[L4D2] Acid Swipe 1.1
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The plugin makes survivors take acid damage for a period of time after getting hit by a spitter's claws. The duration of damage increases with multiple swipes. e.g. On default settings, 2 hits will cause a survivor to take damage for 20 seconds.
This plugin is mostly just to give the spitter some kind of secondary effect. Cvars: sm_acidswipe_version - Plugin Version. sm_acidswipe_duration - (Default: 10) - Survivors takes acid damage for this many seconds. sm_acidswipe_damage - (Default: 1) - Survivors take this much damage per second. sm_acidswipe_stack - (Default: 10) - Amount of time to add to timer on each additional swipe. -1 Each swipe resets timer, 0 Multiple swipes are ignored. Changelog: 1.0 - 42 views - Initial version 1.1 - Added damage stack modifier - Lowered default damage - Attacker is set as damage causer Install Place l4d2_acidswipe.smx in plugins folder (sourcemod/plugins). Delete old plugin.l4d2_acidswipe.cfg in cfg folder (cfg/sourcemod). |
Re: [L4D2] Acid Swipe
I think the damage value is a little high, how would we adjust the value?
I like this through, if we can lower the damage done, think it make a good plugin to add to the 10vs10 that I play on. |
Re: [L4D2] Acid Swipe
You should be able to lessen the damage by changing either the duration or the damage cvars to something smaller in the config file
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Re: [L4D2] Acid Swipe
so you're saying the swipe damage stacks?
So 1 swipe does 20 damage and 2 swipes 40 damage and 3 swipes 60 damage over 10 seconds? That might be a little overpowered. I like the idea of DoT for a spitter swipe but not if it's stackable like that. |
Re: [L4D2] Acid Swipe
Cool plugin
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Re: [L4D2] Acid Swipe
Yeah this is an awesome idea, I'm going to implement it on my server with the values set so that 1 swipe would leads to Survivors taking 10 damage total (including damage from the initial swipe).
I also think the default value (2 swipes for 40 damage) is too high. One attack from a Spitter could leave a Survivor with less than half their health or even incapped, and that would be a pretty jarring experience. |
Re: [L4D2] Acid Swipe
+1 It's a great idea.
I agree that the default should be atleast halved though. Thanks for the plugin. :D |
Re: [L4D2] Acid Swipe 1.1
I've halved the default damage and added a cvar to control stacking in the latest version
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Re: [L4D2] Acid Swipe 1.1
Sounds like a great idea, I'll have to give it a try on my server. To go along with this I'd love to see Bile Swipe. A DoT for the Boomer with just the idea that it's corrosive bile instead of acid.
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Re: [L4D2] Acid Swipe 1.1
1 Attachment(s)
I've whipped up a modified version of my spitter acid swipe that works for boomer instead. I haven't tested it yet, but it should work the same as the spitter one.
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