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-   -   Shotgun AltFire Lag-Compensation Fix (https://forums.alliedmods.net/showthread.php?t=274687)

V952 11-13-2015 07:53

Shotgun AltFire Lag-Compensation Fix
 
2 Attachment(s)
Everyone in HL2DM knows that shotgun double fire is broken due to invalid checks in SDK C++ code. The fix is very simple - you have to press IN_ATTACK and IN_ATTACK2 the same tick, but it's kinda hard for humans, so they write binds and aliases while this can be simply fixed.

Jora 11-13-2015 17:03

Re: Shotgun AltFire Lag-Compensation Fix
 
that's great, thx.

StrikerMan780 04-15-2016 22:22

Re: Shotgun AltFire Lag-Compensation Fix
 
Where is said invalid check in the SDK? I'm working on a Source SDK mod that is essentially a fixed/enhanced HL2DM.

Ko2bnt 07-29-2016 10:16

Re: Shotgun AltFire Lag-Compensation Fix
 
Quote:

Originally Posted by StrikerMan780 (Post 2411445)
Where is said invalid check in the SDK? I'm working on a Source SDK mod that is essentially a fixed/enhanced HL2DM.

Search for WantsLagCompensationOnEntity

Maxtasy 03-23-2017 10:00

Re: Shotgun AltFire Lag-Compensation Fix
 
Hi, I think I might have a problem with this plugin. My sourcemod/logs/errors_20170323.log gets spammed by this error message:
Code:

L 03/23/2017 - 15:00:07: [SM] Call stack trace:
L 03/23/2017 - 15:00:07: [SM]  [0] IsFakeClient
L 03/23/2017 - 15:00:07: [SM]  [1] Line 128, /home/groups/alliedmodders/forums/files/4/0/5/7/5/75366.attach::OnPlayerRunCmd
L 03/23/2017 - 15:00:07: [SM] Exception reported: Entity 1 (1) is invalid
L 03/23/2017 - 15:00:07: [SM] Blaming: shotgun_altfire_fix.smx


Ade 11-25-2017 00:12

Re: Shotgun AltFire Lag-Compensation Fix
 
A few years back tho I asked someone more experienced than me in C++ to look at what happens when both buttons are pressed and he said only 1 is registered, regardless of timing - usually hard to do at the same time as OP mentioned, anyways.
Has anyone tested this and written down actual numbers with plugin on and off?


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