TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
3 Attachment(s)
This is a first plugin for me. With the assistance from WoZeR at 3-PG I was able to put this together. The plug-in allows you to build on moving entities such as cars in Mario_Kart or Elevators in other levels. Also allows you to build on pretty much any prop_physics (IE the companion cube).
Have been running this now for 2 weeks with no issues. Makes for great tank wars if you increase the max number of allowed SG's per player. Looking for help to expand this to make a stronger SG with more ammo and HP as these are used on my 100% Crit server and need a little more 'unf'. Please MSG me if you are able to assist. -Teddy |
Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
Excellent. I can't wait to try it out.
2 things right off the bat, first you want to post the .sp rather then the .txt file and you have an unused function at the bottom ( public OnMapStart() ) just chilling there. Also replace: PHP Code:
PHP Code:
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Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
Thanks for the tips. I will get it cleaned up and uploaded shortly.
Jeremy EDIT: This is completed. |
Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
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Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
Works great! Thanks for your work, it's absolutely amazing. I'll be linking people here if they ask about it :)
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Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
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C:\Program Files\Valve\HLServer\srcds\orangebox\tf\scrip ts\objects.txt Modify the file above and then restart your game for the changes to take affect. Note you can also change the cost per object there and how fast they are built. Keep in mind this file will get overwritten with each update which is why I say its not the best method. Once you have that change done you will need to bind a 'build' key. I use 'bind "7" "build 3"' and it will then provide me with a PDA option to drop a SG where I wish. Use build build 0 -> 3 for Dispenser, Tele out, Tele In and SG. -Jeremy |
Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
Awesome! Will install this later on today on my own server, this sounds nifty.
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Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
Am I missing something to get this plugin moved to the "Approved Section" or is it just a matter of time for someone to look into the code and try it themselves? Let me know if something is missing please.
Thanks, Jeremy |
Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
I tried using it once but the trains move so fast you cant build with them on a public server before you get killed.
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Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
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Thanks, Jeremy |
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