Zombie:Reloaded Infect Options
3 Attachment(s)
Requires Zombie:Reloaded.
This was a request from this post: Quote:
What this plugin does is extend the infection options beyond the simple zr_infect_mzombie_respawn. This plugin allows you to teleport newly infected zombies, freeze newly infected zombies, and/or disarm newly infected zombies. You can apply these infection options to the mother zombie as well. New in 0.0.1.2 are igniting and speed changing newly infected zombies for a specified time. By disarming the zombies when they're infected, you can prevent the sometimes ultra mass zombie infection if everyone is in a choke point on a map and the infections just domino on top of one another. Freezing the newly infected zombie (without disarming them) might allow for one or two more infections in a choke point. sm_zrio_optionsThe above is the CVar to turn on and off the extra infection options. If you set sm_zrio_options to 65, then all, not just the mother, zombies will be transported back to their spawn point. If you set it to 67, then they will only be teleported back to spawn during the seconds defined in sm_zrio_teleporttime (see CVars below). Use any one or all of the infection options, as you see fit. There are CVars to the freeze and disarm time limits so you can set how long a player will remain froze or disarmed (individually). Currently I do not have Updater attached to this plugin (mainly because it's late right now), but I'll include it in a later update. I'm going to add an ignite option for newly infected zombies and possibly a speed option, both with timers.
CVars
Change Log
REQUIREMENTS: Zombie:Reloaded 3.0-b2 patch-r675 (or latest) SDKHooks TO DO List * Add more options (suggest some) Credits: * Richard and Greyscale for Zombie:Reloaded stuff * berni for SMLib * SDKHooks developers Notes: If you are going to compile yourself, you'll need the includes for SDKHooks, Zombie:Reloaded, and SMLib. INSTALLATION: Put the .smx in your plugins folder, then edit the automatically created config file plugin.zr_infect_options.cfg I've included the cfg file here since the sm_zrio_options gets cut off when it gets auto-created. If you want the debug version, edit the .sp and set the _DEBUG to 1 then compile. |
Re: Zombie:Reloaded Infect Options
Wow thanks you are amazing <3333
/edit Looks nice but won´t work for me :/ I put the .smx in the plugins folder and the.sp in the script folder. But i must say i dont know where to put: sm_zrio_usefreeze sm_zrio_usedisarm sm_zrio_useteleport :D I installed the newest version of SDKHooks too. But it dont create a .cfg :/ |
Re: Zombie:Reloaded Infect Options
works fine on my test Zombie:Reloaded server...
please post the outputs of the following rcon commands: sm version sm plugins list zr_version |
Re: Zombie:Reloaded Infect Options
sm version: SourceMod Version: 1.4.2
sm plugins list: 01 "SM Parachute" (2.5) by SWAT_88 02 "MapChooser" (1.4.2) by AlliedModders LLC 03 "Admin File Reader" (1.4.2) by AlliedModders LLC 04 "SMAC Eye Angle Test" (0.7.8.2) by GoD-Tony, psychonic 05 "SMAC Aimbot Detector" (0.7.8.2) by GoD-Tony 06 "SMAC Anti-Speedhack" (0.7.8.2) by GoD-Tony 07 "Basic Chat" (1.4.2) by AlliedModders LLC 08 "Noblock Trigger" (1.01) by Heartless 09 "Basic Comm Control" (1.4.2) by AlliedModders LLC 10 "Anti-Flood" (1.4.2) by AlliedModders LLC 11 "Fun Votes" (1.4.2) by AlliedModders LLC 12 "SourceMod Anti-Cheat" (0.7.8.2) by GoD-Tony, psychonic 13 "Ammo Script for Zombie:Reloaded" (2.1) by [SG-10]Cpt.Moore, Richard Helgeby, Kyle Sanderson 14 "Player Commands" (1.4.2) by AlliedModders LLC 15 "Basic Ban Commands" (1.4.2) by AlliedModders LLC 16 "SMAC AutoTrigger Detector" (0.7.8.2) by GoD-Tony 17 "Basic Votes" (1.4.2) by AlliedModders LLC 18 "HLstatsX CE Ingame Plugin" (1.6.8) by psychonic 19 "ZR Infect Options" (0.0.1.0) by TnTSCS aka ClarkKent 20 "SMAC Spinhack Detector" (0.7.8.2) by GoD-Tony 21 "Basic Info Triggers" (1.4.2) by AlliedModders LLC 22 "Fun Commands" (1.4.2) by AlliedModders LLC 23 "Beacon Last Human" (1.0.0-stable) by alongub 24 "SMAC CS:S Anti-Rejoin" (0.7.8.2) by Kigen 25 "SMAC Rcon Locker" (0.7.8.2) by GoD-Tony, Kigen 26 "RandomCycle" (1.4.2) by AlliedModders LLC 27 "Admin Menu" (1.4.2) by AlliedModders LLC 28 "Reserved Slots" (1.4.2) by AlliedModders LLC 29 "Zombie:Reloaded" (3.0.0-b2) by Greyscale | Richard Helgeby 30 "Basic Commands" (1.4.2) by AlliedModders LLC 31 "Admin Help" (1.4.2) by AlliedModders LLC 32 "gameME Plugin" (4.0) by TTS Oetzel & Goerz GmbH 33 "Rock The Vote" (1.4.2) by AlliedModders LLC 34 "Players Votes" (1.5.0) by The Resident, pZv! 35 "Nextmap" (1.4.2) by AlliedModders LLC 36 "Sound Commands" (1.4.2) by AlliedModders LLC 37 "Client Preferences" (1.4.2) by AlliedModders LLC 38 "Map Nominations" (1.4.2) by AlliedModders LLC 39 <Failed> "SMAC KAC Global Banlist" (0.7.8.2) by Kigen zr_version: 3.0.0-b2 And like i said i dont know where to put in these 3 lines^^: sm_zrio_usefreeze sm_zrio_usedisarm sm_zrio_useteleport Thanks for your help :D |
Re: Zombie:Reloaded Infect Options
19 "ZR Infect Options" (0.0.1.0) by TnTSCS aka ClarkKent
It shows it's running... plugin.infect.options.cfg in your cstrike/cfg folder (same location as your server.cfg). one more thing... give the output of these commands: meta list sm exts list |
Re: Zombie:Reloaded Infect Options
Oh my godness is works <33
Thank you sooo much :D Do you can make a Beacon for everyone too? xD |
Re: Zombie:Reloaded Infect Options
a plugin where anyone can beacon themselves?
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Re: Zombie:Reloaded Infect Options
Yes :D
With nice colours xD And with an command like !beaconme or in short !bc |
Re: Zombie:Reloaded Infect Options
added... just need to say: many thanks!
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Re: Zombie:Reloaded Infect Options
Plugin Updated to version 0.0.1.1:
Added teleport timer so you can define the amount of time to use the teleport feature so you don't send players to spawn on infection if the map you're on uses spawn killers. You define the time. |
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