[TF2] Spy-vision v1.0.1 (21.06.2012)
2 Attachment(s)
What is it?
Admins can see invisible spies. Yay!Notes: * Requested by nope.avi, Tsooj.How it looks like? Screenshots: #1, #2.How to install? Drag and drop!How to use? Run sm_spyvision command.CVars & CMDs: PHP Code:
Spoiler
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
Wow another way to ruin the fun. I'm all for abusing users that deserved to be abused but spyvision takes the cake. If you REALLY want to reveal spies why not just beacon them? If someone has a legitimate use for this, I'd like to hear a valid argument.
This should go under cheats right after aimbotting and wallhacks. |
Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
I requested one a long time ago, (not in that post). Thanks! Any screenshots?
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
Thank you :)
Can we use flags with this? admin default? I think you already read the reason before. (last topic) And for some of you.. My server is NOT PUBLIC so don't worry... |
Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
only admins can use it.
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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I'm just afraid there are too many admins out there that can't resist the temptation to cheat if the opportunity presents itself. |
Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
This is a cool plugin although i do agree it allow's user's to cheat but the admin's of you're servers should be responsible.
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
Can you please add a message in console for when the command is used? Like, [Admin has enabled Spy-vision on Player2] / [Admin has disabled Spy-vision on Player2] instead of it replying with nothing?
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Having him do this option isn't something that should be asked, I don't know of a solution to put minds at ease but as I said there are a ton of plugins that can be used that would fall under the same classifications. I think what he's got so far how it is, is perfectly fine from a plugin stand point. |
Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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Re: [TF2] Spy-vision v1.0.0 (20.06.2012)
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That's the point I'm trying to make to those with concern and wanting you to do more work than is needed...sure it could be a good addition and simple to throw in but the purpose in which they want it won't matter to someone really wanting to do something on a server and not be known doing it. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Hey leonardo one last question. Is there a way to automatic turn on as admin (like default). So you don't have to type sm_spyvision every time the map reload
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Code:
bind p "sm_spyvision" |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
there is no way to do this automaticly? change something in script?
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Thanks Leonardo for adding the user messages! :D
And sm_show_activity 12 makes it so only admins can see [SM] related messages. There is no need to set it to 0. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Uhm, Is there a way to load sm_spyvision at plugin start. So admins automaticly start this plugin without using the command sm_spyvision.
I'm sorry for being obscure. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
You're asking for same things. And my answer is same: no. If you want it, edit code and compile it yourself.
Dont be a 10years old schoolboy, stop asking everyone about everything. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
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also line 50, and I think 100 but I don't intend to run it |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
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And Horsedick I will definitly try this out thank you :) |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
The enable bool has to do with the enable cvar's value.
But yes, lines 50 and 100 are what you need to change, just change the false to true and the change will (should) take place. |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Yeah I tested that but ALL players will see the detections. I need only admins to see it ;)
I found out when changing this false to true it happens: Code:
public OnPlayerActivate( Handle:hEvent, const String:strEventName[], bool:bDontBroadcast ) |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
1 Attachment(s)
Here use the attached plugin and tell me if it works or not.
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
There is a compile error.
//spyvision.sp<100> : error 017:undefined symbol "client" // //1 error |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Eh try the new version... I'm stupid :P
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
sorry to say but
//spyvision.sp<3> : fatal error 120: cannot read from file "sourcemod" edit Oops im sorry wrong one I mean this one <101> missing the extra ) but that is okay ;) |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
K use it now... I'm really stupid :(
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Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
Its working. Awesome dude and it learned me alot about understanding this script.
Thank you, great work :) |
Re: [TF2] Spy-vision v1.0.1 (21.06.2012)
{REDACTED}
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