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Posts Made By:
TheDOO
Forum:
Plugins
11-11-2012, 05:52
Replies:
450
Simple Chat Processor (Redux)
Views:
492,114
Posted By
TheDOO
Re: Simple Chat Processor (Redux)
Tried it out on a test server. Instantly errors out when I typed something.
L 11/11/2012 - 02:41:00: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 11/11/2012 - 02:41:00:...
Forum:
Plugins
11-05-2012, 01:00
Replies:
5
[TF2]Merasmus Timer
Views:
6,167
Posted By
TheDOO
Re: [TF2]Merasmus Timer
Is there another cvar now after the update? Merasmus seems to be spawning almost every 30 seconds after his death. Timer is nowhere near accurate anymore.
Forum:
Plugins
11-01-2012, 23:27
Replies:
5
[TF2]Merasmus Timer
Views:
6,167
Posted By
TheDOO
Re: [TF2]Merasmus Timer
Seems to have a small issue when a round ends. Sometimes the timer will read 0 on both high and low, yet he still doesn't show up for another 20+ seconds
Usually happens when the timer only has a...
Forum:
Plugins
11-01-2012, 06:09
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
351,706
Posted By
TheDOO
Re: H-Reserved (Advanced Reserved Slots)
I guess it is mainly for people with slower connections. I've seen people connect to my server, get their steam ID validated, but then it would be upwards of a minute or more before it says they...
Forum:
Plugins
10-31-2012, 18:10
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
351,706
Posted By
TheDOO
Re: H-Reserved (Advanced Reserved Slots)
Isn't that what OnClientPreConnect does? Doesn't it fire before OnClientPostAdminCheck? People are fully joining my server before they get kicked, is there a forward that fires faster?
Forum:
General
10-31-2012, 18:05
Replies:
2
Reserve Slot Question
Views:
1,010
Posted By
TheDOO
Re: Reserve Slot Question
Sourcemod's reserve slots kicks people when someone with a reserve slot joins. I don't want people to be kicked. So say the server is 12/12, I want it to be 13/12 when a reserve slot joins. But I...
Forum:
Plugins
10-31-2012, 05:01
Replies:
85
[TF2] Halloween Boss Player Kill Block
Views:
42,646
Posted By
TheDOO
Re: [TF2] Halloween Boss Player Kill Block
Think you could add the ability to not be damaged by the bosses in addition to the other team?
Forum:
Plugins
10-30-2012, 23:24
Replies:
705
H-Reserved (Advanced Reserved Slots)
Views:
351,706
Posted By
TheDOO
Re: H-Reserved (Advanced Reserved Slots)
Is there a reason why if the connect extension is use, a player has to be kicked to keep the reserve slots free? I would like to use drop method 0 with the connect extension.
As it is now,...
Forum:
Plugins
10-30-2012, 20:48
Replies:
150
[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
Views:
102,804
Posted By
TheDOO
Re: [TF2] Merasmus Spawner (1.3) [10/29/2012]
Did you upload the new .sp? Still get ongameframe spam and version says 1.3.
Forum:
General
10-30-2012, 13:46
Replies:
2
Reserve Slot Question
Views:
1,010
Posted By
TheDOO
Reserve Slot Question
I'm not sure if I'm just not configuring our reserve slot plugin right or if I need a different reserve plugin, but on our server we use H-Reserved, 24 max players, with 12 hidden slots for admins.
...
Forum:
Plugins
10-30-2012, 00:59
Replies:
85
[TF2] Halloween Boss Player Kill Block
Views:
42,646
Posted By
TheDOO
Re: [TF2] Halloween Boss Player Kill Block
What would have to be changed so that Merasmus cannot damage players either?
Forum:
Scripting
04-27-2009, 14:23
Replies:
7
Zombie Master ingame admin menu. $20 donation.
Views:
2,159
Posted By
TheDOO
Re: Zombie Master ingame admin menu. $20 donation.
What exactly are you trying to do again?
Forum:
Scripting
04-26-2009, 00:10
Replies:
7
Zombie Master ingame admin menu. $20 donation.
Views:
2,159
Posted By
TheDOO
Re: Zombie Master ingame admin menu. $20 donation.
Well for plugins it's:
SetMenuExitButton( menu, false )
But since you're talking about the default admin menu, you'd have to edit that, which I personally wouldn't do.
Forum:
Scripting
04-26-2009, 00:06
Replies:
7
Zombie Master ingame admin menu. $20 donation.
Views:
2,159
Posted By
TheDOO
Re: Zombie Master ingame admin menu. $20 donation.
You just have to do bind 0 slot10
Forum:
Plugins
04-17-2009, 05:30
Replies:
958
Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011
Views:
500,286
Posted By
TheDOO
Re: Spray Tracer v5.8 updated 4/12/2009
Zombie Master also works with the Hud msg if you edit the gamedata file and add the gamename in the source code.
Forum:
Scripting Help
04-01-2009, 17:47
Replies:
12
Dynamic Array help
Views:
2,378
Posted By
TheDOO
Re: Dynamic Array help
So declaring a large array like I did isn't really effecting the efficiency of the plugin?
Also thanks for help, your example code explains things I wasn't sure about :).
Edit:
Maybe instead...
Forum:
Scripting Help
03-25-2009, 20:41
Replies:
12
Dynamic Array help
Views:
2,378
Posted By
TheDOO
Re: Dynamic Array help
Basically right now I am putting the damage done to a certain entity into the array: ( called in a Ham_TakeDamage hook )
gDamageDone[ idAttacker ][ idEnt ] += damage;
Later on I call a...
Forum:
Scripting Help
03-25-2009, 17:17
Replies:
12
Dynamic Array help
Views:
2,378
Posted By
TheDOO
Re: Dynamic Array help
Yeah my -num_edicts is at 4096 then I used:
global_get(glb_maxEntities)
To get the 4381 that I declared the array as. But I know there must be some way to make it dynamic. Or is just declaring...
Forum:
Scripting Help
03-24-2009, 20:51
Replies:
12
Dynamic Array help
Views:
2,378
Posted By
TheDOO
Dynamic Array help
Ok, well right now I have a plugin that stores damage that is done to an entity by a player into an array.
Right now the array is defined as:
gDamageDone[ MAX_PLAYERS + 1][ 4381 ]
I would like...
Forum:
Plugins
02-14-2009, 16:07
Replies:
51
[NetS2S] Multi-Server Chat / Admin Utility
Views:
35,033
Posted By
TheDOO
Re: [NetS2S] Multi-Server Chat / Admin Utility
Would the master server changing maps cause this error? Or is the socket connections persistent through mapchanges? Also, is the error anything to worry about, or safe to ignore as long as the...
Forum:
General
01-14-2009, 12:50
Replies:
33
Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Views:
14,691
Posted By
TheDOO
Re: Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Use the latest snapshot. 2529 as of this post. It works fine now.
Forum:
General
01-14-2009, 05:46
Replies:
33
Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Views:
14,691
Posted By
TheDOO
Re: Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Doing that is only covering up the problem. skdtools.games.l4d.txt is not used anymore, so it shouldn't be looking for it unless it can't find the other file it is looking for, but I don't know what...
Forum:
General
01-14-2009, 03:00
Replies:
33
Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Views:
14,691
Posted By
TheDOO
Re: Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Yeah same problem with the latest snapshot, still looks for sdktools.games.l4d.txt. I noticed the offsets for left4dead were in the engine.l4d.txt file while the offsets for all the other games were...
Forum:
General
01-13-2009, 23:19
Replies:
33
Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Views:
14,691
Posted By
TheDOO
Re: Missing sdktools with MetaMod 1.7 and SourceMod 1.2
Having the same problem, but only on L4D, other games worked fine. Using latest snapshot. It says it's still looking for sdktools.games.l4d.txt, not the updated gamedata.
Also with the latest...
Forum:
Scripting
11-01-2008, 19:32
Replies:
2
TempEntity System unsupported
Views:
1,258
Posted By
TheDOO
Re: TempEntity System unsupported
If I was to guess I would say the CBaseTempEntity signature changed. But I have no clue how to find the new one.
Showing results 1 to 25 of 61
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