End Round Sounds
2 Attachment(s)
Simple plugin that plays random music at the end of a round according to who wins, instead of just "Terrorists Win" or "Counter-Terrorists Win"
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Thats F*en Aswome Love it testing it right now
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I love this plugin! I have a bada$$ sound for when Terrorists win...(who has 1 for CTs?)
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is this like fusion pack, their music when win the round? |
ya basically... except i have multiple ones for each team that are chosen randomly
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any ways I ran the plugin for a half a day i did get a few people who said there fps was droping becuse of it but I didn't get a change to test that theroy I just took it off but yea thats badd ass
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FPS
Yeah , had a few people complain of "lag" due to the plug-in
mainly people on crap computers but the strange part of it was it was not when the music was playing, it was durring normal game play some odd "pauses" where caused by this plugin - great idea, just a few bugs |
Hi PaintLancer
Thanks for the Plugin Great Plugin, and the sounds are very good |
i friggin love the T music, where did you get it??
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all the T music i ripped from songs by DJ Punjabi
I don't understand how it could be lagging at all... if someone could look at it and tell me if i'm missing something its only like 10 lines of code nothing complicated going on. |
im starting to think these "pauses" are comming from 2 or more people joining and grabbing the sounds - which is strange - because im using a download URL -
but i've noticed them while a few new people join at the same time ( more then 2 ) |
1 Attachment(s)
Here are two other "Win-Sounds"...
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sick
This Is A SICK PLUGIN I USE IT ON MY SERVER and it rocks
The default sounds are great only a 25 sec precache max And you can even put ur own sounds in -Fitzy- |
Why there is lag
I read the plugin code and I think the lag came from the fact that all the events SendAudio are traped by the plugin. That's way you may experience lag during the play. There are a lot of SendAudio probabilly.
To correct this you must trap some other event at the end of the round. That's my opinion after a quick look over your code. Have fun! |
It doesnt trap every sendaudio event. It only traps the sendaudio event on t_win, or ct_win.
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it didnt work :? .. i put the sounds and the .amxx file in the plugins folder but nothing came.. and wrote roundsound.amxx in the plugins.ini. do i have to do something else?
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Can you please tell me what the name is of twinnar3 i would really love to buy and album of the artist or something!!
Please help me :) |
all the T sounds were by DJ Punjabi
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Re: sick
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hey man I need help putting my own.. in .. how woudl I do that..? the amxx.cfg file or something? |
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Cool plugin. TNX to autor.
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So r u all still getting lag from this?? :?:
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I'm not getting lags on my server. :wink:
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A little upgrade :)
So, then client executes setinfo no_winsound 1 no sound will be played at the end of round... Code:
//RoundSound.amxx -by PaintLancer |
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Navy |
im getting alot of runtime errors with this upgrade. sounds not playing will post details asap
here Code:
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Just a quick question do u just have to ova lap the songs as in replace,
or can u add sum lik ctwinnar6.wav etc, is there away i have to do this coz i dunt have aproggy that can read those type of files e.g sma etc. but can i just do that or do i need to ova lap. |
ugh
how do i add my own sounds????
i renamed the wavs (24 Khz 8 bit mono) to twinnar1, twinnar2, etc.... and i put them into sounds/misc overwritting the old ones and i restarted my server but it still plays the default ones :? |
Re: ugh
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Anyone got any more PimPed out sounds? :lol:
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1 Attachment(s)
Yep, 2 of em..
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v3x pimp on man!
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Definately, post anymore if you find any, or if you have... :lol:
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Indeed! Those rock.
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weird issues:
1. where people lose sound at the instance of the last kill, i'm guessing due to the stopsound in the code :roll: would impact would there be just to take that out of the code ? 2. sometimes sounds dont always play, in fact, i'm using just 1 end-round sound for each team, sometimes we hear them, sometimes we dont. |
anyone ?
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Im getting the same thing, when someone shoots the last bullet of the round it doesn't make sound (due to the stopsound issue). I dont really care much or I would have posted by now just letting you know that I have same problem. Also, with the not hearing any sounds at all never had that problem.
Oh and your question about taking out the stopsound part of the code, I dont think it would affect much (havent tried it) but Im thinking its mainly in there to stop any other music or something that would be a big disruption for the end round sound. I dont see what would be playing but its probably a precaution. Take the risk, if not change it back :wink: |
update with MP3 support
An update for you, enjoy with this.
MP3 support now work. Code:
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Hi,
first sorry for my bad english ;) I'm using the roundsound with my own sounds. It works fine but the sounds can hear not only the winning-team. The loosing-team can hear too. Here my roundsound.sma, but with the original roundsound.amxx i have the same problem. Code:
#include <amxmodx> |
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