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-   -   Hyper-CS 1.0 [BETA] (https://forums.alliedmods.net/showthread.php?t=61479)

Pro Patria Finland 10-01-2007 15:06

Hyper-CS 1.0 [BETA]
 
1 Attachment(s)
Hyper-CS 1.0 BETA

I picked on learning things about Fakemeta a couple of weeks ago. Here's the result. This plugin makes no sense at all, but hopefully it will be fun. Soo, anyways...

What it does?
-A huge amount of FX to the game
-Exploding USP bullets
-"Rockets"
-Ability to fly when jump is pressed down (steering surf-style, not by aim)
-Immediate spawning after death (+ spawn protection)
-Semi-recoil
-MP5 now shoots laser beams
-New bomb models
-No external downloads, all needed files are in your server already :)

What it does not do?
No removal of bomb targets or hostages. Why? Since all new mods do that nowadays, and I want to enhance the gameplay further with fun aspects.

Other info:
This version is posted for bug gathering and suggestions. So feel free to post both to this thread. It has been tested on a listen server with a couple of bots, but I have no idea what would happen on a bigger server. So I can't guarantee it does not crash on bigger servers.

Known glitches:
-If "mp_freezetime" is set to "0", players will be forced with new weapons on roundstart
-There's no sound on the MP5 yet, but hell, it's fun
-Rockets don't fly through windows

TODO:
-Much
-Add more weapons with more custom abilities
-Fix bugs
-Work on suggestions

This plugin changes your following server cvars:
sv_maxspeed to 5000
sv_airaccelerate to 5000
sv_airmove to 10

Screenies coming up in like 10 minutes.
Screenshots(photobucket):
Bomb has been planted
Random things
Thar goes my rockets to them green men
Getting shot at with USP and MP5

Credits:
Author: ME! Pro Patria Finland / PPF / KK_ / Kalle the Man ... ME! ME! ME!
Horked code: Blood fx from Predator mode by Haimmaik!
Help over irc: Osaka/Twilight Suzuka , Roach´ , P34nut (hai thar) + the rest of the regulars

Have fun.
-K / PPF

X-Script 10-01-2007 15:54

Re: Hyper-CS 1.0 [BETA]
 
God damn you, i was working on this. Oh well, I'll move it over to TFC.

Good work.

Lord_Destros 10-01-2007 16:19

Re: Hyper-CS 1.0 [BETA]
 
I believe this plugin deserves plenty of "Lulz".

Also, you may want to upload the sounds/models/sprites. A minor improvement would be to replace the ifs/else ifs in your trail stock with a switch statement.

You may also want to add an enabling/disabling cvar.

Pro Patria Finland 10-01-2007 16:21

Re: Hyper-CS 1.0 [BETA]
 
Quote:

Originally Posted by Lord_Destros (Post 537652)
I believe this plugin deserves plenty of "Lulz".

Also, you may want to upload the sounds/models/sprites.

No need for that. Everything exists in Counter-Strike/HL already.

Anyways, thanks to you both. :)

Lord_Destros 10-01-2007 16:26

Re: Hyper-CS 1.0 [BETA]
 
Edited my post :). Lastly, you may want to let them bind the key rather than forcing mouse3 as rocket shot (though I don't actually use it myself).

vittu 10-01-2007 17:29

Re: Hyper-CS 1.0 [BETA]
 
Do you realize how fast a running speed of 5000 is? (you can't really run faster then 2000 anyway)

I don't think you do otherwise you wouldn't be setting it that high. If you think I'm wrong go test this, but this time set your cl_forwardspeed, cl_sidespeed, and cl_backspeed all to 5000 (their defaults are 400 and don't let you run over a speed of 400 unless you change it).

vvg125 10-01-2007 20:24

Re: Hyper-CS 1.0 [BETA]
 
Other then what vittu said, this is a pretty well done plugin. Nice job.

M249-M4A1 10-01-2007 20:55

Re: Hyper-CS 1.0 [BETA]
 
Good work, crazy stuff going on!

Pro Patria Finland 10-02-2007 00:26

Re: Hyper-CS 1.0 [BETA]
 
Quote:

Originally Posted by vittu (Post 537674)
Do you realize how fast a running speed of 5000 is? (you can't really run faster then 2000 anyway)

I don't think you do otherwise you wouldn't be setting it that high. If you think I'm wrong go test this, but this time set your cl_forwardspeed, cl_sidespeed, and cl_backspeed all to 5000 (their defaults are 400 and don't let you run over a speed of 400 unless you change it).

Yeah, I already got a PM about this too.

Seriously, I don't know what are suitable values for half of the things :) And the running speed it goes now is actually enough anyhow. I'll be changing this on the next version though. Anywho's thanks. :)

stylerro 10-02-2007 07:35

Re: Hyper-CS 1.0 [BETA]
 
Hi!
1. "-MP5 now shoots laser beams" and for kalashnikov?
2. u can make cvars for:
Immediate spawning after death (+ spawn protection) (on/off)
Semi-recoil (on/off)
Players glowing (on/off)
"Rockets" (on/off)
and a cvars for sv_maxspeed to 5000
sv_airaccelerate to 5000
sv_airmove to 10 (default server or these )
adjust visibilty (is a little dark)
tks man


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