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Search: Posts Made By: oldbush
Forum: Approved Plugins 02-18-2009, 00:59
Replies: 127
Views: 135,607
Posted By oldbush
Re: HE Damage Effect 0.2

I see, what about this?
public event_Damage(id)
{
if(get_cvar_num(CVAR_STATUS) <= 0 || !is_user_connected(id) || !is_user_alive(id) || is_user_bot(id))
return;
new iWeapID, attacker =...
Forum: Approved Plugins 02-16-2009, 05:58
Replies: 127
Views: 135,607
Posted By oldbush
Re: HE Damage Effect 0.2

edit further :mrgreen:


#include <amxmodx>
#include <fakemeta>
#include <engine>
new gMsgScreenShake , gMsgScreenFade , gMaxPlayers;
new const HE_SOUND_1[] = "misc/earring.wav"; // 10 sec....
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