[L4D & L4D2] Damage Explodes Grenades (1.11) [10-Jan-2024]
24 Attachment(s)
About:
CVars: Saved to l4d_explode_grenades.cfg in your servers \left4dead\cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.11 (10-Jan-2024) Requirements:
Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left4DHooks!
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Re: [L4D & L4D2] Damage Explodes Grenades (1.0) [29-Sep-2021]
This is really neat! I'd be nice to have a feature which alerts in chat who may have shot the grenades and what not. Like one of Marttt plugins.
Also Boomer death seems to influence the grenades, perhaps having a toggle for this would be nice since it can lead to very chaotic situations. |
Re: [L4D & L4D2] Damage Explodes Grenades (1.1) [29-Sep-2021]
Code:
1.1 (06-Oct-2021) Hints maybe one day. |
Re: [L4D & L4D2] Damage Explodes Grenades (1.1) [29-Sep-2021]
hey Silvers,
i'm getting this error: Quote:
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Re: [L4D & L4D2] Damage Explodes Grenades (1.1) [29-Sep-2021]
Should be fixed in latest.
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Re: [L4D & L4D2] Damage Explodes Grenades (1.1) [29-Sep-2021]
sorry i'm still getting the error.
i had a look at my logs and it seems the 'Exception reported: Entity 4 (4) is invalid' was a one off - the error i get slammed with is 'Exception reported: Entity 2 (2) is invalid' (i don't know if that makes a difference). regardless, the error seems to happen when i shoot to explode a molotov near a pipebomb and/or bile jar, but neither pipebomb or bile jar explodes from molotov fire. i have a backup of v1.0 and this error doesn't occur. default cvars, sm10, windows Quote:
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Re: [L4D & L4D2] Damage Explodes Grenades (1.2) [07-Oct-2021]
ooops thanks I messed up the lines. Should be working again.
Code:
1.2 (07-Oct-2021) |
Re: [L4D & L4D2] Damage Explodes Grenades (1.2) [07-Oct-2021]
thanks, molotov works now. however, pipebomb still won't detonate nearby grenades (both molotov and bilejar) - it just flings them away. no errors in console this time.
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Re: [L4D & L4D2] Damage Explodes Grenades (1.2) [07-Oct-2021]
Thanks, this is related to Boomer explosion. Will add proper boomer check and remove current hackish type.
Code:
1.3 (07-Oct-2021) |
Re: [L4D & L4D2] Damage Explodes Grenades (1.3) [07-Oct-2021]
appreciate the quick turnaround time!
molotov and pipebomb detonation works good now. unfortunately, new version seems to have messed up the "l4d_explode_grenades_boomer" cvar - grenades detonate on boomer explosion regardless of it being turned on or off. |
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