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Search: Posts Made By: a1uqfk47
Forum: Plugin/Gameplay Ideas and Requests 02-26-2010, 12:34
Replies: 8
Views: 4,420
Posted By a1uqfk47
Re: [CSPROMOD] Change Map on Round End

Yes my server.cfg also reflects the same time limit as this plugin. The only main difference between your above config and mine if you have the map change mode set to 0 (custom map cycle) whereas I...
Forum: Plugin/Gameplay Ideas and Requests 02-26-2010, 08:28
Replies: 7
Views: 2,389
Posted By a1uqfk47
Re: [CSPROMOD] Basic HP Left Modification

The game is still in beta yes but much of its functionality is still there. But thats what I am trying to see if the specific function needed for this plugin is there because i beleive its different...
Forum: Plugin/Gameplay Ideas and Requests 02-25-2010, 22:15
Replies: 7
Views: 2,389
Posted By a1uqfk47
Re: [CSPROMOD] Basic HP Left Modification

There isnt any sub directory or file labelled logs inside the sourcemod folder but im assuming that it didn't log any errors, or if the logs being logged inside game root folder under logs (ie:...
Forum: Plugin/Gameplay Ideas and Requests 02-25-2010, 20:51
Replies: 7
Views: 2,389
Posted By a1uqfk47
[CSPROMOD] Basic HP Left Modification

Hey,

I am testing out the above mentioned plugin (http://forums.alliedmods.net/showthread.php?t=63759) for a simple damage report. This plugin works almost perfectly for CSPromod except for the...
Forum: Plugin/Gameplay Ideas and Requests 02-25-2010, 14:01
Replies: 8
Views: 4,420
Posted By a1uqfk47
Re: [CSPROMOD] Change Map on Round End

Im once again at work and dont have the exact cfg file to show you but I know exactly which values were set to what so ill post it up below:


autochangemap_client_limit "0"
// Number of clients...
Forum: Plugin/Gameplay Ideas and Requests 02-24-2010, 18:58
Replies: 8
Views: 4,420
Posted By a1uqfk47
Re: [CSPROMOD] Change Map on Round End

Update: Just tried this on my CSPromod server, and I set it up properly inside the cfg file and the map still changes on the timelimit instead of at the round end. Too bad I got excited for a bit...
Forum: Plugin/Gameplay Ideas and Requests 02-24-2010, 14:11
Replies: 3
Views: 3,244
Posted By a1uqfk47
Re: Plugin: Remove Weapons on the map

Hmm thats strange because the thread for that plugin states "It also removes all loose weapons on round start"... I don't have a CSS server to debug for you so I would suggest posting in that thread...
Forum: Plugin/Gameplay Ideas and Requests 02-24-2010, 13:40
Replies: 3
Views: 3,244
Posted By a1uqfk47
Re: Plugin: Remove Weapons on the map

Assuming by your signature that you want this for CSS and that you mean that you want to remove the weapons that are on the ground in a map upon load (IE: fy maps), I would suggest this plugin:
...
Forum: Plugin/Gameplay Ideas and Requests 02-24-2010, 11:37
Replies: 8
Views: 4,420
Posted By a1uqfk47
Re: [CSPROMOD] Change Map on Round End

Thanks for the reply I will have to try it when I get home from work though. Got a feeling that it won't work though seeing it wasn't meant to do that as stated in the thread for that plugin. Just...
Forum: Plugin/Gameplay Ideas and Requests 02-23-2010, 23:42
Replies: 8
Views: 4,420
Posted By a1uqfk47
[CSPROMOD] Change Map on Round End

Hey everyone, I was looking for someone to possibly whip up a quick plugin that would change the map at the end of the round instead of instantly when the timelimit is up. This would be for CSPromod...
Forum: Plugin/Gameplay Ideas and Requests 02-17-2010, 22:15
Replies: 0
Views: 760
Posted By a1uqfk47
[CSPROMOD] Finish Round Modification

Hey guys, I have found this plugin called Finish Round Source v1.0 but it currently only works for DoD:S (http://forums.alliedmods.net/showthread.php?p=714644) I was wondering if someone could modify...
Forum: Plugin/Gameplay Ideas and Requests 02-16-2010, 01:12
Replies: 2
Views: 1,401
Posted By a1uqfk47
Re: [CSP] Force MOTD on Connect

Its funny you mention that because I was looking through that on the site earlier today but I still don't know how to properly implement it myself. I have no experience in coding whatsoever. Thats...
Forum: Plugin/Gameplay Ideas and Requests 02-15-2010, 23:55
Replies: 2
Views: 1,401
Posted By a1uqfk47
[CSP] Force MOTD on Connect

Hey everyone, simple request for someone out there for a simple job. As some of you may know, cspromod does not have a motd upon joining any server but it does have the functionality of doing so by...
Forum: Plugin/Gameplay Ideas and Requests 02-11-2010, 20:34
Replies: 0
Views: 738
Posted By a1uqfk47
[CSP] Map Change Notification

Here's another request if possible for cspromod beta 1.04. In other games like css, cs 1.6 and dods, etc... once the timelimit ends the round still plays out and allows you to finish up before map...
Forum: Plugin/Gameplay Ideas and Requests 02-11-2010, 20:26
Replies: 0
Views: 900
Posted By a1uqfk47
[CSP] Auto Team Balancing

I have a request that you plugin coders out there may or may not be able to do seeing nothing really hasn't been done yet. Or you just may not support it. Basically I have a cspromod beta 1.04 server...
Forum: Plugin/Gameplay Ideas and Requests 08-26-2009, 17:52
Replies: 2
Views: 1,113
Posted By a1uqfk47
Re: [DoD:S] Server Side Model Changer

Oh I see. Thanks for the information. :)
Forum: Plugin/Gameplay Ideas and Requests 08-26-2009, 11:02
Replies: 2
Views: 1,113
Posted By a1uqfk47
[DoD:S] Server Side Model Changer

After much searching on this site I failed to find any model changer for DoD:S like there was for cs 1.6. I was able to find plugins similar but for other games. If this is possible (or already...
Forum: Suggestions / Requests 03-27-2007, 18:35
Replies: 0
Views: 2,491
Posted By a1uqfk47
All in one Bunnyhop plugin

I was thinking that since there are many kz plugins out there with everything incorporated for kz maps that someone can make one for bhop maps? The idea is to have the plugin be on only when the...
Forum: General 03-11-2007, 15:18
Replies: 3
Views: 968
Posted By a1uqfk47
Re: Pausing Modules

Yeah I have them commented out already but it still loads. I was wondering if I could just use amx_pausecfg modulenamehere, or is this just for plugins?
Forum: General 03-10-2007, 19:30
Replies: 3
Views: 968
Posted By a1uqfk47
Pausing Modules

I am trying to set up my server with something different for each day (with the use of some neat plugins). For one of the days I have deathmatch (CSDM) which requires a module but I have tried...
Forum: Suggestions / Requests 02-27-2007, 18:21
Replies: 1
Views: 856
Posted By a1uqfk47
Specific Map Voter

I have been told that this has been made before but I am not sure if it is for amxx, but I am looking for a plugin (or if someone could make this), that X minutes from map ending a vote comes up to...
Forum: Suggestions / Requests 12-25-2006, 12:27
Replies: 0
Views: 909
Posted By a1uqfk47
Napalm Nades

I was wondering if someone could make a napalm nade plugin where it would be similar to the frost nades plugin located @ http://forums.alliedmods.net/showthread.php?p=350439 but instead of it...
Forum: Suggestions / Requests 12-23-2006, 00:34
Replies: 5
Views: 2,313
Posted By a1uqfk47
In Game Ads

I know stuff like this was suggested before and similar plugins were made (sprite importer.. etc) but i was wondering if someone could make a plugin where you can have your own in game ads with...
Forum: Suggestions / Requests 12-12-2006, 01:18
Replies: 6
Views: 1,623
Posted By a1uqfk47
Forum: Suggestions / Requests 12-11-2006, 13:54
Replies: 6
Views: 1,623
Posted By a1uqfk47
Re: No Awp in Winningteam request

this has already been done. Just change the winning streak to five like you want.

http://forums.alliedmods.net/showthread.php?p=12006
Showing results 1 to 25 of 91

 
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