Zombie:Reloaded Class Limit
We put some humanities classes on our server, for different groups but it seems now that the ZR limit support, you can increase this limit?
http://www.czsbrasil.com.br/forum/up...58518-U196.png Regards. |
Re: Zombie:Reloaded Class Limit
Isn't 48 classes enough? But it shouldn't error like that, so it looks like there's a bug.
The limit is set in ZR_CLASS_MAX in zr/playerclasses/playerclasses.inc if you're able to compile ZR yourself. Snapshot 664 should fix the bug and increase the limit to 64 classes: http://helgeby.no-ip.org/zrdev/relea...-r546-r664.zip |
Re: Zombie:Reloaded Class Limit
Thanks Richard, Works perfectly !
I put a limit of 128 in .inc and compiling the zombie_reloaded.sp. #EDIT I have a suggestion, you could put 128 or even 256 as the default in all releases so servers with many skins would have no problem. Regards. |
Re: Zombie:Reloaded Class Limit
Or dynamic arrays that allow unlimited.
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Re: Zombie:Reloaded Class Limit
How would these dynamic arrays?
This error has something to do with many classes? PHP Code:
Obs: My edit in 644 build PHP Code:
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Re: Zombie:Reloaded Class Limit
Models and classes doesn't use dynamic arrays. All you need to do is to adjust those defined limits.
Those who need more than 64 classes would need to modify the limit and recompile. 32 classes per team should be more than enough for most servers. And I think that even more than 10 classes per team is just confusing players. Most of the classes will never be used if you have too many. One exception is a lot of restricted classes (VIP, admin, etc.). If you have a lot of those you'll reach the limit faster. |
Re: Zombie:Reloaded Class Limit
I am getting the error:
PHP Code:
Regards. |
Re: Zombie:Reloaded Class Limit
No, this seems to be related to the map: http://forums.steampowered.com/forum...d.php?t=674237
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