HiddenSourceMod V0.4 Update: 22.05.09
1 Attachment(s)
This is my first mod :)
and this mod is like "Hide n Seek" or "Counterseek" in Eventscript. Counter Strike Source Gameplay: The T team are the hiders and choose on roundstart a random object. The CT team are the seekers and must find the hiders. Commands: CVARS: Enable "sv_cheats 1" for thirdperson/firstperson. For Players: Set "cam_idealyaw 0", to fix the thirdperson view! Team Fortress 2 Gameplay (Testversion!): The Red Team are only Spy’s. The Blue Team are Seekers must find the hiders, but they have disallowed Classes and they cant be killed from others (Red team can't kill Blue Team, but Blue Team can kill Red Team :wink:). The Rounds is like CSS, ~4Minutes and death Players can’t respawn in one round. Disallowed Classes for Team Blue:
TF2 CVAR:
Changelog: Version 0.4:
Version 0.3:
Version 0.2:
Sorry for my bad english, I'm from germany :wink: |
Re: HiddenSourceMod V0.1
you should make a TF2 version
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Re: HiddenSourceMod V0.1
Er... why TF2?
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Re: HiddenSourceMod V0.1
as it would be very entertaining... lol
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Re: HiddenSourceMod V0.1
Pyros would be overpowered...
Are there even enough props for TF2? |
Re: HiddenSourceMod V0.1
Quote:
Quote:
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Re: HiddenSourceMod V0.1
Awesome!
But is it possible that the CT do not see the names of player T in targeting objects? |
Re: HiddenSourceMod V0.1
@TF2: the big problem is, if one player is afk or camping in the base, the CT can't win. I don’t know how to delete the doors in the Base. But I think, I can make a small test version in the weekend.
@"see names": mhh.... I dont have a idee to avoid this. :/ Edit: I found a config command: mp_playerid 2 // 0=see names from all players; 1=see only team names; 2=dont see names Edit2: to change models in TF2 don' t work :( , see: http://forums.alliedmods.net/showthread.php?t=70422 |
Re: HiddenSourceMod V0.1
Hum ! Good, I will test !
Thanks |
Re: HiddenSourceMod V0.1
Could you maybe make a version that's not limited to CS:S? So it works on other games too?
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