AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] Bomb Path Picker [18-Oct-2022] (https://forums.alliedmods.net/showthread.php?t=339362)

Shadowysn 09-04-2022 13:25

[TF2] Bomb Path Picker [18-Oct-2022]
 
1 Attachment(s)
Adds a menu to hijack the current MvM bomb path to whatever the user wants it to be on supported maps, which can be accessed by anyone so long a wave is not active. (this is cvar-controlled)

https://i.imgur.com/wJkuaVx.png

Extending Support
This step shouldn't be necessary since the plugin already supports all default maps and a wide variety of custom maps by default, which is all setup in the file "sourcemod/data/tf2_bombpathpicker.cfg".

But if you need to, refer to the documentation inside the file:
Spoiler


Console Jargon
PHP Code:

// ++ Cvars ++
// -----------
// If the path menu can be used during an in-progress MvM wave.
tf2_bpp_allow_midwave "0"

// Prints parser data to the console whenever the config is reloaded.
/// Not saved to the CFG file.
tf2_bpp_parser_debug "0"

// ++ ConCmd ++
// ------------
// Displays a menu for picking a bomb path.
sm_bpp

// Resets and reload the config for 'Bomb Path Picker'.
sm_bpp_reload 

Changelog
Code:

v2.2 (17-Oct-2022)
- Upped the config's maximum string character limit from 128 to 255 just for Doppler.
- Config:
- - Removed ambiguity in these relays for the following maps:
- - - Cyberia, Hideout, Powerplant, Waterlogged
- - - Barren, Downtown, Quetzal, Metro, Underground, Tensai
- - Added support for Doppler

v2.1 (03-Oct-2022)
- Fixed string partial-matching not being functional for map names if multiple map names are in use - this prevented maps like Teien or Waterfront from working.
- Increased the global ArrayStack's cell size as entity names of path choices usually were cutting off too soon.
- Config:
- - Resolved ambiguously-named relays for the following maps:
- - - Dockyard, Outlands, Shiverpeak, Snowpine, Teien
- - Downpour: Filled in the right path relay names.
- - Skullcove: Fixed "bompath" typo. Added the missing "s" to "bombpath_holograms_clear_relay"
- "Random" choice:
- - Fixed "Random" appearing as a selection on maps have no paths.
- - Disabled selecting random paths by I/O, as the plugin can't realise what path has been chosen.

v2.0 (05-Sep-2022)
- Released on AlliedModders.

Special Mentions:
  • meatload87 - The idea's inventor
  • fingers - Extended their generosity and requested me for the plugin.
  • Silvers, nosoop - SM-related help in implementing vital components. See SP file.
  • Jurrell, royal - My teachers of all things Source specific to TF2. See SP file.
  • MIKObscura - Config file's setup, translations.
  • Orinuse - Persuading me to post this plugin on behalf of them, the actual creator of the plugin.

Installation
Extract the .ZIP's contents and drop the folders into addons/sourcemod.

Hoto Cocoa 09-22-2022 04:53

Re: [TF2] Bomb Path Picker [05-Sep-2022]
 
:up:


All times are GMT -4. The time now is 07:23.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.