[TF2] Hide Players
6 Attachment(s)
Hide Players
Hide player models, projectiles, and sounds. Useful for skill maps. Description: This plugin is designed for Jump Servers. It lets clients hide all other players from their screen, which is quite useful when playing skill maps in crowded areas, plus you also can't be bumped by other players while hide is enabled so it feels like you are playing alone. Command List: sm_hide - Toggles hide on yourself. sm_hide_reload - [Admin Command] Run this command if you reload the plugin while players are in the server. CVAR List: sm_hide_explosions <0/1> (Default: 1) - Hide Explosions Globally. 1 = Hide Explosions, 0 = Don't Hide Explosions Dependencies: SDK Hooks Special Thanks: All the jumpers that helped beta test. Known Issues:
Other Notes:
Changelog: v0.1.5 (2011-01-26) * Minor bug fixes v0.1.4 (2010-11-16) * Minor bug fixes v0.1.3 (2010-11-15) * Initial public release |
Re: [TF2] Hide Players
PHP Code:
And you should change this line: PHP Code:
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Re: [TF2] Hide Players
Quote:
PHP Code:
Code:
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Re: [TF2] Hide Players
Thanks for the suggestions.
Update v0.1.4 (2010-11-16) * Minor bug fixes |
Re: [TF2] Hide Players
thanks ;)
get this spamed in logs :( L 01/25/2011 - 22:34:32: [SM] Plugin encountered error 15: Array index is out of bounds L 01/25/2011 - 22:34:32: [SM] Displaying call stack trace for plugin "hide.smx": L 01/25/2011 - 22:34:32: [SM] [0] Line 64, hide.sp::SoundHook() |
Re: [TF2] Hide Players
Well, I'm not sure what caused that, so I just added some range checks to try to catch anything out of bounds...
Update v0.1.5 (2011-01-26) * Minor bug fixes |
Re: [TF2] Hide Players
2 Attachment(s)
Someone requested a version that doesn't remove sound.
v0.1.5.ns |
Re: [TF2] Hide Players
thanks :)
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Re: [TF2] Hide Players
@ GNCMatt
Code:
Harmless, but you don't need to tag SoundHook and TEHookTest here. The tags are only in the native's declaration to force you to use functions of those types as parameters (which you are). |
Re: [TF2] Hide Players
Plugin not working anymore
Can anyone check this please? |
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