Shotgun AltFire Lag-Compensation Fix
2 Attachment(s)
Everyone in HL2DM knows that shotgun double fire is broken due to invalid checks in SDK C++ code. The fix is very simple - you have to press IN_ATTACK and IN_ATTACK2 the same tick, but it's kinda hard for humans, so they write binds and aliases while this can be simply fixed.
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Re: Shotgun AltFire Lag-Compensation Fix
that's great, thx.
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Re: Shotgun AltFire Lag-Compensation Fix
Where is said invalid check in the SDK? I'm working on a Source SDK mod that is essentially a fixed/enhanced HL2DM.
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Re: Shotgun AltFire Lag-Compensation Fix
Quote:
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Re: Shotgun AltFire Lag-Compensation Fix
Hi, I think I might have a problem with this plugin. My sourcemod/logs/errors_20170323.log gets spammed by this error message:
Code:
L 03/23/2017 - 15:00:07: [SM] Call stack trace: |
Re: Shotgun AltFire Lag-Compensation Fix
A few years back tho I asked someone more experienced than me in C++ to look at what happens when both buttons are pressed and he said only 1 is registered, regardless of timing - usually hard to do at the same time as OP mentioned, anyways.
Has anyone tested this and written down actual numbers with plugin on and off? |
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