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Posts Made By:
Chaosxk
Forum:
Plugins
06-05-2020, 17:53
Replies:
360
[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Views:
167,447
Posted By
Chaosxk
Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Hello, haven't been active here in a while. I no longer play TF2 so i have no plans on updating this in the future. Seems like the mod still works. Anyways i moved everything over to GitHub so...
Forum:
Scripting
07-28-2017, 01:14
Replies:
16
How to Detect Slot number Pressing?
Views:
2,948
Posted By
Chaosxk
Re: How to Detect Slot number Pressing?
Ooooooooh, oops. Guess i need to fix some stuff lol.
Forum:
Scripting
07-28-2017, 01:11
Replies:
8
Checking if client has a flag
Views:
1,434
Posted By
Chaosxk
Re: Checking if client has a flag
Well, that's the purpose of having root flag, to have access to all flags.
Forum:
Plugins
07-28-2017, 01:01
Replies:
360
[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Views:
167,447
Posted By
Chaosxk
Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016] ~ 13 new bosses!
That command is for in-game only, don't use it in console.
Maybe one day, haven't touch this code in 6 months...kinda lost interest in this plugin.
Is your bossspawner_downloads.cfg set...
Forum:
Scripting
07-27-2017, 14:16
Replies:
16
How to Detect Slot number Pressing?
Views:
2,948
Posted By
Chaosxk
Re: How to Detect Slot number Pressing?
IIRC SDKHook_WeaponCanSwitchTo will hook on to the current weapon and any other weapons that the player switches to.
Forum:
Scripting
07-18-2017, 10:16
Replies:
6
Extended arraylist
Views:
3,679
Posted By
Chaosxk
Re: Extended arraylist
An arraylist of datapacks maybe?
Forum:
Scripting
06-25-2017, 14:05
Replies:
13
Cancelling a player hurt event
Views:
3,131
Posted By
Chaosxk
Re: Cancelling a player hurt event
From last time i played with SDKHooks, sending return Plugin_Handled to OnTakeDamageAlive crashed my server while OnTakeDamage didn't.
Otherwise i would use OnTakeDamageAlive to change final...
Forum:
Scripting
06-24-2017, 22:07
Replies:
13
Cancelling a player hurt event
Views:
3,131
Posted By
Chaosxk
Re: Cancelling a player hurt event
Hook like so:
public void OnPluginStart()
{
//Hook all clients in server with SDKHooks
for (int i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i))
continue;
SDKHook(i,...
Forum:
Scripting
06-20-2017, 14:22
Replies:
12
What Is Wrong About This Code
Views:
2,863
Posted By
Chaosxk
Re: What Is Wrong About This Code
morecolors only work for 2009 Source games, won't work for CS:GO.
For CS:GO you have to do something like this: https://forums.alliedmods.net/showpost.php?p=1722115&postcount=17
Forum:
Scripting
06-19-2017, 22:10
Replies:
6
How to [action here] to every player?
Views:
1,506
Posted By
Chaosxk
Re: How to [action here] to every player?
Changes name to ";exit" ... server shut down.
Forum:
Scripting
06-16-2017, 17:32
Replies:
44
Infractions - The Early Stages
Views:
6,932
Posted By
Chaosxk
Re: Infractions - The Early Stages
You have a mix between old/new syntax, should be something like this for new:
public Action Event_PlayerConnect(Event event, const char[] name, bool dontBroadcast)
{
int index =...
Forum:
Scripting
06-16-2017, 13:25
Replies:
44
Infractions - The Early Stages
Views:
6,932
Posted By
Chaosxk
Re: Infractions - The Early Stages
GetEventInt should be fine for both.
Forum:
Plugins
06-12-2017, 14:29
Replies:
13
[TF2] Stamina Sprinting v.1.2 [4/29/2017]
Views:
9,923
Posted By
Chaosxk
Re: [TF2] Stamina Sprinting v.1.2 [4/29/2017]
What's the compatibility problem?
Forum:
Plugin/Gameplay Ideas and Requests
06-05-2017, 16:34
Replies:
5
tf2 block switch blue team ?
Views:
1,500
Posted By
Chaosxk
Re: tf2 block switch blue team ?
public void OnPluginStart()
{
AddCommandListener(Command_Team, "autoteam");
}
public Action Command_Team(int client, const char[] command, int argc)
{
return Plugin_Handled;
}
Forum:
Scripting
05-25-2017, 00:56
Replies:
39
Using CreateDataTimer
Views:
7,189
Posted By
Chaosxk
Re: Using CreateDataTimer
CreateDataTimer is a wrapper for CreateTimer, perhaps understanding what it does might help you.
/**
* Creates a timer associated with a new datapack, and returns the datapack.
* @note The...
Forum:
Scripting
05-24-2017, 12:58
Replies:
39
Using CreateDataTimer
Views:
7,189
Posted By
Chaosxk
Re: Using CreateDataTimer
Your probably getting an error in your logs.
CreateDataTimer will automatically close the Datapack when finishing, so the 2nd CreateDataTimer Datapack is no longer valid.
Edit: forgot it...
Forum:
Plugins
05-23-2017, 13:22
Replies:
89
[ANY] Stealth Revived (v1.0.1, 19/01/20)
Views:
45,477
Posted By
Chaosxk
Re: [ANY] Stealth Revived (18/05/17)
I know it it can stop sending to the person he's spectating, i said it stops sending "all data to the other client".
It will work but if you have other plugins that interact with the...
Forum:
Plugins
05-21-2017, 22:52
Replies:
89
[ANY] Stealth Revived (v1.0.1, 19/01/20)
Views:
45,477
Posted By
Chaosxk
Re: [ANY] Stealth Revived (18/05/17)
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client...
Forum:
Scripting
05-21-2017, 21:50
Replies:
7
[L4D2] Help to Users Enable/Disable Plugin
Views:
2,480
Posted By
Chaosxk
Re: [L4D2] Help to Users Enable/Disable Plugin
Something like this:
public Event_L4DPlayerDeath(Handle: event, const String: name[], bool:dontBroadcast)
{
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if...
Forum:
Plugin/Gameplay Ideas and Requests
05-21-2017, 20:19
Replies:
32
TF2 Show names
Views:
8,035
Posted By
Chaosxk
Re: TF2 Show names
It was probrobly impossible 8 years ago but easy to do now.
https://forums.alliedmods.net/showthread.php?p=1044646
Also 8 years ago they were talking about the client side HUD not the server made...
Forum:
Scripting
05-21-2017, 19:19
Replies:
7
[L4D2] Help to Users Enable/Disable Plugin
Views:
2,480
Posted By
Chaosxk
Re: [L4D2] Help to Users Enable/Disable Plugin
Use a simple global variable to keep track of the toggle.
bool g_bCanUse[MAXPLAYERS + 1];
public void OnPluginStart()
{
RegConsoleCmd("sm_toggle", Command_Toggle, "Toggle");
}
public...
Forum:
Plugin/Gameplay Ideas and Requests
05-17-2017, 23:01
Replies:
12
Block Spectator List
Views:
5,521
Posted By
Chaosxk
Re: Block Spectator List
Not sure if this will work, added L4D2 gamedata to this.
Forum:
Scripting
05-16-2017, 15:14
Replies:
4
add user flag
Views:
1,432
Posted By
Chaosxk
Re: add user flag
SetUserFlagBits(client, GetUserFlagBits(client)|ADMFLAG_RESERVATION|ADMFLAG_CUSTOM1);
Forum:
Plugin/Gameplay Ideas and Requests
05-16-2017, 15:05
Replies:
12
Block Spectator List
Views:
5,521
Posted By
Chaosxk
Re: Block Spectator List
Bumped, looks like SendProxy was updated for CS:GO, tested it and no longer crashes: https://forums.alliedmods.net/showpost.php?p=2518482&postcount=319
Uploaded updated code which should block...
Forum:
Scripting
05-14-2017, 19:29
Replies:
4
add user flag
Views:
1,432
Posted By
Chaosxk
Re: add user flag
Do you mean the timestamp, because it's right there. If your asking why your getting -1 error, you should probably indent your code/enclose with brackets in GetRandomPlayer() otherwise its going to...
Showing results 1 to 25 of 500
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