[L4D2] Score/Team Manager 1.3.0
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L4D2 Score/Team Manager 1.3.0 Now there is for L4D2 aswell an easy way to manage the teams (who is on what teams), and the order that teams are played in. The original for L4D can be found >here<. Thank Downtown for his awesome extension and doing most of this Plugin. The source and changelog will from now on also be available at http://bitbucket.org/downtown1/l4dscores/ This plugin provides functionality to:
Commands Admin (BAN flag):
Anyone:
Cvars
By having the losing team go survivor first on the finale, this will keep the full game going because they still can win the finale as survivors, and then have the potential to stop the other team as infected. INSTALLATION
Note: This plugin is probably compatible with any other plugins that changes a player's team at the beginning of the map, but you should avoid using those anyway. CUSTOM MENU There is a menu invoked with sm_swapmenu, but it may not suit everyone. You can additional use this snippet, the full instructions are here: http://wiki.alliedmods.net/Dynamic_A...nu_(SourceMod) Code: Code:
"Commands"
FAQ:
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Re: [L4D2] Score/Team Manager 1.0.0
In the current 0.4.2 extension Downtown overlooked a tiny detail. Download the gamedata file for this to work :mrgreen:
http://forums.alliedmods.net/showpos...99&postcount=6 |
Re: [L4D2] Score/Team Manager 1.0.0
I'm using L4DToolZ right now mainly so I can stop force spawning on finales, and I see I'm gonna need Downtowns extension as well to be able to use this/
Will is work okay to have both of them? Or will they clash with each other? |
Re: [L4D2] Score/Team Manager 1.0.0
L4DToolz and the Extension do not clash unless you use both l4d_maxplayers and sv_maxplayers.
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Re: [L4D2] Score/Team Manager 1.0.0
Ah great, cheers. I'll just put the downtown extension on for this then.
Gonna try it out now. :D |
Re: [L4D2] Score/Team Manager 1.0.0
Quote:
http://forums.alliedmods.net/showthr...97#post1029997 Must have forgot it somehow, ooooooops. |
Re: [L4D2] Score/Team Manager 1.0.1
Updated to 1.0.1 - scores were miscount at certain configurations in L4D2 default team order.
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Re: [L4D2] Score/Team Manager 1.0.1
Out of curiosity, why do I need Left 4 Downtown Extension 0.4.2 installed?
I'm not intending to have more than 8 players in a game. Does the plugin rely on the extension to function correctly? I thought Left 4 Downtown Extension just made it possible to have more than 8 players on your server. |
Re: [L4D2] Score/Team Manager 1.0.1
It requires both SDK Calls and Signature Forwards from the Extension to work. And there is no way it would without.
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Re: [L4D2] Score/Team Manager 1.0.1
Update to Left 4 Downtown 0.4.3, it has the updated gamedata and fixes a crash issue.
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