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-   -   AMX Mod X 0.5.0 Dark Edition (https://forums.alliedmods.net/showthread.php?t=260959)

DarkGL 04-03-2015 18:14

AMX Mod X 0.5.0 Dark Edition
 
3 Attachment(s)
│ Description

AMX Mod X 0.5.0 Dark Edition is the modification of the current version of AMX Mod X which is available on the official repository of the project ( http://hg.alliedmods.net/amxmodx-central )
created by me.
As indicated by the version number (0.5.0) it is not the final scene. It runs on the latest version of the updated binaries using SteamCMD by requiring a metamod
1.21-am( http://wiki.alliedmods.net/AMX_Mod_X..._Release_Notes ). It is currently only available for the Linux.

In this version I focused mainly on cleaning code with unnecessary things and adding some "goodies".

http://darkgl.pl/index.php/2013/10/1...-dark-edition/

│ Changelog
  • Change the plugins loading (no plugins.ini)
  • Change the modules loading (no modules.ini)
  • Remove of other mods SUPPORT
  • Remove of backward compatibility
  • Forwards Optimization
  • Remove alloc_amxmemory and free_amxmemory, never used
  • Notifications abot possibilities to optimize plugin through compilations of -d0 or -d1 if plugin contains information for debugging when loading in normal mode
  • Remove CreateMultiForwardEx
  • Remove of the built in menu WAR3FT support
  • Getting rid of nongpl_matches
  • Optimization class CPlugin
  • Orpheu added as a standard module
  • Standard plugins are compiled with the parameter -d1

│ Installing plugins

The first two subsections talk about getting rid of the files plugins.ini and modules.ini, installing plugins and modules is now easier.
Installing the plugin is based on copying the file to a plugins folder ;). Installing modules is similar to this just throw module to modules folder.
If you want to disable the plugin folder, move it to the disabled.
If you want to run the plugin in debug mode move it to a folder debug ;).

https://forums.alliedmods.net/attach...1&d=1428099124
https://forums.alliedmods.net/attach...1&d=1428099230

│ Download

Source code
https://github.com/DarkGL3/AMXModX-Dark-Edition

FromTheFuture 04-03-2015 19:40

Re: AMX Mod X 0.5.0 Dark Edition
 
Quote:

Changing the plugins loading (no plugins.ini)
Changing modules loading (no modules.ini)
Plugins and modules load automatically?

DarkGL 04-03-2015 20:23

Re: AMX Mod X 0.5.0 Dark Edition
 
Yes

meTaLiCroSS 04-03-2015 20:36

Re: AMX Mod X 0.5.0 Dark Edition
 
Added Orpheu as standard module? Wait for okapi release, god, listen to arkshine's words

DarkGL 04-03-2015 21:16

Re: AMX Mod X 0.5.0 Dark Edition
 
Quote:

Added Orpheu as standard module? Wait for okapi release, god, listen to arkshine's words
I created this project long time ago about 2 years from now ;) I didn;t know about okapi that time.

original post http://amxx.pl/topic/120061-amx-mod-x-050-dark-edition/

Why I publish that on alliedmoders ? Well today I though that It would be interesting for you guys even if it have now 2 years

fysiks 04-03-2015 22:01

Re: AMX Mod X 0.5.0 Dark Edition
 
If you actually want to contribute to the community, you should improve upon the current codebase. Promoting something that is based on such an old version of something that has been improved over the many years since that version's release is counterproductive.

DarkGL 04-03-2015 22:19

Re: AMX Mod X 0.5.0 Dark Edition
 
I still have this in plans

HamletEagle 04-04-2015 06:41

Re: AMX Mod X 0.5.0 Dark Edition
 
Lol, removing plugins.ini is just a bad ideea. I think is easy to just edit a file than keep moving plugins from folder to folder. An auto loader(which keeps plugins.ini as a base file) is better IMO.

FromTheFuture 04-04-2015 07:21

Re: AMX Mod X 0.5.0 Dark Edition
 
Quote:

Originally Posted by DarkGL (Post 2281591)
Yes

If yes, how it work with plugins-[sometext].ini and plugins-[somemap].ini?

CryWolf 04-04-2015 07:38

Re: AMX Mod X 0.5.0 Dark Edition
 
Quote:

Originally Posted by HamletEagle (Post 2281724)
Lol, removing plugins.ini is just a bad ideea. I think is easy to just edit a file than keep moving plugins from folder to folder. An auto loader(which keeps plugins.ini as a base file) is better IMO.

I think his ideea is better it's just better to move one plugin than add 20 more to plugins.ini when adding plugins it will be like sourcemod and it's better.

Just my ideea, nice done with this version of AMXX i'm sorry i dont play any GoldSrc games anymore.


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