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-   -   Player Outline (https://forums.alliedmods.net/showthread.php?t=186806)

ReFlexPoison 06-04-2012 02:19

Player Outline
 
5 Attachment(s)
Player Outline
Description:

Add outlines on players. This plugin allows players or admins to enable player outlines (viewable through walls) of their HP value. This can be used to have fun or gain an un-fair advantage over a player, it's your decision on how to use it. The player outline re-enables itself over respawn if it were enabled before (Based on cvar). Targetting can be used through server and player console, as well as with admin menu support. At default, all players can toggle it on or off on themselves (See CVar overrides below to change this).

Click here to view a screenshot.

Supported Games:
  • Team Fortress 2
  • Left 4 Dead
  • Left 4 Dead 2
CVar's (Defaults):
PHP Code:

sm_outline_enabled "1" Enable Player Outline
sm_outline_logs 
"1" Enable logs of outline toggles
sm_outline_announce 
"1" Enable announcements of outline toggles
sm_outline_remember 
"1" Enable re-toggles of outlines on spawn 

Config file will be automatically created at cfg\sourcemod\plugin.playeroutlines.cfg

Commands:
PHP Code:

sm_outline <#userid|name> <1/0> - Toggles outline on player(s) 

Command Overrides:
PHP Code:

"sm_outline" "" //Required admin flag to use the sm_outline command
"sm_outline_target" "b" //Required admin flag to target others with sm_outline 

Version Log:
Spoiler

See my other plugins.

Total additive downloads prior to update: 157

ReFlexPoison 06-04-2012 02:21

Re: [ANY] Player Outline
 
*Reserved

Zephyrus 06-04-2012 02:42

Re: [ANY] Player Outline
 
Im pretty sure this wouldnt work in css

ReFlexPoison 06-04-2012 03:04

Re: [ANY] Player Outline
 
Quote:

Originally Posted by Zephyrus (Post 1722488)
Im pretty sure this wouldnt work in css

Hmm. Any game that supports the outline feature then. I'll supply a list later.

xomp 06-04-2012 08:20

Re: [ANY] Player Outline
 
Quote:

Originally Posted by ReFlexPoison (Post 1722483)
CVar Overrides:
Code:

admin_overrides.cfg
{
"sm_outlineon" "" //Required admin flag to use sm_outlineon command.
"sm_outlineoff" "" //Required admin flag to use sm_outlineoff command.
"sm_outline_target" "b" //Required admin flag to target others with sm_outlineon or sm_outlineoff commands.
}


You forgot to close the quotes around the target command. Also, can you target a player to have the ability to see outlines or does it just give the whole server outline abilities (thats the result I'm getting while testing this for you). Just czeching if it's expected behavior.

ReFlexPoison 06-04-2012 10:04

Re: [ANY] Player Outline
 
Quote:

Originally Posted by xomp (Post 1722574)
You forgot to close the quotes around the target command. Also, can you target a player to have the ability to see outlines or does it just give the whole server outline abilities (thats the result I'm getting while testing this for you). Just czeching if it's expected behavior.

If it is enabled for a player, anyone can see the outline, I don't think (at least from my perspective) that there is a way to hide the effect from specific players.

~and thanks for the catch. :)

Mitchell 06-04-2012 10:17

Re: [ANY] Player Outline
 
I think this is only for L4d1/2 and TF2

nergal 06-04-2012 17:56

Re: Player Outline
 
why at a distance does the outline just "stay?" also, it would be better if it wasn't based on HP pull, I run a VSH server and i need to have all few last players outlined so the game won't take up time for the map, aka i want the boss to see the player's outline at any distance.

ReFlexPoison 06-04-2012 18:21

Re: Player Outline
 
Quote:

Originally Posted by nergal (Post 1722883)
why at a distance does the outline just "stay?" also, it would be better if it wasn't based on HP pull, I run a VSH server and i need to have all few last players outlined so the game won't take up time for the map, aka i want the boss to see the player's outline at any distance.

I'll "see" if there is a way to change the color instead of the color relying on the HP pull, but the point in which it just stays in one position is a client bug and can't be fixed unless valve does so. It does that for VSH aswell when a sniper hits hale and hale grows distance from players viewing the outline.

Static2601 06-04-2012 19:07

Re: Player Outline
 
im having a problem putting this on all players. I do sm_outlineon @all and it only puts it on me and a couple other players, though there are 20 people in the server. not sure why it does this.
Also, i like it when your outline changes color depending on health. Maybe you could also add so blue can only see their teams outlines and red can only see theirs or even make it so blue team can only see red and red can only see blue.


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