[TF2]Be Merasmus
3 Attachment(s)
Description:
An updated version of https://forums.alliedmods.net/showthread.php?t=199578 which ive had mostly "done" since January, so I'm deciding to post it as it now has most of the things Merasmus can do written into the plugin. Info: An update version of the other Be Merasmus plugin. This plugin has:
attack1 = melee attack attack2 = staff magic attack3(currently) = adds 50 "bombs" to you reload = bominomicon attack sm_merasmus_menu = menu for teleportation and firing the merasmus leave event Cvars: sm_bemerasmus_version ; Version Cvar. sm_merasmus_hp, 7500, Sets the health the player playing Merasmus will have sm_merasmus_bar, 0, Use HealthBar for Merasmus <0=off/1=on>? Commands: sm_bemerasmus <player> : turn <player> into merasmus sm_meras <player> : same as above sm_merasmus_menu : explained in controls section Installation: Place BeMerasmus.smx into the addons/sourcemod/plugins/ folder. Requires:
Teleport setup: For the teleports, this plugin requires a config file that stores the teleport locations and names, this file needs to be named after the map you want to setup, if you dont do this teleporting wont work The file goes here addons/sourcemod/configs/BeMerasmus/<mapname>.cfg . I have attached an example file for ctf_2fort. Credits: -----------------------CREDITS TO:----------------------- [TF2] Temp. Be the Merasmus! --- Starman4xz https://forums.alliedmods.net/showthread.php?t=199578 [ANY] WiLdTuRkEy's Clusterbomb Plugin --- wildturkey https://forums.alliedmods.net/showthread.php?t=194963 [TF2] Horsemann Healthbar - 1.3.2, Updated 2012-08-16 --- Powerlord https://forums.alliedmods.net/showthread.php?t=188543 [TF2] Have Some Piss! (Jarate!) --- DarthNinja http://forums.alliedmods.net/showthread.php?t=135519 For Some Particle Effects --- FoxMulder https://forums.alliedmods.net/showpo...66&postcount=2 Versions: 2.0, Initial release; 2.1, Hopefully fixed errors described in posts 2-7; |
Re: [TF2]Be Merasmus
Found Three Issues:
- Team Doesn't seem to change - When At Secound attempt to be merasmus after his death i've tried to use command it changed team and crashed server - When player dies and becomes normal player. He got still merasmus trail and invisible all except wearables for few secounds |
Re: [TF2]Be Merasmus
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- where were you looking for the team change, on the hud or the scoreboard, because the hud doesnt have a spectator version so sometimes its just a mix of the red and blue huds, but on the scoreboard it should show you as a spectator - I havent had this issue as of posting this reply, will have to see if others report it as well, but ill look for a reason as of why that might happen. - What are your respawn times set to, because the particle when you die is parented to the player for 7 seconds after the player_death event |
Re: [TF2]Be Merasmus
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- <NO REPLY> - I got instant respawn server. |
Re: [TF2]Be Merasmus
The sm_meras command, I think that's already used in Spawn Merasmus.
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Variables: No Teleport File for the Map HP Set to 15000 HP Bar turned on. ================================== NOT RELATED ================================== Quote:
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Re: [TF2]Be Merasmus
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Re: [TF2]Be Merasmus
I uploaded a new version to the main post which should have fixed the above errors.
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Re: [TF2]Be Merasmus
Ok, few more issues. When you become Merasmus as a scout, you have double jump ability. Not sure if that's intended. When you use the bominomicon attack and call up the menu, it says "You must be Merasmus to use this command" or something like that.
The sm_meras command is already used in the Spawn Merasmus plugin so you may want to use another alias. It appears I'm only able to attack blue regardless of what team I join. The only thing that affects red is the magic attacks. Staff and bominomicon attacks doesn't affect red. If I join as blue bominomicon don't hurt me but if I join as red I'm affected by my own bombs. After being defeated, still shows the trail effect for a few seconds (instant spawn) and class that became Meramus still retains speed (e.g Heavy) until you die again. For those that want to create your own teleporter spawn coordinates, if you are using Merasmus Spawner https://forums.alliedmods.net/showthread.php?p=1826858 you can type in sm_getcoords to start building your points |
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