Bomb Defuse Predictions v1.2
2 Attachment(s)
Bomb Defuse Predictions v1.2
Another simple useless plugin by me Description: With this plugin, when you are defusing the bomb, you can know if you have time to defuse or not. (a message will appear) Cvars: bdp_enabled (0|1) Enables|Disables plugin, Default 1 Modules: Fakemeta Hamsandwich Credits: Fran aka Asd': For nothing:crab: Connor: I used some code from his plugin (c4 sprite timer). I always have to give credits to you :mrgreen::mrgreen: Translations Code:
[es] by me Code:
v1.0: First release Suggestions are welcome (: |
Re: Bomb Defuse Predictions v1.0
cool :P
|
Re: Bomb Defuse Predictions v1.0
gj :)
Could use this with deff or die plugin :D |
Re: Bomb Defuse Predictions v1.0
You should base times to bomb entity offsets, would be more accurate.
But with such a plugin, you break fun from the game. Try : PHP Code:
register_event("BarTime", "Event_BarTime_Defuse", "be", "1=5", "1=10") to detect the defuse event rather than the logevent. |
Re: Bomb Defuse Predictions v1.0
Quote:
Quote:
Quote:
|
Re: Bomb Defuse Predictions v1.1
set_fail_state("Invalid Map") implies that the plugin can't load due to an error, would be better to just pause it.
Code looks baaaaad :P Also, why to you check if player has a defuser in BarTime event ??? |
Re: Bomb Defuse Predictions v1.1
Quote:
Quote:
|
Re: Bomb Defuse Predictions v1.1
I got a suggestion, wanna guess?
I think it would be good for this, since the messages show up pretty much. |
Re: Bomb Defuse Predictions v1.1
Quote:
|
Re: Bomb Defuse Predictions v1.1
You should use #define for strings since you're using these multiple times in your code.
|
All times are GMT -4. The time now is 01:42. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.