or does tf2nades also not work anymore?)
Forum:
Plugins
04-09-2010, 05:03
Replies:
118
TF2Classic
Views:
68,184
Posted By
CrancK
Re: TF2Classic
ye, since dukehacks stopped being updated, i kinda stopped updating this...
i do have some test versions that work on sdkhooks, but instead of one major plugin its like 5-6, and they're all not...
Forum:
Scripting
02-23-2010, 18:39
Replies:
8
Strings help needed
Views:
1,799
Posted By
CrancK
Re: Strings help needed
damn.... arbitrary limits ftw i guess :(
ahwell, thanks for the replies anyway
Forum:
Scripting
02-23-2010, 04:11
Replies:
8
Strings help needed
Views:
1,799
Posted By
CrancK
Re: Strings help needed
so, that would mean that if i use your snippet for a long MOTD:
http://forums.alliedmods.net/showthread.php?t=89102&highlight=motd&page=2
that it should show all the text, but it doesn't, it...
Showing results 1 to 25 of 136
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