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-   -   [TF2] Intelligence Protector (https://forums.alliedmods.net/showthread.php?t=146309)

FaTony 12-28-2010 07:20

Re: [TF2] Intelligence Protector
 
Quote:

Originally Posted by heffebaycay (Post 1380816)
Basically I want the intel to stay where it was dropped, until I re-enable it.

Not worth it. But you can ForceReset and then teleport it where player was standing.

heffebaycay 12-28-2010 09:15

Re: [TF2] Intelligence Protector
 
Quote:

Originally Posted by FaTony (Post 1380823)
Not worth it. But you can ForceReset and then teleport it where player was standing.

Good idea ! I've updated this plugin to teleport the intel instead.

The only problem I have now is that the "circular intel timer" isn't visible anymore, and I haven't found yet a way to force it to appear. Even though it isn't visible, it is still working and the intel will get back to its original base once the intel time limit is reached.

edit : I'm digging through tf netprops list, but I haven't found anything interesting so far.

sigvatr 05-20-2013 23:05

Re: [TF2] Intelligence Protector
 
My server is fairly dependent on this plugin, but it is problematic because I have to disable the intelligence at the beginning of every round. My server restarts once a day and then the intelligence will be active until it begins to become populated every morning. If the server empties, then the intelligence will return once players join it again, because that will toggle a new round to start. I have no round time limit, so essentially what I am trying to say is that I have to wait until the server becomes active every day, enter it to disable the intel, then come in again later if a round has to start again. It's pretty annoying.

I was wondering if there was a way to just permanently have the intelligence disabled? Could a quick hack of this plugin be done to just make the intel never be there?


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