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-   -   Masterchief model plugin (https://forums.alliedmods.net/showthread.php?t=77692)

TechKnow 09-19-2008 04:29

Masterchief model plugin
 
4 Attachment(s)
Very simple plugin for a public model changer

This one changes them to the red and blue masterchief models.

You can edit the sp file and recompile for any 2 models you want.
plus add the models files to the masterchief.ini or what ever you edit that to.

the one command is off or on.. Cvar sm_masterchief_on 1

or sm_masterchief 1/0
or in chat !masterchief 1/0

UPDATE TO V2 fix for july 2010 css update. This no longer requires the gamedata file.

The MC_Plugin.zip INCLUDES both models all set up for you!!

You need the slay flag to enable or disable this pligin

For other models to use this with go to my model site to find what you like.

I have just relesed 2 of the 9 TF2 models for CSS Spy and Sniper and will be doing them ALL and will be adding more models all the time.

Goto my site at...

http://techknowmodels.19.forumer.com/index.php

https://forums.alliedmods.net/attach...1&d=1279699230

Theowningone 09-19-2008 22:36

Re: Masterchief model plugin
 
any chance of getting this to work for other mods? has want MC in Zombie Master and Empires Mod. Makemeh look epic.

TechKnow 09-20-2008 00:38

Re: Masterchief model plugin
 
Just use the models and not this plugin and install them in your Zombie master or Empires mod.

I have many models to choose from and adding more all the time, Go to my Models site and see what you like..

http://techknowmodels.19.forumer.com/index.php

ottobohn 09-22-2008 01:14

Re: Masterchief model plugin
 
Sweet plugin :D
otto

tcviper 09-22-2008 03:14

Re: Masterchief model plugin
 
Throw in a public cvar and we can approve it.

bl4nk 09-22-2008 12:29

Re: Masterchief model plugin
 
Quote:

Originally Posted by tcviper (Post 689352)
Throw in a public cvar and we can approve it.

Technically they don't need a public cvar to be approved, but we encourage it. I'll let Viper approve it once he sees this. :)

Theowningone 09-22-2008 17:15

Re: Masterchief model plugin
 
not the plugin itself really. The models dont have the proper animations from what ive seen

Liam 09-25-2008 16:36

Re: Masterchief model plugin
 
All I got was ERROR as models running about. Was rather amusing.

sirmoe 09-26-2008 02:13

Re: Masterchief model plugin
 
What pure settings does this need in the whitelist?

I always get ERROR

DJ Tsunami 09-26-2008 09:21

Re: Masterchief model plugin
 
You know, you can just use SetEntityModel instead of using a custom gamedata file and SDK call.


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