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Posts Made By:
HamletEagle
Forum:
Scripting Help
05-10-2024, 11:08
Replies:
5
Checking if a process is running on the player's computer
Views:
393
Posted By
HamletEagle
Re: Checking if a process is running on the player's computer
As said before, you can not directly monitor what the player is or is not running on their computer from the server.
However, since they are already running the anti-cheat, the anti-cheat itself...
Forum:
New Plugin Submissions
04-14-2024, 08:21
Replies:
19
Break Message and Grenades detector
Views:
2,035
Posted By
HamletEagle
Re: Break Message and Grenades detector
In most cases, it doesn't matter if you use a few or more libraries. Use whatever you need to get the job done, simple. Don't overcomplicate it.
Similarly, in most cases it doesn't matter if you...
Forum:
Scripting Help
04-13-2024, 06:57
Replies:
9
Solved
Something about dynamic arrays
Views:
804
Posted By
HamletEagle
Re: Something about dynamic arrays
Please do not delete your posts. Also, if you figure out the solution, post it so that others can benefit from it in the future. It is selfish to come to an open source community, ask questions and...
Forum:
New Plugin Submissions
04-07-2024, 08:26
Replies:
19
Break Message and Grenades detector
Views:
2,035
Posted By
HamletEagle
Re: Break Message and Grenades detector
Please remove the .amxx file, you are not allowed to upload compiled plugins. If a plugin is using custom include files, the user will have to compile locally.
Also, it may be a good idea to link...
Forum:
Unapproved/Old Plugins
03-09-2024, 04:57
Replies:
21
[Precache X] 512 Limit Precache Fix
Views:
19,510
Posted By
HamletEagle
Re: [Precache X] 512 Limit Precache Fix
Supporting HLDS is a must.
Supporting both HLDS and ReHLDS is fine.
Supporting only ReHLDS is not okay in most cases. The only exception when a ReHLDS-only plugin is acceptable, in my opinion, is...
Forum:
Code Snippets/Tutorials
02-11-2024, 06:40
Replies:
5
[CS] CS 1.5 (Retro) Knife
Views:
1,366
Posted By
HamletEagle
Re: [CS] CS 1.5 (Retro) Knife
Please do not use CurWeapon to set weapon models. Use Ham_Item_Deploy.
To make it work with bots, look into RegisterHamFromEntity and provide a bot id, or if you are using amxx 1.9+, there are two...
Forum:
Code Snippets/Tutorials
02-08-2024, 08:56
Replies:
38
ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
Views:
22,969
Posted By
HamletEagle
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
The latest version is attached in the main post.
@Natsheh, I do not have time to check your file, but I find it contradictory that you claim it is optimized and at the same time claim it takes a...
Forum:
Scripting Help
02-02-2024, 05:12
Replies:
13
Giving a gift after a bomb explosion
Views:
1,311
Posted By
HamletEagle
Re: Giving a gift after a bomb explosion
Absolutely. The below resources may be helpful:
1. How to detect bomb explosion, defusion, and other events? https://forums.alliedmods.net/showthread.php?t=40164
2. How to pick a random terrorist?...
Forum:
Unapproved/Old Plugins
01-26-2024, 08:54
Replies:
8
Half-Life | Bullet Damage
Views:
2,488
Posted By
HamletEagle
Re: Half-Life | Bullet Damage
This is way too simple and basic to be approved. Please check the rules: https://forums.alliedmods.net/showthread.php?t=21956
I will have to unapprove this for now, but if you decide to make it...
Forum:
Unapproved/Old Plugins
01-26-2024, 08:53
Replies:
3
Half-Life | Reset Score
Views:
1,473
Posted By
HamletEagle
Re: Half-Life | Reset Score
This is way too simple and basic to be approved. Please check the rules: https://forums.alliedmods.net/showthread.php?t=21956
I will have to unapprove this for now, but if you decide to make it...
Forum:
Scripting Help
12-26-2023, 08:16
Replies:
2
Get player and weapon id in WeapPickup Event
Views:
550
Posted By
HamletEagle
Re: Get player and weapon id in WeapPickup Event
Player indexes can be from 1 to 32 (assuming a 32-slot server). Indexing the Weapon array with id = 32 will cause an index out-of-bounds error. Weapon should have size 33, not 32.
Forum:
Scripting Help
12-20-2023, 03:09
Replies:
14
Float Cvar Tag mismatch Warning
Views:
2,056
Posted By
HamletEagle
Re: Float Cvar Tag mismatch Warning
Most of what you said is correct. I do not necessarily see the point of Safe_Float because the admin can do amx_cvar right after and change the value.
Also, the same clamping logic (using clamp)...
Forum:
Scripting Help
12-18-2023, 10:17
Replies:
14
Float Cvar Tag mismatch Warning
Views:
2,056
Posted By
HamletEagle
Re: Float Cvar Tag mismatch Warning
Sure, but in 1.8.2 you don't have a way of doing it without orpheu/okapi so if you don't know how to use them or don't want to, guarding against the input when getting the cvar value is the...
Forum:
Scripting Help
12-16-2023, 09:46
Replies:
14
Float Cvar Tag mismatch Warning
Views:
2,056
Posted By
HamletEagle
Re: Float Cvar Tag mismatch Warning
@101, you missed the point of what Bugsy suggested. floatclamp is not supposed to change the value of the cvar, just the variable that stores the cvar value.
Maybe this makes it easier to see:
...
Forum:
Scripting Help
12-13-2023, 14:05
Replies:
26
Hamas Alert v1.1 Plugin For Counter Strike 1.6
Views:
2,985
Posted By
HamletEagle
Re: Hamas Alert v1.1 Plugin For Counter Strike 1.6
This is whataboutism. He created a plugin for purpose A. You ask "But why not also purpose B"? Simple, because this plugin and topic are about purpose A, not B. If you want a plugin for B, create it...
Forum:
Scripting Help
12-10-2023, 06:25
Replies:
25
Question about native : get_players
Views:
3,092
Posted By
HamletEagle
Re: Question about native : get_players
I find it funny that you linked to the compiler on github but didn't consider searching in the same place for the source code of get_pcvar_num. The full source code is available in the link you...
Forum:
Scripting Help
12-09-2023, 08:07
Replies:
25
Question about native : get_players
Views:
3,092
Posted By
HamletEagle
Re: Question about native : get_players
From where did you get this information? It is not correct. Some natives will give you existing data (if they are simple getters), and some natives will do some work before returning a result. This...
Forum:
Scripting Help
12-09-2023, 06:11
Replies:
25
Question about native : get_players
Views:
3,092
Posted By
HamletEagle
Re: Question about native : get_players
I think that caching things like is_user_alive, is_use_connected, etc is pointless most of the time.
1. You are not gaining any tangible speed-up because calling those natives directly is already...
Forum:
Scripting Help
12-07-2023, 11:33
Replies:
25
Question about native : get_players
Views:
3,092
Posted By
HamletEagle
Re: Question about native : get_players
get_players will check every time, it does not use cached data. Using cached data would not make much sense, as different calls to get_players could specify different flags so the native would still...
Forum:
New Plugin Submissions
11-24-2023, 05:22
Replies:
309
Entity Resources Replacement[ V 1.4 ]
Views:
129,557
Posted By
HamletEagle
Re: Entity Resources Replacement[ V 1.4 ]
Can you please try this version of the plugin? https://forums.alliedmods.net/showpost.php?p=2714910&postcount=272
Please let me know if you encounter any issues. If not, I think it is past time I...
Forum:
New Plugin Submissions
10-23-2023, 11:39
Replies:
309
Entity Resources Replacement[ V 1.4 ]
Views:
129,557
Posted By
HamletEagle
Re: Entity Resources Replacement[ V 1.4 ]
I know you probably just misspoke, but to avoid any confusion: ReAPI has nothing to do with this. New signatures are required for the game binary itself (ReGameDLL). Alternatively, this plugin can be...
Forum:
New Plugin Submissions
10-22-2023, 11:43
Replies:
309
Entity Resources Replacement[ V 1.4 ]
Views:
129,557
Posted By
HamletEagle
Re: Entity Resources Replacement[ V 1.4 ]
This plugin uses orpheu, therefore it can't be directly used on a ReGameDLL server.
Forum:
Scripting Help
04-02-2023, 05:21
Replies:
3
native "get_user_weapon"
Views:
734
Posted By
HamletEagle
Re: native "get_user_weapon"
Post the full error log. You may need to ensure that idattacker is a player before calling get_user_weapon.
Forum:
Scripting Help
04-02-2023, 05:20
Replies:
6
grenade miss check
Views:
829
Posted By
HamletEagle
Re: grenade miss check
How do you define a miss? For example, if we are talking about he grenade, is it a miss if the grenade does not damage anyone or is it a miss if the grenade does not directly hit (touch) a player?
Forum:
Scripting Help
01-17-2023, 04:24
Replies:
12
Remove punchangle
Views:
1,779
Posted By
HamletEagle
Re: Remove punchangle
Well, it is obvious that your reply is from chatgpt. Lying about it makes you look much much much worse than simply admitting that you used chatgpt. It isn't a big deal, no reason to be dishonest...
Showing results 1 to 25 of 500
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