Re: [TF2] Friendly Mode (v. 13.0423.1)
i tried running this on a server that doesn't have goomba stomp plugin installed and I get this error;
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Re: [TF2] Friendly Mode (v. 13.0423.1)
2 Attachment(s)
Hurrrr i r smart
Uploading new version 13.0423.2. It is attached to this post, has been pushed to the server that Updater downloads from, and will soon replace the version in the first post in this thread. Changes are:
Please let me know if you run into any issues. Please also consider installing Updater if you haven't already! |
Re: [TF2] Friendly Mode (v. 13.0423.2)
2 Attachment(s)
Uploading new version 13.0424. It is attached to this post, has been pushed to the server that Updater downloads from, and will soon replace the version in the first post in this thread. Changes are:
Please let me know if you run into any issues. Please also consider installing Updater if you haven't already! |
Re: [TF2] Friendly Mode (v. 13.0424)
2 Attachment(s)
Uploading new version 13.0426. It is attached to this post, has been pushed to the server that Updater downloads from, and will soon replace the version in the first post in this thread. Changes are:
Please let me know if you run into any issues. Please also consider installing Updater if you haven't already! |
Re: [TF2] Friendly Mode (v. 13.0426)
hey dd can i make one suggestion, i notice tyhat theres no way to forcefully add/remove friendly from someone, my server has strange/idle pits where i've found some of my users idling there but in friendly mode, unable to be killed, think maybe you can add a command for this for us very busy admins on the go so that we can add or remove friendly or just remove either way?? xD
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Re: [TF2] Friendly Mode (v. 13.0426)
Well, if sm_friendly_remember = 0, then all you have to do is slay the player to get them to exit friendly mode. If that cvar = 1, then one way to get them to leave Friendly Mode is by forcing them to toggle it themselves, through Fake and Force.
As for a built-in way to target other players, stay tuned... I'm also trying to get a timer system in place, where a player can only stay Friendly for a limited amount of time (during 1 life). |
Re: [TF2] Friendly Mode (v. 13.0426)
Oh i can do that but my admins don't have access to force for obvious reasons :p and i just got sick of the constant messaging of "scip can you defriendly so and so" whilst i'm in the middle of a good game of l4d2 xD
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Re: [TF2] Friendly Mode (v. 13.0426)
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Re: [TF2] Friendly Mode (v. 13.0426)
An AFK detector sounds much better. I'll try to do that instead.
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Re: [TF2] Friendly Mode (v. 13.0426)
wait does being killed reset the afk timer??
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