[L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
3 Attachment(s)
Inspired by the 200 IQ Bots of ConnerRia.
Summary This is my version of ConnerRia's Fly You Fools plugin. Instead of focusing on the latest tank spawn, I added an algorithm where it records all spawned living tanks in an array and compare it to each Survivor bot position. Versions Type A - An L4D2 exclusive Code:
- Makes use of vscript commands exclusive to only L4D2 Code:
- Requires SM 1.10+ Saved to l4d_dynamictankavoidance.cfg in your servers ..\cfg\sourcemod\ folder. Code:
//Print [L4D] Dynamic Tank Avoidance Version Code:
//A range between 100 to 225 hammer units is recommended for multi-tank maps such as Tank Challenge, Tank Arena, and Tanks Playground by Obez Code:
Version 1.6.8b - 09/22/2022 Code:
Timocop(indirectly) ~ for the L4D2 stock |
Re: [L4D(2)] Dynamic Tank Avoidance (v1.6.1b), 17-Sep-2022)
looks interesting gonna try it
edit: well it works great and even more with the witch avoidance plugin as well |
Re: [L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
So...
Which version is better for L4D2? Does version B do something version A doesn't? |
Re: [L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
Quote:
Version B is primarily supposed to be a bleeding edge version of type A (A.K.A - A different implementation with the same goal in mind including backward compatibility for L4D1). If you primarily play L4D2, it does not matter which version you'd take as any would do. By default, you should stick to type A if you only play L4D2. |
Re: [L4D(2)] Dynamic Tank Avoidance [v1.6.8b] | [24-Sep-2022]
Could you create a survivor bot that can evade special infected?
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