[NMRiH] Weapon Configs (v1.0.5, 2020-04-13)
2 Attachment(s)
Brief
Customize No More Room in Hell's weapon stats and animation speeds. See below for all customizable properties.Features Customize weapon behavior:Example config ConVars
Weapon configs are relative to your nmrih/addons/sourcemod/configs folder. Installation
Credits
Changelog 1.0.5 - 2020-04-13 |
Re: [NMRiH] Weapon Configs (v1.0.1, 2018-12-13)
Fixed an issue where this plugin's qol.cfg would overwrite another plugin's config. Thanks overmase!
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Re: [NMRiH] Weapon Configs (v1.0.1, 2018-12-13)
Nice work!
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Re: [NMRiH] Weapon Configs (v1.0.2, 2018-12-29)
Changes in version 1.0.2:
Thanks to Kevin for spotting some big mistakes in the way bow behavior was working as well as oversights in the Quality of Life weapon config. The new weapon options (damage_thrown_headshot and damage_shove_headshot) control the amount of damage zombies take when hit in the head by a thrown weapon or weapon shove. If a weapon defines "damage_thrown" but doesn't define "damage_thrown_headshot" then the plugin will fallback to the custom "damage_thrown" value when a zombie is hit in the head by a thrown weapon. Similar thing happens with damage_shove and damage_shove_headshot. This upload was made using Sourcemod 1.9 so it should work correctly in both Sourcemod versions 1.9 and 1.10. |
Re: [NMRiH] Weapon Configs (v1.0.2, 2018-12-29)
Hi Ryan!
I have a problem. I am trying to use your plugin, but only the parameters for changing the speed of reloading / firing / checking the number of ammo work in it. Parameters of damage, capacity - the most important - do not work. For example: "weapon_options" { "fa_mp5a3" { "damage_headshot" "500" "capacity" "40" } } When I create this weapon for verification, it appears with 30 cartridges, as by default. Well, it can still be recharged to 40, but still, something is wrong. Damage to the head remains the same - 300. What have I done wrong? P.S.:I copied the text of the file, but it is displayed incorrectly. In fact, I did everything right. |
Re: [NMRiH] Weapon Configs (v1.0.3, 2019-02-22)
Thanks GEEEX221. You discovered a huge regression that stopped all custom firearm damage. I've uploaded a new version that should fix the issue
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Re: [NMRiH] Weapon Configs (v1.0.4, 2019-02-25)
Version 1.0.4 adds support for random damage and custom heal amounts.
Important: This version of Weapon Configs will cause crashes with Quality of Life installs older than 2.0.2. You'll need to update to 2.0.2 or later to avoid these crashes. To use random damage, enter a damage range in the weapon config. For example, "damage" "50-100" allows for damage between 50 and 100. If only one number is entered then the original behavior of non-random damage will be used. All medical items can have a user-defined health restore amount. Medical items interpret their damage key as the amount of health to heal. They support the randomized damage format which allows a random amount of health to be gained. |
Re: [NMRiH] Weapon Configs (v1.0.4, 2019-02-25)
Hello again. :)
Thank you for still working on the game. I tried the updated version of the plugin - and yes - thanks for the patch, now the damage works without problems. BUT - there is a problem with capacity. I tested two guns - mp5 (increased capacity to 40 rounds) and m92 (beretta) (up to 20 rounds). Somehow strange comes out. Beretta appears on the map always with only 20 rounds, there is no scatter of values. However, this is not the case with mp5 - the spread is from 0 to 40. And what else is unusual - if you drop a weapon (any of these two) through the admin menu, you get a weapon with a standard capacity value (30 and 15, respectively). |
Re: [NMRiH] Weapon Configs (v1.0.4, 2019-02-25)
Thanks for the feedback geeex. I think the difference you found between the mp5 and m92fs starting capacities is due to the map's design. Mappers can choose the amount of ammo that spawns inside placed weapons. It's likely that the mp5 has been given a random ammo whereas the m92fs is set to 100%. Unfortunately the game still uses the original capacity sometimes, such as performing an ammo check or when a weapon first spawns. I should be able to fix the latter case though.
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Re: [NMRiH] Weapon Configs (v1.0.5, 2020-04-13)
Version 1.0.5 is released. It fixes custom firearm damage so it works as expected in PvP. Thank you Ulreth for finding this! The new version also adds a cvar to more easily toggle whether the plugin is active or not, sm_weapon_configs_enabled [0/1]. Thanks for the suggestion, Holy Crap!
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