Adding admins
I have added this line to the admin_simple.ini
"my steam id no" "z" but when i type in bind k "sm_admin" it says i do not have access to this,what am i doing wrong. |
Re: Adding admins
Post your admin simple ini. There is no reason to x out your steam id cause theres nothing anyone can do with it but ban you on a server lol.
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Re: Adding admins
'z' doesn't give access to commands, it's used for other stuff. Just fill up the line with 'abcde..'.
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Re: Adding admins
Quote:
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Re: Adding admins
You sure? This is the 5th person I've heard complain about this in the past 2 days. Just because it's called "root" doesn't mean they have access to everything. It depends on what flags the commands check for.
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Re: Adding admins
Yes, the 'z' flag gives full access.
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Re: Adding admins
i was gonna say, I use z for full acces (root admin) and have never has anyone complain about not being able to access something.
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Re: Adding admins
I do know for some plugins if the user doesnt have the reserved flag and just z they wont be immune :D
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Re: Adding admins
try this bind "k" sm_admin
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Re: Adding admins
This is what is in my admin simple ini
// // For each admin, you need three settings: // "identity" "permissions" "password" // // For the Identity, you can use a SteamID or Name. To use an IP address, prepend a ! character. // For the Permissions, you can use a flag string and an optional password. // // PERMISSIONS: // Flag definitions are in "admin_levels.cfg" // You can combine flags into a string like this: // "abcdefgh" // // If you want to specify a group instead of a flag, use an @ symbol. Example: // "@Full Admins" // // You can also specify immunity values. Two examples: // "83:abcdefg" //Immunity is 83, flags are abcefgh // "6:@Full Admins" //Immunity is 6, group is "Full Admins" // // Immunity values can be any number. An admin cannot target an admin with // a higher access value (see sm_immunity_mode to tweak the rules). Default // immunity value is 0 (no immunity). // // PASSWORDS: // Passwords are generally not needed unless you have name-based authentication. // In this case, admins must type this in their console: // // setinfo "KEY" "PASSWORD" // // Where KEY is the "PassInfoVar" setting in your core.cfg file, and "PASSWORD" // is their password. With name based authentication, this must be done before // changing names or connecting. Otherwise, SourceMod will automatically detect // the password being set. // //////////////////////////////// // Examples: (do not put // in front of real lines, as // means 'comment') // // "STEAM_0:1:16" "bce" //kick, ban, slay for this steam ID, no immunity // "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 // "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, kick, ban // //////////////////////////////// "STEAM_0:0:15906387" "z" |
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