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-   -   HiddenSourceMod V0.4 Update: 22.05.09 (https://forums.alliedmods.net/showthread.php?t=70368)

The_Shadow3 04-23-2008 13:04

HiddenSourceMod V0.4 Update: 22.05.09
 
1 Attachment(s)
This is my first mod :)
and this mod is like "Hide n Seek" or "Counterseek" in Eventscript.

Counter Strike Source Gameplay:
The T team are the hiders and choose on roundstart a random object.
The CT team are the seekers and must find the hiders.

Commands:

!hidemenu //Reopen the ModelMenu, if no Model choosen
!iseeyou // play sound: "I see you" its from Hidden:Source^^
!imhere // play sound: "I'm here"
CVARS:

hiddensm_enabled "1" // Disable/Enable HiddenSourceMod

sm_anticheat "1" // Enable/Disable AntiCheat, need only if sv_cheats 1

sm_allowradar "0" // 0 = change CT-player to Spectator if cl_radaralpha > 0
sm_hidespeed "1.2" // Change speed for Hiders
sm_freezetime "25" // Seekers Freeze Time in Seconds
sm_swapround "4" // Swap Team in round X
sm_nohidesounds "0" // 1 = Disable the sounds "iseeyou" and "imhere"
sm_randomchoose "0" // 1 = Hiders get a random Model (no menue)
Enable "sv_cheats 1" for thirdperson/firstperson.
For Players: Set "cam_idealyaw 0", to fix the thirdperson view!

Team Fortress 2 Gameplay (Testversion!):
The Red Team are only Spy’s.
The Blue Team are Seekers must find the hiders, but they have disallowed Classes and they cant be killed from others
(Red team can't kill Blue Team, but Blue Team can kill Red Team :wink:).
The Rounds is like CSS, ~4Minutes and death Players can’t respawn in one round.


Disallowed Classes for Team Blue:
  • Spy
  • Engineer

TF2 CVAR:

hiddensm_enabled "1" // Disable/Enable HiddenSourceMod
sm_anticheat "1" // Enable/Disable AntiCheat, need only if sv_cheats 1
sm_freezetime "25" // Seekers Freeze Time in Seconds

sm_roundtime "4" //How long have Seekers time to find Hidders. 0=Disabled!


Changelog:

Version 0.4:
  • add "sm_randomchoose", if 1: hiders get a random model (no menu!)
  • add "sm_nohidesounds", if 1: the sounds "iseeyou" and "imhere" are disabled
  • better freezetime (now all ct's unfreeze same time)
  • fixed: invisible bug if ducking
  • and more other changes
  • TF2: remove temporary

Version 0.3:
  • sm_seekfreezetime -> sm_freezetime
  • add teamswap
  • add sounds (i see you, im here)
  • add anticheat for sv_cheats 1
  • CSS: add model file for "de_nipperhouse", is a nice map :wink:
  • TF2: sm_seekroundtime -> sm_roundtime (tf2)
  • TF2: fixed: hidder dont get damage
  • more fixes

Version 0.2:
  • Hostage dont follow CTs
  • update default model file
  • small fixes
  • add TF2 version!!



Sorry for my bad english, I'm from germany :wink:

FunTF2Server 04-23-2008 13:57

Re: HiddenSourceMod V0.1
 
you should make a TF2 version

SixSicSix 04-23-2008 14:25

Re: HiddenSourceMod V0.1
 
Er... why TF2?

Neo_Bahamut_19 04-23-2008 14:46

Re: HiddenSourceMod V0.1
 
as it would be very entertaining... lol

SixSicSix 04-23-2008 17:39

Re: HiddenSourceMod V0.1
 
Pyros would be overpowered...

Are there even enough props for TF2?

FunTF2Server 04-23-2008 19:18

Re: HiddenSourceMod V0.1
 
Quote:

Originally Posted by SixSicSix (Post 615787)
Pyros would be overpowered...

Have a limit on the pyro class.

Quote:

Originally Posted by SixSicSix (Post 615787)
Are there even enough props for TF2?

yes

symphyle 04-24-2008 07:13

Re: HiddenSourceMod V0.1
 
Awesome!

But is it possible that the CT do not see the names of player T in targeting objects?

The_Shadow3 04-24-2008 09:50

Re: HiddenSourceMod V0.1
 
@TF2: the big problem is, if one player is afk or camping in the base, the CT can't win. I don’t know how to delete the doors in the Base. But I think, I can make a small test version in the weekend.

@"see names":
mhh.... I dont have a idee to avoid this. :/

Edit: I found a config command:
mp_playerid 2 // 0=see names from all players; 1=see only team names; 2=dont see names

Edit2: to change models in TF2 don' t work :( , see: http://forums.alliedmods.net/showthread.php?t=70422

symphyle 04-25-2008 04:25

Re: HiddenSourceMod V0.1
 
Hum ! Good, I will test !

Thanks

DJ Tsunami 04-25-2008 09:42

Re: HiddenSourceMod V0.1
 
Could you maybe make a version that's not limited to CS:S? So it works on other games too?


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