Masterchief model plugin
4 Attachment(s)
Very simple plugin for a public model changer
This one changes them to the red and blue masterchief models. You can edit the sp file and recompile for any 2 models you want. plus add the models files to the masterchief.ini or what ever you edit that to. the one command is off or on.. Cvar sm_masterchief_on 1 or sm_masterchief 1/0 or in chat !masterchief 1/0 UPDATE TO V2 fix for july 2010 css update. This no longer requires the gamedata file. The MC_Plugin.zip INCLUDES both models all set up for you!! You need the slay flag to enable or disable this pligin For other models to use this with go to my model site to find what you like. I have just relesed 2 of the 9 TF2 models for CSS Spy and Sniper and will be doing them ALL and will be adding more models all the time. Goto my site at... http://techknowmodels.19.forumer.com/index.php https://forums.alliedmods.net/attach...1&d=1279699230 |
Re: Masterchief model plugin
any chance of getting this to work for other mods? has want MC in Zombie Master and Empires Mod. Makemeh look epic.
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Re: Masterchief model plugin
Just use the models and not this plugin and install them in your Zombie master or Empires mod.
I have many models to choose from and adding more all the time, Go to my Models site and see what you like.. http://techknowmodels.19.forumer.com/index.php |
Re: Masterchief model plugin
Sweet plugin :D
otto |
Re: Masterchief model plugin
Throw in a public cvar and we can approve it.
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Re: Masterchief model plugin
Quote:
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Re: Masterchief model plugin
not the plugin itself really. The models dont have the proper animations from what ive seen
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Re: Masterchief model plugin
All I got was ERROR as models running about. Was rather amusing.
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Re: Masterchief model plugin
What pure settings does this need in the whitelist?
I always get ERROR |
Re: Masterchief model plugin
You know, you can just use SetEntityModel instead of using a custom gamedata file and SDK call.
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