AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Spawn Creator v1.2 (https://forums.alliedmods.net/showthread.php?t=50461)

Hawk552 01-27-2007 00:35

Spawn Creator v1.2
 
1 Attachment(s)
Spawn Creater

Description
Have you ever played a map that didn't have enough spawn points for 32 players? Well, this plugin tries to remedy that. It can either dynamically add more spawns, or it can do it manually through config files.

Installation
Install like any other plugin, then create a directory in configs called "spawncreater". In here, create a file called "default.ini". Add this into the file:

Code:

; This is the amount of terrorist spawns the plugin aims to get
; Note that these will be added dynamically at map load, no origins required
; You can also use a value (like 18) if you want there to be 18 spawns for terrorists
; Using "players" as the parameter uses the max players (a 24 slot server will have 13
; for terrorists, 32 slot will have 17 spawns, etc.)
t_spawns players

; This is the amount of counter-terrorist spawns the plugin aims to get
ct_spawns players

; This will specify whether to enable or disable buyzones
; Setting this to 1 will make spawns appear only with the actual spawn point,
; users will not be able to buy
buyzone_disable 0

; This is the maximum distance a point can be from the original spawn points
; Set to higher for a very tight map with little room
distance_limit 500

If you want to add any specific spawns for any map, you can create a file called "<map>.ini" (i.e. de_dust would be "de_dust.ini") and use the following:

Code:

; x y z = origin (i.e. "32 924 192")
; team = 0/1 (i.e. "0" for terrorist, "1" for ct)
spawn "x y z" team

You can also do crazy stuff like this:

Code:

buyzone_disable 1
Code:

spawn "2813 123 1283" 0
buyzone_disable 0
spawn "132 154 895" 1



Note that any settings from default.ini are overrided by the map's settings. Thus, if you set "buyzone_disable 1" in default.ini, but then to "0" in a map's config, it will end up as 0. The same is true for "ct_target", "t_target" and "distance_limit".

Usage
There is an in game menu included, which provides some basic functions for dealing with this. Simply use the command "spawnmenu" in your console or bound to a key to use it. It includes the settings for the default.ini and <map>.ini, an option to place a spawn in the spot you're standing, and a display of how many spawns are currently on the map, as well as how many of them were created by the plugin.

Da_sk8rboy 01-27-2007 00:45

Re: Spawn Creater v1.0
 
Sexy!

Voi 01-27-2007 01:05

Re: Spawn Creater v1.0
 
nice, it creates info_player_start and deathmatch entities ?

so if u put manual player starts player can always buy?

bonafide 01-27-2007 01:25

Re: Spawn Creater v1.0
 
Nice job.

oneofthedragon 01-27-2007 03:16

Re: Spawn Creater v1.0
 
Is there something wrong with the other spawn creator? or is this a different version optimized/more features/better/ect.?

Other than that nice plugin.

Bo0m! 01-27-2007 03:37

Re: Spawn Creater v1.0
 
Ahhhhhh... good job.

godlike 01-27-2007 05:19

Re: Spawn Creater v1.0
 
Very usefull on 32 pub good job hawk.

Hawk552 01-27-2007 10:32

Re: Spawn Creater v1.0
 
Quote:

Originally Posted by oneofthedragon (Post 432123)
Is there something wrong with the other spawn creator? or is this a different version optimized/more features/better/ect.?

Other than that nice plugin.

This one can dynamically add spawns. i.e. no origins required if you don't want to use them.

Quote:

Originally Posted by Voi (Post 432098)
nice, it creates info_player_start and deathmatch entities ?

so if u put manual player starts player can always buy?

I'm not sure what you mean, on automatic players can buy too. If you set "buyzone_disable" to "1", then any spawns created from the point you added it onward will not include func_buyzones, thus players will be unable to buy if they spawn at any of those points.

Dutchie 01-27-2007 11:04

Re: Spawn Creater v1.0
 
Very nice, this will work perfectly for SvenCoop(some maps)

Hawk552 01-27-2007 11:06

Re: Spawn Creater v1.0
 
Quote:

Originally Posted by Dutchie (Post 432236)
Very nice, this will work perfectly for SvenCoop(some maps)

I'm not sure about that, you'd have to disable buyzone creation, and probably set terrorist spawns to 32 and ct to 0, or something like that. I only tested this on CS, but I left it all mods since it could work on others like DoD.


All times are GMT -4. The time now is 11:04.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.