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Posts Made By:
snelvuur
Forum:
Plugins
05-23-2016, 09:02
Replies:
94
Top 10 Player HlstatsCE Announcer
Views:
54,556
Posted By
snelvuur
Re: Top 10 Player HlstatsCE Announcer
No error no announce, no logs, no output, no help.
Forum:
Source Servers (SRCDS)
03-28-2016, 15:39
Replies:
248
SSMS - Sourcemod Server Management System
Views:
61,527
Posted By
snelvuur
Re: SSMS - Sourcemod Server Management System
It still works afaik, i still have it running for some small things ;P but i moved over to "wrench" https://github.com/riemers/wrench for most of the automated stuff.
Forum:
Source Servers (SRCDS)
03-27-2016, 11:55
Replies:
248
SSMS - Sourcemod Server Management System
Views:
61,527
Posted By
snelvuur
Re: SSMS - Sourcemod Server Management System
Not active anymore though, problem for me is that valve kinda nuked the tf2 scene with quickplay/preferred server on which i have lower and lower amounts of servers. Hence no need to look into this...
Forum:
Metamod:Source Plugins
07-03-2015, 16:08
Replies:
352
Accelerator - Take back control
Views:
204,762
Posted By
snelvuur
Re: Accelerator - Take back control
With the new update, its handy if it was up, but at the same time you get tons of crashes right now i suppose because of the update too.. if there is anything i can do/help let me know.
Forum:
Plugins
04-30-2015, 05:55
Replies:
94
Top 10 Player HlstatsCE Announcer
Views:
54,556
Posted By
snelvuur
Re: Top 10 Player HlstatsCE Announcer
Might be a csgo issue, i have not used it with CSGO though. Should work i presume.
Forum:
Plugins
03-03-2015, 17:11
Replies:
94
Top 10 Player HlstatsCE Announcer
Views:
54,556
Posted By
snelvuur
Re: Top 10 Player HlstatsCE Announcer
Included is a set of 5 "top 10 player joined" sounds.
Forum:
SourceBans / SourceBans++
01-29-2015, 14:17
Replies:
454
SourceBans 2.0 Alpha (2013/09/04)
Views:
251,084
Posted By
snelvuur
Re: SourceBans 2.0 Alpha (2013/09/04)
Ok, in light of above things.. since its really close near finishing i would like to ask if someone can finish up the project so that others can use it too.
I wont code so how can i help? i'll...
Forum:
SourceBans / SourceBans++
01-27-2015, 05:15
Replies:
47
Theme SourceBans
Views:
56,339
Posted By
snelvuur
Re: Theme SourceBans
Can a moderator remove the sticky please?
Forum:
SourceBans / SourceBans++
01-25-2015, 18:30
Replies:
454
SourceBans 2.0 Alpha (2013/09/04)
Views:
251,084
Posted By
snelvuur
Re: SourceBans 2.0 Alpha (2013/09/04)
Thanks for the tip @Wildcard..
For others:
1. Use https://github.com/GameConnect/SourceBans and just get the zip.
2. Use https://github.com/d-ai/SourceComms/tree/develop and also just get the...
Forum:
SourceBans / SourceBans++
01-17-2015, 18:39
Replies:
454
SourceBans 2.0 Alpha (2013/09/04)
Views:
251,084
Posted By
snelvuur
Re: SourceBans 2.0 Alpha (2013/09/04)
You got a link to that?
Forum:
SourceBans / SourceBans++
01-17-2015, 06:11
Replies:
454
SourceBans 2.0 Alpha (2013/09/04)
Views:
251,084
Posted By
snelvuur
Re: SourceBans 2.0 Alpha (2013/09/04)
If it had sourcecomms i would use it more and report back more.
Forum:
Plugins
01-07-2015, 05:00
Replies:
275
[Source 2009] Custom Chat Colors Menu (v2.2 - 1/27/14)
Views:
135,615
Posted By
snelvuur
Re: [Source 2009] Custom Chat Colors Menu (v2.2 - 1/27/14)
check the configs on the server itself if they have the override in it. Then just do a sm_who on the server to see if they actually do have the correct flag too.
Forum:
SourceBans / SourceBans++
01-03-2015, 17:16
Replies:
542
SourceBans-Fork [MOVED]
Views:
142,761
Posted By
snelvuur
Re: SourceBans 1.5.0F [FORK] (Updated 2014/12/26)
@sarab: if you have the time, if people delete an admin, it puts the ban as "CONSOLE" or something else (so you dont know who did that anymore) so we just keep the admin in there with No...
Forum:
Plugins
01-02-2015, 20:15
Replies:
51
[ANY] Registered User Voice Enabler 1.1.2
Views:
18,585
Posted By
snelvuur
Re: [ANY] Registered User Voice Enabler
I assume you already know this one, https://forums.alliedmods.net/showthread.php?p=1655283 but if you have that you can just say registered users have a certain flag and only allow those to talk....
Forum:
Plugins
10-30-2014, 03:40
Replies:
369
[ANY] SourceComms (0.9.266 - 22/11/2014)
Views:
191,417
Posted By
snelvuur
Re: [ANY] SourceComms (0.9.264 - 15/09/2014)
Same here, good chance it has something to do with the format, although sourcemod still supports the old format.
Forum:
TFDodgeball
09-30-2014, 02:23
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
660,292
Posted By
snelvuur
Re: [TF2] TFDodgeball
The last update removed the homing stats on rockets, so all other plugins that relied on homing from rockets also dont work as far as i know. Something i believe we cannot do much about at this...
Forum:
TFDodgeball
09-25-2014, 05:48
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
660,292
Posted By
snelvuur
Re: [TF2] TFDodgeball
Seems it cannot home into people, rockets keep shooting wrong.
Forum:
Plugin/Gameplay Ideas and Requests
07-25-2014, 08:26
Replies:
11
[TF2] On RPS Taunt, kill loosing person
Views:
2,890
Posted By
snelvuur
Re: [TF2] On RPS Taunt, kill loosing person
In case of the need for this, if you RPS with hale, it only does 9k damage max. So not killing him good enough.
Forum:
Plugins
07-25-2014, 05:44
Replies:
40
[TF2] Needle Jump
Views:
47,414
Posted By
snelvuur
Re: [TF2] Needle Jump
Works just fine, thanks.
Forum:
Plugin/Gameplay Ideas and Requests
07-24-2014, 03:14
Replies:
11
[TF2] On RPS Taunt, kill loosing person
Views:
2,890
Posted By
snelvuur
Re: [TF2] On RPS Taunt, kill loosing person
Ah thanks, that will do just fine :)
Forum:
Plugin/Gameplay Ideas and Requests
07-23-2014, 11:01
Replies:
11
[TF2] On RPS Taunt, kill loosing person
Views:
2,890
Posted By
snelvuur
[TF2] On RPS Taunt, kill loosing person
Pretty simple:
I don't know if its possible, but if you loose from rock paper scissors, that it would actually kill that person that lost, or set on fire, explode, or whatever comes in mind ;)
...
Forum:
Source Servers (SRCDS)
07-17-2014, 14:47
Replies:
12
Sourcemod Server Management System v2 - Ideas + Feedback
Views:
3,439
Posted By
snelvuur
Re: Sourcemod Server Management System v2 - Ideas + Feedback
Well thats the good part about open source, dont need it? dont use it. (but it does more then just rcon, read the old ssms topic for instance)
Forum:
Plugins
07-17-2014, 14:09
Replies:
174
[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
Views:
58,977
Posted By
snelvuur
Re: [TF2] Revive Markers (v1.3, 2014-07-17)
@wolvan: might want to add the default value's for the cvars in your first post, thanks.
Forum:
Source Servers (SRCDS)
07-17-2014, 14:00
Replies:
12
Sourcemod Server Management System v2 - Ideas + Feedback
Views:
3,439
Posted By
snelvuur
Re: Sourcemod Server Management System v2 - Ideas + Feedback
Plenty of symfony projects that use bower, even has a nicer way of handling it (https://github.com/Spea/SpBowerBundle) its just makes our lives as dev easier to update bootstrap/angular/etc ..
Forum:
Source Servers (SRCDS)
07-17-2014, 13:48
Replies:
12
Sourcemod Server Management System v2 - Ideas + Feedback
Views:
3,439
Posted By
snelvuur
Re: Sourcemod Server Management System v2 - Ideas + Feedback
@powerlord, it even requires composer ;) in the end we will release a zip and try it in such a way you dont need to run composer or bower or node.
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