Sticky Launcher Stripper
1 Attachment(s)
Sticky Launcher Stripper
This plugin was written at the request of community mapper Mr. Happy for a jump map he was creating, so I am releasing this for any jump server admin who may be running the map. Other people may find this useful or may want to use the code for other projects. CVars sm_stickystrip_version - Plugin version. sm_stickystrip_enable - 1/0, Enable or disable the plugin. Default 0. Recommended Setup Put "sm_stickystrip_enable 0" in your server.cfg so that the plugin is disabled by default. In maps that you wish to use the Sticky Stripper, put "sm_stickystrip_enable 1" in the mapname.cfg file. Changelog -- 1.0.0 (9/2/08) Initial release! |
Re: Sticky Launcher Stripper
Nice plugin!
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Re: Sticky Launcher Stripper
nice plugin, but pretty useless in most cases
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Re: Sticky Launcher Stripper
Yeah I don't disagree, but like I said I released this publically for any Jump server admin who may want it. Or maybe some Demoman-hating server admin out there would want to use this too!
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Re: Sticky Launcher Stripper
1 Attachment(s)
A modified version for striping the medigun form the medic (obviously). Good for the fact medic forces a team change in arena to compensate for less than 5v5 (imho). In any case, it a slightly better way rather than having a timer constantly run it checks on player spawn.
Credit and rep to Tsunami, because a) help b) legend. Thanks. |
Re: Sticky Launcher Stripper
question: I tried fiddling with your source and changed the weapon and class #s but seems to just break them :|. How would I make it so that it strips the sniper's machine gun? If you could help me out that'd rock
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Re: Sticky Launcher Stripper
Replace "if (class == 5)" with "if (class == 2)".
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Re: Sticky Launcher Stripper
Anyway to make this on-demand? (I.E., in the case of sticky spawn campers?)
Also does it remove the stickies they have placed? |
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