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-   -   [L4D & L4D2] MultiTanks (version 1.6) (https://forums.alliedmods.net/showthread.php?t=101781)

Red Alex 08-27-2009 07:38

[L4D & L4D2] MultiTanks (version 1.6)
 
3 Attachment(s)
Description
Spawn multiply tanks instead of one.
Tanks HP, Spawn Delays and etc configured throw CVARs.
Tanks HP and Tanks count may be configured different depending on the gamemode or tanktype!
SuperVersus is supported.

CVARs

Coop

mt_health_regular_coop - Tanks health on regular maps in coop
mt_count_regular_coop - Count of total tanks on regular maps in coop
mt_health_finale_coop - Tanks health on final maps in coop
mt_count_finale_coop - Count of total tanks on final maps in coop
mt_health_finalestart_coop - Tanks health when final start in coop
mt_count_finalestart_coop - Count of total tanks when final start in coop
mt_health_finalestart2_coop - Tanks health when final start in coop (Second Wave)
mt_count_finalestart2_coop - Count of total tanks when final start in coop (Second Wave)
mt_health_escapestart_coop - Tanks health when escape start in coop
mt_count_escapestart_coop - Count of total tanks when escape start in coop

Versus

mt_health_regular_versus - Tanks health on regular maps in versus
mt_count_regular_versus - Count of total tanks on regular maps in versus
mt_health_finale_versus - Tanks health on final maps in versus
mt_count_finale_versus - Count of total tanks on final maps in versus
mt_health_finalestart_versus - Tanks health when final start in versus
mt_count_finalestart_versus - Count of total tanks when final start in versus
mt_health_finalestart2_versus - Tanks health when final start in versus (Second Wave)
mt_count_finalestart2_versus - Count of total tanks when final start in versus (Second Wave)
mt_health_escapestart_versus - Tanks health when escape start in versus
mt_count_escapestart_versus - Count of total tanks when escape start in versus

Survival

mt_health_survival - Tanks health in survival
mt_count_survival - Count of total tanks in survival

General

mt_tankhp_announce - Annonunce tanks HP
mt_showhud - Show MT HUD
mt_spawndelay - Delay between Tanks spawns
mt_spawndelay_escape - Delay between Tanks spawns when escape starts
mt_spawncheck - Time when check that all tanks spawned or none dissapeared
mt_spawntogether - Tanks spawns together
mt_spawntogether_finale - Tanks spawns together in final
mt_spawntogether_escape - Tanks spawns together when escape starts



Notice
- If you use SuperVersus disbale SuperTank. (Set l4d_supertank to 0). It work incorrect.
- Dont spawn tank until players leave safe zone. It causes infinitive spawns.

Translations
German : Spawn86

Version updates

Version 1.6 (16.03.11)
- Fixed tank dissapears when more then one tank alive and one of them lose control
- Added tanks HUD (mt_showhud)
- Added translations
- Added tank teleport from some bad spawns
- Added specific isFinalMap check for c4m4_milltown_b map
- Change Tank dedecting system from model to class
- Improve final map detected

Version 1.5 (27.01.10) (2274 views)
- Left 4 Dead 2 Support added
- New spawning system
- Increased maximum tank count to 65535
- Increased maxmimum spawn delay to 65535 seconds
- Fixed bug, caused by very fast tank control changes
- Improved Debug logs (1 - debug in file, 2 - debug in file and chat)

Version 1.4.4 (04.09.09) (448 views)
- Instant Multiply check disabled for Versus
- Added first map after server started fix

Version 1.4.3 (04.09.09) (20 views)
- Fixed check for spawning additional tanks
- Reverse Instant Multiply spawn check
- Added specific isFinalMap check for l4d_garage01_alleys

Version 1.4.1 (03.09.09) (22 views)
- Removed debug message

Version 1.4 (02.09.09) (14 views)
- Renamed l4d_multianks.sp to l4d_multitanks.sp
- Fixed bug causes addition spawns when tank frustrated and control going to bot
- Fixed bug causes addition spawns when tank owner change the team or disconnect
- Increased tank count to 32
- Added CVAR for tank spawn together when esape start CVAR (mt_spawntogether_escape)
- Added CVAR for spawn delay between tanks spawns wneh escape start (mt_spawndelay_escape)
- Added CVAR's for second wave in final (mt_count_finalestart2_* and mt_health_finalestart2_*)

Version 1.3 (19.09.09) (157 views)
- Improved Debug Logs
- Added check for Instant Multi Spawns (Fixes bugs in COOP)
- Fixed some spelling errors (MatState to MapState, regual to regular)
- Renamed config file from multitanks.cfg to l4d_multitanks.cfg
- Added command for refresh tanks settings
- Adder CVAR for tanks to spawn together
- Rename multitanks_version to l4d_multitanks_version

Version 1.2 (08.09.09) (184 views)
- Added specific isFinalMap check for l4d_vs_smalltown04_mainstreet and l4d_smalltown04_mainstreet
- Rename mt_version to multitanks_version

Version 1.1 (04.09.09)
- Added different CVARs for coop/survival/versus
- Added different CVARs for regular/final/escape tanks

Version 1.0 (26.08.09) (204 views)

Number Six 08-27-2009 23:57

Re: [L4D] MultiTanks
 
No bugs , working GREAT on my survival 8 players hard :p !
Really thanks you very much for that , nessecary plugin for me .:)

Red Alex 09-04-2009 11:52

Re: [L4D] MultiTanks
 
Update:
Version 1.1 (04.09.09)
- Added different CVARs for coop/survival/versus
- Added different CVARs for regular/final/escape tanks

Now you can control count and health of tanks depending when it spawn! For example you can create doubletanks only in final waves.

leonil7 09-04-2009 16:02

Re: [L4D] MultiTanks
 
Tanks seems to appear and dissapear.

Red Alex 09-04-2009 16:16

Re: [L4D] MultiTanks
 
Quote:

Originally Posted by leonil7 (Post 923030)
Tanks seems to appear and dissapear.

What gamemode you testing? Did you use another tanks control plugins?

dave_with_beer_bottle 09-04-2009 22:10

Re: [L4D] MultiTanks
 
i'm sorry for maybe stupid question

so this plugin automatically spawns 2 tanks instead of one, whenever the tank is spawned by director or i have to "manually" spawn the extra tank?

Red Alex 09-04-2009 23:17

Re: [L4D] MultiTanks
 
Plugin automatically spawns extra tanks when any tank spawns by director or throw console.

fpsbrian 09-05-2009 00:47

Re: [L4D] MultiTanks
 
I just run it on maps:
No Mercy and Blood Harvest
versus with tanks set to 2 on the finale events with lower health... all tanks spawned no problems at all!!!

The only thing I could notice was one of the tanks spawned a little close to the survivors. Tomorrow I'll test it out on the other 2 maps.... cant wait

olj 09-05-2009 05:47

Re: [L4D] MultiTanks
 
So, we finally got multitank plugin without bugs? :) Nice. Maybe give it a try.

fpsbrian 09-08-2009 09:57

Re: [L4D] MultiTanks
 
Ok after couple of days testing it out this is what I found:

Death Toll: The Street-
If you start the event (lowering the lift) to rush across the awning and a tank spawns, it spawns 2 tanks when 2 tanks are only set for finale.

Random glitch-
Tank is taken away from someone and given to another player immediately?
This only happened 2 times out of about 10 games or so...


Other then that, this plugin works great! My favorite.


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